Arma 3
Impasse Total War - Nogova
16 Comments
Navigator Alex 2 May @ 6:17pm 
Excellent work, thank you!
Skull  [author] 2 May @ 2:39pm 
@Patriot Sounds interesting. Its added to the list. Thanks
Patriot 2 May @ 2:25pm 
@Skull ok this is what im envisioning: you play on the defending side against enemy assaults against your position, you have a series of points and when you lose one your forces are to fall back to the next point, the defending side wins when they hold out long enough for support to arrive (customizeable amount of time). the admin can choose the point locations similar to this scenario. if you really want to you can have the attackers use a screening force with recon vehicles and use smoke artillery shells to cover their advance, with the main force being armor in the front, with transports and infantry in the rear but by no means do i expect that to be included if you end up deciding to make the mission
Skull  [author] 2 May @ 2:10pm 
@Navigator Alex I had forgotten to show which mods this map (Nogova) needs. I added it. CUP Terrain - CWA, CUP Terrain - Maps, CUP Terrain - Core
Skull  [author] 2 May @ 2:06pm 
@Navigator Alex This mission is available on many maps. Check here:
https://test-steamproxy.haloskins.io/workshop/filedetails/?id=3448437234

It will show on the right as: "Impasse Total War"
Skull  [author] 2 May @ 2:02pm 
@Patriot GIve me a more detailed description and I'll add it to my list of game ideas.
Patriot 2 May @ 1:34pm 
would you ever consider making a defense scenario? as far as im concerned your missions are some of the best on the workshop so i'd love to see your take on it
Navigator Alex 2 May @ 11:33am 
Tell me which specific card should I choose ?? and how is the name of the scenario displayed correctly in the game itself in the list on the right ???
maskedbehemoth 23 Apr @ 2:00am 
oh i see, thanks for the explanation :)
Skull  [author] 22 Apr @ 2:32pm 
I think it's an issue with the 3CB vehicles. They used the same model as the FV-720 Mora (a vanilla arma AAF vehicle) that they added on to. They needed to set a flag in the vehicle definition 'forceInGarage = 1' that they didn't do. So it's not in the base Arma garage. The garage I use once the game has started is a modified one so I can only show the vehicles available to the player, hence the FV510 Warrior shows up there. But at the start of the game I just call the basic arma garage asking it to show all vehicles.

I need to think if I can use the custom garage earlier for choosing vehicles and maybe just add them all to the garage. I'm a little worried about the repercussions. It's always hard when I try to adjust how my mission works to get around issues in mods. Maybe the 3CB modders can fix the flag.
Skull  [author] 22 Apr @ 1:37pm 
Okay. I'll check into that specific vehicle.
maskedbehemoth 22 Apr @ 12:51pm 
oh i see, but its the vehicle itself that doesn't appear. the FV510 Warrior from 3CB BAF has 2 paint schemes and seperated into 4 variants (which you can spawn in the editor). but idk why the garage interface doesn't even spawn 1 of all of those. since i have the CUP Factions mod, it only spawns the Warrior from the CUP BAF faction which i less prefer and doesn't have the plain olive green scheme.
Skull  [author] 22 Apr @ 11:52am 
I remember someone else having a similar problem. I think it was the M6. The issue was that the M6 is not it's own vehicle, it is a variant of another vehicle. Here's what I found investigating that:

From the garage you can select the M2A2ODS, and then from the icons in the upper right you can add the Stinger Launcher - which is the M6 I believe. This mission uses the cfgVehicles to pull all the vehicles information, whereas the garage sorts by the vehicle model so reduces them to variants of the base model (or some such).
maskedbehemoth 22 Apr @ 6:15am 
yes, it is from 3CB BAF mod, and some like Project Opfor mod vehicles dont show up
Skull  [author] 21 Apr @ 2:35pm 
I'd need to take a look at the mod. I parse the vehicles from the game and mods and use the information in the data to figure out if they are a vehicle and what type and so on. Is it from a mod on the workshop?
maskedbehemoth 21 Apr @ 11:03am 
hi again, i've encountered some problems where some vehicles during the selection part doesn't appear for some. for example, my faction has a challenger 2, fv510 warrior, and bulldog apc. but the warrior doesn't appear for some reason. any help? i've already chosen the "all vehicles available" for the selection part before the mission starts.