RimWorld

RimWorld

Cherry Picker
73 Comments
TheDZD 30 May @ 2:07pm 
@ODevil Your link is dead but I was seeing the same error. On my side I narrowed it down to an interaction between VE Genetics, Make Anything Buildable, and Cherry Picker. Removing either of the three caused the error to go away.

Hugslog here shows the error with a minimal setup: https://gist.github.com/HugsLibRecordKeeper/8f94f9a7e21d30d84e82eb33797f1ea9
Hattsworth 28 May @ 6:01pm 
@dreadnog You can use Vanilla Events Expanded as an event cherry picker.
Head 21 May @ 2:47pm 
This is the best mod
ODevil 14 May @ 12:51pm 
I'm getting an error on startup that breaks the mod:
"[Cherry Picker] Error constructing master def list..."
https://pastebin.com/UHVLrRNZ (player.log)
Raptor 25 Apr @ 2:04pm 
@BxcianeqU_: this mod is just a tricky way to patch the spawn list. It should does nothing when the game runs, it is a kind of patch tool. But what can be is that you removed an item with this mod, which then had this effect on your game.
This mod can't handle nor understood such side effects. Read the explanation of the original mod, you should only use this when you know what you do.
☁☁☁🔫🐷☁☁☁ 25 Apr @ 3:30am 
Can't stop items from quest rewards?
GoSu 4 Apr @ 3:10pm 
Anyone else having issues with cherry picker not blocking VPE?
Mac 21 Mar @ 8:13am 
@bxsomething Proof?
BxcianeqU_ 15 Mar @ 11:25am 
at some point this mod will lag your game like crazy, dont use it
I love anime 13 Mar @ 8:27am 
Quick question - does off-ing scripts and sprites affect game load-ability ? Like if I off some defs, will game like, stop loading them and will load itself faster ?
SaMaHaJoGu 10 Mar @ 2:44pm 
The War Mongrels mod and some of their items will exist in the game even if you use Cherry Picker to block them. I've gone ahead and unblocked them in Cherry Picker because the guys carry them no matter what. LOL.
DreadNog 9 Mar @ 2:22pm 
Psychic droner ship part event.

Cant disable it no matter what... having problems with event appearing nonstop. Need help please
东方彩虹🌈 9 Mar @ 5:01am 
666
Flesh Forge 7 Mar @ 7:13am 
thank you so much for this mod, working as expected for me :steamthumbsup:
Dealer Mangan 27 Feb @ 10:17am 
used to run Xeva FB Pack and disabled vanilla pants and trousers. For the current save, removed Xeva FB Pack and forgot to reenable vanilla pants in this mod. After a while, started wondering where the hell all the recipies are in the crafting menu. Remembered i used this mod to turn them on. Reenable the pants and their recipies in the mod menu. Nothing. 0 reaction from the game. Looks like i'm hard stuck with no pants now. Amazing.
Princess Celestia 24 Feb @ 1:22pm 
removed items appear all the time, from menus to spawned pawns. Overall idea for the mod is great, execution doesnt really work as intended
Labia Tulips 19 Feb @ 11:13pm 
Breaks and crashes my game every time I have enabled
oinko sploinko 19 Feb @ 12:48am 
hopefully someone competent picks this up eventually
Scryie 7 Feb @ 2:22pm 
removed items can spawn in faction bases
Alan 1 Feb @ 6:02pm 
Breaks the ability to spawn items in dev mode, not great, not terrible
ThermalAtlas 22 Jan @ 6:20am 
@ggfirst is this mod really that buggy because I'd like to use it to remove the mood debuff from my pawns when I do organ harvesting because the no prisoner sympathy mod seems to be not working properly in 1.5
ggfirst 10 Jan @ 3:12am 
@peepis It used to work like that.
But 1.5 version isn't forked well and has many errors. (doesn't gamebreak, but just don't work as usual)
Peepis 27 Dec, 2024 @ 5:26am 
does this work well enough to remove exactly one item from the game or will it break things just by being included in my modlist
Virlux 24 Dec, 2024 @ 11:32pm 
For some reason the mod removed all my xenotypes besides the modded ones. How can I return them?
ggfirst 22 Dec, 2024 @ 3:32am 
SOMEONE PLEASE BRING THIS MOD BACK I AM DYEING
Zaire82 22 Dec, 2024 @ 2:03am 
The last update broke pawn rendering for me.
I keep getting this error:
Exception drawing [pawn name]: System.IndexOutOfRangeException: Index was outside the bounds of the array
Leutian Kane 21 Dec, 2024 @ 8:55am 
amazing all these supposed bugs in the comments, but the last post in the bugs discussion was June 23....
ggfirst 17 Dec, 2024 @ 7:23am 
only 1 mod can be disabled via Cherry picker. in the Config interface,
I edited some of items from one mod, and later on, i check Cherry picker again,
only the first mod is visible (plus Core) and editable. wtf.
Daniel_USA 17 Dec, 2024 @ 1:32am 
If this is the exact same code with updated 1.5 tags then it's broke. 1.4 wasn't working correctly so if all this does is remove the red version error it won't work!
Radixerus 29 Nov, 2024 @ 5:33pm 
Naeo Your medieval overhaul only overhauls the planet you play on... Unfortunately for you, everyone else has space travel
Vexacuz 25 Nov, 2024 @ 2:29pm 
Functionality is incredibly inconsistent in this version, sometimes it works, many times it does not, things keep spawning in spite of toggle.
DoopV 19 Nov, 2024 @ 5:38pm 
does this work with mp when you disable things or not
pablogameing4000 10 Nov, 2024 @ 9:17pm 
this mod has changed my life. thank you owlchemist and thank you doge profile guy for moving it to 1.5. my rimworld life has been changed for the better.
Naeo 25 Oct, 2024 @ 2:41pm 
I'm still having ship chunks dropping even though I have the incident turned off in scenario and through cherry picker. Am I missing something? any help appreciated x-x It's not game breaking, but it's a tad annoying when playing a medieval overhaul playthrough and spaceship pieces come falling from nowhere xD
Cantaloupe The Clown 4 Oct, 2024 @ 1:12pm 
is this just the exact same code but with the 1.5 tag?
Kasa 12 Sep, 2024 @ 4:52pm 
I'm not sure if I'm using this right or if it's not working.

I'm using caveflora continued, I don't want most of it working. I open cherry picker and I click the check mark so it's a red X and they thing I click should not appear right?

Well the mushrooms are still spawning even though I clicked on every instance to make sure it was turned off.
Yehoria 11 Sep, 2024 @ 11:54am 
@Yukon yeah this mod is incredibly useful but also a huge pain in the ass, because Owlchemist, the original author no longer supports it, and the guy who picked it up seems to not actually know how to fix things.
Yukon 10 Sep, 2024 @ 5:21pm 
A necessity for any modlist. I have one request. When I select a Content Pack, I cannot return to the "all content packs" view, as it is not an option in the list. I know restarting my game would do that but, that seems a bit of a blunt solution. I assume the reason it isn't present is, while the Def Types menu is a static list that the mod provides, the Content Packs list is pulled from the installed mods and DLCs.

So, could we please have an option to select "All Content Packs" once again, in the same way we can select "All Def Types"? Thank you.
Ontario 26 Aug, 2024 @ 6:27am 
With this mod active I keep getting this error on startup :

[Vanilla Furniture Expanded - Art] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: [Rimworld_dir]\Mods\1968134023\1.5\Patches\Ideology.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Vanilla Furniture Expanded - Spacer Module] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: [Rimworld_dir]\Mods\2028381079\1.5\Patches\Royalty.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

log: https://gist.github.com/HugsLibRecordKeeper/e9ee9e71e807bc2920e5adf0bec505f4
falkenlambedo 24 Aug, 2024 @ 12:55pm 
Can you add that i can remove depressiv?
Rovalen 12 Aug, 2024 @ 4:41am 
@SILVERIII the smart way? use RIMMSqol and change the thought's duration to 0
plinkus ahwhwh 8 Aug, 2024 @ 7:23pm 
faction bases and ancient structures don't seem to be affected by disabling things
Doctor Worm 4 Aug, 2024 @ 3:27pm 
Fantastic! But a note, if you choose a specific content pack, there is no option to go back to 'all content packs' and must reload the game
SILVERIII 2 Aug, 2024 @ 6:36pm 
How do I turn off the debuff that butchering people or harvest organ?
Yehoria 31 Jul, 2024 @ 8:07am 
@asvc Dropdown menu improperly generating

[Cherry Picker] Error creating content pack drop-down menu.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E0234AED]
at CherryPicker.DrawUtility.MenuOfPacks () [0x00040] in <a0747e3738b74e5fb2fb8fecf80a2ab8>:0
at CherryPicker.Mod_CherryPicker.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x001e3] in <a0747e3738b74e5fb2fb8fecf80a2ab8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Message_Patch2 (string)
CherryPicker.Mod_CherryPicker:DoSettingsWindowContents (UnityEngine.Rect)
XmlExtensions.XmlExtensions_MenuModSettings:DrawXmlModSettings (UnityEngine.Rect)
XmlExtensions.XmlExtensions_MenuModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
UncleRippu 26 Jul, 2024 @ 8:54am 
for some reason I disabled all of the normal animals, dryads, and mechanoids with this mod for my monster hunter run, but they still spawned.
Hobnobot 19 Jul, 2024 @ 4:31pm 
This is one of the most useful utility mods out there. The more mods you have the better this is. Overlap between mods and sheer bloat starts to accumulate and this solves that issue.
Kreneth 16 Jul, 2024 @ 9:06pm 
I have solved my issue, disabling the body size genes in Character editors settings was overwriting cherry pickers gene defs, enabling it then cherry picking them fixes it
Kreneth 16 Jul, 2024 @ 3:58pm 
Im having a similar issue as Cruel Moose, but its with genes not disappearing from the xenotype editor when they are disabled, i also noticed the right button in the mod settings page at the top isn't registering all the other mods installed
Cruel Moose 14 Jul, 2024 @ 9:13pm 
So this is kinda driving me crazy. Vanilla Furniture - Expanded is the ONLY mod that refuses to obey cherry picker. Doesn't matter if I load it before or after. Anybody have a solution to this?