Stellaris

Stellaris

More Astral Rifts
49 kommentarer
Z3r05t4r 'Fool' 14. juni kl. 6:18 
CTD "Museum of All" appears fixed when selecting it. Thank you.
kroun  [ophavsmand] 12. juni kl. 15:30 
The Museum of All crash should be fixed now.
I sometimes don't get notifications for comments on steam, no idea why, but unfortunately it seems to have happened here until Thaxll'ssillyia commented.
I don't have the time to go test if it has been fully fixed, but if not please contact me, preferably on discord or through direct message on steam.
Thaxll'ssillyia 12. juni kl. 15:04 
And yet another broken mod... I'm getting tired of fixing all mods to do even one full playthrough...

Anyway, for those who get CTD, go to mod directory with events, should be something like
\3275068730\events\MAR_museum_rifts_event.txt

open that file and in "astral_rift_event" with "id = MAR_museum_rift_event.3" (around line 102) comment out or delete entire section that triggers "MAR_museum_rift_event.5", code to comment//delete:

# Category: Technologies / Historical Breakthroughs (Technology)
option = {
name = MAR_museum_rift_event.3.b
#trigger = {
# has_astral_rift_flag = MAR_museum_cat_heroes
#}
set_next_astral_rift_event = { id = MAR_museum_rift_event.5 }
}

this will remove the problematic section that causes CTD and at least you will be able to finish the rift.
Blast Hardcheese 11. juni kl. 17:42 
Also getting CTD on Museum of All stage 3.
primmir 9. juni kl. 22:25 
tried the newest version, still CTD on Museum of All final stage.
Onlyrock 9. juni kl. 21:26 
Same on Museum of All CTD - it's stage 3 once it's completed, after buying a ticket
Clockman 9. juni kl. 20:18 
I am also getting the Museum of all crash
Z3r05t4r 'Fool' 7. juni kl. 13:32 
"Museum of All" astral rift causes a CTD when selecting the result popup (a few stages in).
kroun  [ophavsmand] 7. juni kl. 7:38 
@Proud Lemming
Make sure you have the newest version of this mod.
Proud Lemming 7. juni kl. 7:33 
Causes CTD's on one of the rift events.
tzverg 19. maj kl. 11:51 
Zethuron 14. maj kl. 4:25 
For the desolate valley (drilled) rift, the first choice destinations are swapped. Choosing to go to the huts leads to the barrier, and vice-versa.
Fraggle7 6. maj kl. 6:03 
@Mental Midget Try un-subscribing and the re-subscribing to the mod. I was here for the same reason and doing the above worked for me.
Mental Midget 6. maj kl. 1:36 
Hey, did you update the mod for 4.0 ? Launcher still says it is for 3.14 but it was updated 1 day after 4.0 launch
Target Practice 25. jan. kl. 16:00 
In the labyrinth rift, the options to go towards the thudding sounds are labelled as "Go Right".
kroun  [ophavsmand] 19. jan. kl. 7:46 
@Dant
Have you unsubsribed and then resubscribed to make sure you have the newest version?
Dant 19. jan. kl. 7:40 
Then it's broken again
kroun  [ophavsmand] 19. jan. kl. 1:18 
@Dant
Yes,
Dant 18. jan. kl. 16:17 
Did a fix for the Labyrinth rift not finishing ever get rolled out? I've encountered this problem.
kroun  [ophavsmand] 26. dec. 2024 kl. 15:07 
@sni
Thanks!
Will fix in a moment.
sni 26. dec. 2024 kl. 14:34 
there is a small error:
MAR_labyrinth_rift_event.61 doesn't have "finish_astral_rift = yes"
The rift can't be finished.
MightyShark 21. dec. 2024 kl. 16:04 
Awesome kroun- appreciate the quick response :)
kroun  [ophavsmand] 21. dec. 2024 kl. 8:50 
@MightyShark
Thanks! There was indeed a mistake, at line 134.
I have fixed it now and will update the mod in a short time.
MightyShark 19. dec. 2024 kl. 18:34 
I see these errors in the ERROR log when I run this mod ->

Corrupt Event Table Entry - in events/MAR_valley_2_drilled_re_rift_event.txtline: 4
This usually means the syntax is wrong earlier in the file (e.g. wrong number of { or }, non-existent curly brackets effects)

Corrupt Event Table Entry - = in events/MAR_valley_2_drilled_re_rift_event.txtline: 4
This usually means the syntax is wrong earlier in the file (e.g. wrong number of { or }, non-existent curly brackets effects)


Error: "Unexpected token: set_next_astral_rift_event, near line: 148
" in file: "events/MAR_valley_2_drilled_re_rift_event.txt" near line: 148

However when i look at that event file all looks good ??
kroun  [ophavsmand] 15. sep. 2024 kl. 2:02 
@Aki Zeta-9
Thank you! Thank you so much! I had accidentally made Starless Skies and Clockstopper have the Frozen World starting event. They literally were no in the game.
It has been fixed now.
Saint-Roch 11. sep. 2024 kl. 2:49 
Thats is a good mod and thank you for updating faster than Light.
kroun  [ophavsmand] 31. aug. 2024 kl. 5:53 
@Histidine
Thanks for pointing those out! I'll see if I can add and fix them before 3.13 if possible.
Histidine 31. aug. 2024 kl. 2:01 
Museum of All : The description text box for MAR_museum_rift_event.3 ('A Choice') is sometimes empty, perhaps due to asking about the museum earlier in the story. (MAR_museum_rift_event.3.information.desc is an empty string)

Idyllic Valley has a bunch of text issues:

- Two of the descriptions' gestalt empire versions are empty strings
- A few of the dialog options missing full stops or other punctuation at the end; the description text for 'Shelter' (MAR_valley_rift_event.10.desc.default) is similarly truncated [imgur.com]
Aki Zeta-9 18. aug. 2024 kl. 10:12 
For some reason I keep coming across a rift with a frozen laboratory under different names like Clockstopper or Starless Skies.
Ratzenflink 15. aug. 2024 kl. 8:37 
No Stress, thx!
kroun  [ophavsmand] 15. aug. 2024 kl. 6:44 
@Monodual721
Sorry for the delay. Just wanted to clarify I haven't forgotten to add it, I just haven't had much time for some time.
Ratzenflink 11. aug. 2024 kl. 3:29 
Thx, your are wonderfull!!!
kroun  [ophavsmand] 8. aug. 2024 kl. 5:54 
@Monodual721
I'll add it for german.
Ratzenflink 4. aug. 2024 kl. 5:27 
Thx for your geat Work!

Would it be possible to have a Fall Back localisation to english, If i Play in German?
얍피 11. juli 2024 kl. 0:12 
waiting korean translate
卡尔文迪斯梅特 27. juni 2024 kl. 0:55 
I made a new Chinese localization translation is here.Could you please add a link?
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3108330591
Gubernator 27. juni 2024 kl. 0:44 
Waiting ru translate
Compa 26. juni 2024 kl. 13:42 
super cool
Lemon Soul 26. juni 2024 kl. 8:13 
another banger mod from kroun
kroun  [ophavsmand] 26. juni 2024 kl. 6:01 
@Rage000
I have no idea.
Rage000 26. juni 2024 kl. 6:00 
Is this mod compatible with "AI-Player Exclusive Archaeology & Astral Rifts" mod?

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2273568769
Quote 26. juni 2024 kl. 5:04 
About time!
Odin 25. juni 2024 kl. 20:55 
The "more" mod creator can't stop making MORE mods. Mad respect thanks for all the hard work. Your mods are so fun to play with!
The_Illusive_Man22 25. juni 2024 kl. 18:10 
@kroun Nice Mod! - also, can i ask for another "More mod" - this time, around Pre-ftl events (and maybe a way to create Pre-ftl and maybe other species to seed other worlds)
Deeyourelf 25. juni 2024 kl. 13:35 
Thank you...
Blast Hardcheese 25. juni 2024 kl. 7:18 
Thank god for you, kroun! Modders are the only way we're ever going to see more astral rifts, since Paradox loves to release a new feature and then never develop it further.
kroun  [ophavsmand] 25. juni 2024 kl. 4:38 
@spectre199
Astral rifts randomly spawn throughout the game, but you can only manually open 4 with the astral splitting astral action.

It is very much possible to get more than 4 astral rifts during a game, so if you only ever get 4 then you're most likely just very unlucky.

More claimed systems should give you a higher chance of getting more astral rifts throughout a game.

What this mod adds is 8 rifts that may or may not spawn.
spectre199 25. juni 2024 kl. 4:24 
If I'm reading this right this adds 8 astral rifts right? I always only get 4 astral rifits and that is it.