Counter-Strike 2

Counter-Strike 2

Scorch
24 Comments
Phylum Arthropoda 26 Mar @ 10:02pm 
This map is sick. I love the way B played in some 3v3 with friends
KitsuneAnvie 17 Feb @ 5:14am 
ඞඞඞ
miChi 15 Feb @ 5:11am 
I've been checking up on this map since the beginning of stage 2 and glad to see how its turned out towards final release!
even though it might not be quite completely finished yet I've gone ahead and added it to my workshop collection please consider checking it out and leaving a rating so that it can hopefully provide wider discover-ability for your map :)
Zykyn  [author] 11 Jan @ 11:22am 
100% rooftops need some work. Going to do a pass over them after its out of the map core rotation this week :D
Deh0lise 11 Jan @ 11:00am 
I haven't playtested it with people, but I liked both bombsites and overall seems to flow nice.

Graphically it is fine, but I'd love to see the ceilings recrafted (no holes, maybe windows or vents or actual lighting fixtures).

The outside area feels a bit off, maybe due to the walls' texture and architecture. Some photo references from luxury houses / buildings etc could help. I think you could improve it a lot without much more effort. You have already done the hardest part.

Good job.
Zykyn  [author] 10 Jan @ 8:59pm 
Thanks, I got some more art and polish to work on still, mostly polish. Let me know if you find anything or got any unique ideas!
Mr. Doggo 10 Jan @ 4:00pm 
I have played this map in 2nd stage of mapcore contest (first rotation which lasted for 2 weeks) and it was pretty meh and boring. After playing it once again I can tell it is one of a few really good maps in the contest. After recent changes it is much more entertaining. Top level of gameplay and art.
Zykyn  [author] 15 Nov, 2024 @ 4:17pm 
Thanks! Its all thanks to feedback. Ever so much it is getting closer to a completed map!
CoolDadRepeat017 14 Nov, 2024 @ 11:06pm 
Just visited the map again, and I would say you did a great job on A site! Removing that window was a big deal because I could tell that it would be very CT sided with it being there to deny plants. I do also like that you decided to add more twist annd turns but also added some boxes for T to take cover and plant behind it. The map is just getting better and better, keep making changes you think are necessary for it to be the best!!!
Zykyn  [author] 14 Nov, 2024 @ 7:45pm 
Well I patched the map to make A site more focused, and a 3D skybox has been added, enjoy!
CoolDadRepeat017 10 Nov, 2024 @ 1:53am 
Blown away by B site, I think its a cool idea that you can plant in the water, and the angles you can hold is nice and fairly balance, I do think it should be a little bit bigger though. Middle is good, but you can try to make it a bit more unique. A site for me was questionable, it just feels like there's too much going on yet too little, its just feels awkward approaching as a T and holding site as a CT. Hope this helps for future changes. :steamthumbsup:
Zykyn  [author] 20 Oct, 2024 @ 5:50pm 
T control at Mid was terrible, changed up mid to give T more control!
🤍 Noire ≽ܫ≼ 14 Oct, 2024 @ 10:21pm 
love this style :spyrofire:
Indie 11 Oct, 2024 @ 3:36pm 
One of the maps of all time!
Zykyn  [author] 18 Jul, 2024 @ 5:47pm 
Thanks for the feedback, good points on the video! I am doing a whole re-work of the A site layout. I haven't had the time to work on it recently, but lots of the feedback is similar to others in the source engine discord, thanks!
Jake Hole 17 Jul, 2024 @ 11:39pm 
Hey, I saw your map on the workshop and thought it looked really interesting. I'm starting to practice giving feedback on maps and made a first impression video of Scorch with some feedback. Here's the link to the YouTube video if it interests you: https://youtu.be/AeidwmjEV9A . Hopefully, this helps!
Zykyn  [author] 21 May, 2024 @ 9:44pm 
No worries clipping will be added when a solid layout is confirmed, currently changing some geometry based on a playtest last weekend, when I am happy with the layout I will do a deep pass on the clipping
PriZn 21 May, 2024 @ 8:39pm 
Hey i suggest adding clipping to the map because you can boost into the roofs
PriZn 17 May, 2024 @ 11:28pm 
Found a boost to the roofs for this map, should probably do something about that
Zykyn  [author] 15 May, 2024 @ 7:10pm 
I just extended the range of the buyzone to go a little past the floor, in some spots it would not trigger. Gonna upload a new update to the map in a few days with a lot of banger improvements
idk, bread 13 May, 2024 @ 12:51pm 
Not sure if it was just me, but on T side the buy zone doesn't work. CT is okay.
james terry 2 May, 2024 @ 5:25am 
Scorch is like Mirage's adventurous cousin, blending lab chaos with mountain vibes. It's visually striking, keeps you guessing, and offers a fresh twist on classic CS gameplay. If you dig Mirage, you'll love this!
NakedAgent 2 May, 2024 @ 3:26am 
I like the setting and the weather :) can't wait to see it finished (no pressure hehe)
Jamasan 2 May, 2024 @ 1:00am 
Epic :lunar2019coolpig: