Total War: WARHAMMER III

Total War: WARHAMMER III

Additional Buildings: Bastions, Forts & Gates
136 Comments
Grovilator 1 May @ 1:28am 
Excellent mod, thank you. The forts are more interesting now, or should I say "less boring" ;)
Lord_Zomdado_Spy 20 Apr @ 4:25am 
Ah Ok, I will Check There if i find anything
ChopChop  [author] 20 Apr @ 4:22am 
I remember this effect was added by another mod to this building, its not coming from me. Im 90% sure it was Guns of Empire but i dont remember now well
Lord_Zomdado_Spy 19 Apr @ 10:13am 
Hey Great Mod, i was playing the mod as Empire and i build the Empire Academy... but what does the "Hobbled" Effect do?
templarblak 4 Apr @ 12:02pm 
take your time!! ^^ we can wait for the update and it ill be totally worth hehe
ChopChop  [author] 3 Apr @ 10:48am 
No, sorry, i didnt manage to fix last time as it was too much. I didnt fix fully so i couldnt upload :( now my pc is in a box as im moving house, but i promise to fix first this mod when i arrive at new place next week. Apologies friends
Tacale 3 Apr @ 9:23am 
Any news on the fix? :(
ChopChop  [author] 28 Mar @ 3:52am 
Dang it, thank you i will try to fix today
GoatScream 27 Mar @ 8:09pm 
Hello there, this mod removes the new settlement invocations from Kislev
Sallazzarr 1 Mar @ 4:56pm 
Something that is said on so many mods, yet this one earns it: I hope this is actually added as a function by CA in the future.
ChopChop  [author] 22 Feb @ 2:23pm 
yes, you need to use submods in description :steamthumbsup:
Gol D. Hybrid 22 Feb @ 2:07pm 
Hiya, is it possible to add the Bastion buildings that Cathay has to the other Gates and Forts?
ChopChop  [author] 22 Feb @ 4:20am 
my custom greenskin economy building "cave shroomies" is a farm
드로우달스 22 Feb @ 3:07am 
Greenskins' Religion building increases farm income, but Greenskins don't have farm buildings like Bretonnia. You'll probably have to change farm income to estate income or something.
Ghostgg10 21 Feb @ 2:42am 
thanks for the mod but a request mate, can you post the incompatible mod list that you posted in comments in the mod page. it took me some time to figure out why the mod didn't work. and the comment is buried after 6 pages at the time of writing.
Ex-Ark 21 Feb @ 1:44am 
Thanks for this mod, expanded buildings works great

Can't seem to get the extra slots to work for me though, I have mixer enabled and at the top of my load order, but still getting 2 slots instead of 4 for Forts (new campaign)

is there a specific load order to respect ?
ChopChop  [author] 16 Feb @ 9:54am 
MOD UPDATED

Added: Wood Elves 🌳
ChopChop  [author] 2 Feb @ 3:47pm 
Thanks also to kind people reporting the bug Chinag & Grimnar42600
ChopChop  [author] 2 Feb @ 1:33pm 
Thank you for updating the mod and making compatible with my and Obo mods, power of community is amazing :) Many thanks for all the work Nanu :TalismanCrown:
Nanu 2 Feb @ 12:49pm 
Update is out. Tested with my own ongoing save and have encountered no issues. No submod needed either
ChopChop  [author] 2 Feb @ 9:54am 
@Nanu Nice one 🔥 Hopefully saves wont bork and you wont have to host a submod just for 1 building, im sure you are very experienced with modding, but i can help if needed as i been submodding a lot + can host old version of your mod on drive for ppl to transition :steamthumbsup:
Nanu 2 Feb @ 9:47am 
@ChopChop That might be the best way to do it. I'll have to test to make sure it doesn't break ongoing saves. If it does then I'll post a submod, otherwise I'll update my main mod.
ChopChop  [author] 2 Feb @ 9:46am 
@Nanu You mean the Empire Academy? I am using with permission keys for the Academy building that were created by Obopmot for compatibility with his 2 Empire mods:
- Building an Empire [5.0] https://test-steamproxy.haloskins.io/workshop/filedetails/?id=2868826915
- Empire Techtree Expanded [5.0] https://test-steamproxy.haloskins.io/workshop/filedetails/?id=2862078361
If you are down to align your mod also with the same keys made by Obo for the Academy building I am sure that he wouldnt mind and everyone will appreciate 🙏 This way all mods will be compatible with no submods :steamthumbsup:
Nanu 2 Feb @ 9:41am 
@ChopChop The issue seems to be that we both use the same building key for the Imperial Academy. I'm looking into how we can make our mods compatible without breaking current saves. It may need to be a submod
ChopChop  [author] 2 Feb @ 9:36am 
are you using Nanus RoR mod? maybe you need the submod that he released: Empire Tweaks + Nanu Ror
Chinag 2 Feb @ 9:10am 
Just forwarding a bug report: This mod crashes when you use it with Nanu's empire tweaks when you open the settlement screen.
cains8329 18 Jan @ 1:10pm 
@ChopChop That would be great really friend, i do like ChaosRobie's maps but TOW just runs so much better for me, and yes tons of startpos haha....either way thank you for all your work and enjoy your night or day buddy
ChopChop  [author] 18 Jan @ 1:05pm 
thats good news thank you for letting me know, might have to speak to ChaosRobie to add to startpos in TOW mod as i cannot change it with any submod (idk how to edit startpos) :steamthumbsup:
cains8329 18 Jan @ 1:01pm 
@ChopChop Copy that, well like i said it does work, i just don't have the 4 slots only the 1, still allows me to upgrade them to whaterver i like, thank's for the reply and keep up the good work
ChopChop  [author] 18 Jan @ 12:57pm 
i never added anything to TOW in this mod, any compatiblity is unintentional
cains8329 18 Jan @ 12:46pm 
@ChopChop Hey buddy, hope your doing well.....i got this to work sorta with TOW but i still can't seem to get more than than normal single slot, even if i set primary to 5 or even abandon or sack the forts, so i'm just wondering am i missing a certain mod or is it just not full compatible with TOW?
ChopChop  [author] 15 Jan @ 7:23pm 
yes, ty :WH3_clasp:
sp♠de sumbul 15 Jan @ 7:12pm 
Hey @ChopChop! Is this mod updated? Appreciate your hard work!
ChopChop  [author] 6 Jan @ 3:32am 
Submod added to description:

TW Millennium: Modern Warfare Submod by Erebi

Many thanks!
Leaf 4 Jan @ 7:20pm 
just a minor thing: vampire counts cursed field says:
"damend instead of damned"

also just a suggestion why not just put the new buildings you made into the "province expansion" submod so users have a choice to keep things somewhat vanilla. only using the slots and base game buildings
ChopChop  [author] 4 Jan @ 7:04am 
i need me some of that script :steamsad:
BluebirdSialis 4 Jan @ 6:49am 
Nevermind, I'll use script to fix the conflict in province_info.twui.xml
BluebirdSialis 4 Jan @ 6:06am 
This mod have a modified province_info.twui.xml causing some conflict with Vampire Blood-Campaign Flavour mod

I delete it with RPFM and it seem to have no issued (yet)
may I asked what it does?
Tal'Raziid 30 Dec, 2024 @ 8:33am 
I see, thank you
ChopChop  [author] 30 Dec, 2024 @ 5:55am 
I never tested with The Old World, if ChaosRobie used the same settlement keys in the map mod as they exist for IE - there is a chance the mod will also work with TOW, but i make mods mainly for IE and IEE
Tal'Raziid 29 Dec, 2024 @ 5:14pm 
Does this work with The Old World map mod?
I dont get extra slots for fort Soll
ChopChop  [author] 28 Dec, 2024 @ 7:12am 
Thank you very much! :WH3_clasp: I will add to description :steamthumbsup:
To infinity and beyond 27 Dec, 2024 @ 9:52pm 
This fantastic mod is amazing and deserves more love. Thanks so much for all your hard work! here's my Chinese translation:

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2790155753
ChopChop  [author] 16 Dec, 2024 @ 3:38am 
It should be safe to use and have enabled, but there will be no new buildings yet if this make sense :steamthumbsup:
LEGION-V 16 Dec, 2024 @ 3:36am 
Проверить мне тяжело, ибо хаос далековато находится от ближайших ворот, бастионов.
LEGION-V 16 Dec, 2024 @ 3:35am 
я имел в виду если играть за хаос, можно ли его сейчас использовать без обновления на данный момент...?
LEGION-V 16 Dec, 2024 @ 3:32am 
I understood everything, I thought in the description only those factions that can create individual buildings for their faction, and all other factions will have only a standard set of those shown in the screenshot during the conquest, and access will remain to the extended version. OK Thanks, we'll be waiting...
ChopChop  [author] 16 Dec, 2024 @ 3:29am 
"can the ego be used without updating and building access to it?" i dont understand friend, can you explain or ask this question in different way please 🙏 my english not the best
ChopChop  [author] 16 Dec, 2024 @ 3:27am 
Hello Legion-V, i havent got to Chaos Warriors yet. My current goal for this mod is to address all script changes and reported issues in comments below as my next mod to update from my workshop. Then I will follow up with content and buildings for the remaining factions some time in the future (all currently supported factions are listed in description 👍)
LEGION-V 16 Dec, 2024 @ 3:24am 
can the ego be used without updating and building access to it?