Stellaris

Stellaris

Humans (Species) by ☸Alan Kraskow☸
85 Comments
alankraskow  [author] 14 Jun @ 3:33pm 
If you notice anything that might need fixing or simply have a feedback about certain faces, please don't hesitate from letting me know :)
alankraskow  [author] 14 Jun @ 3:29pm 
UPDATE:
New Human Male Bald Head Shadow - Fix
New Human Female Bald Head Shadow - Fix
New Human Female Jawline Shadow - Fix
New Human Male Eyes - Fix
New Human Female Eyes - Fix

On top of these fixes, added few additional faces. Enjoy ^^
alankraskow  [author] 14 Jun @ 11:33am 
@Zendir Heartfire if I could get someone decent at scripting to collaborate, then i think that would be more likely. I'm not much of a programmer myself and I don't find it as fun as graphics or lore writing, so I only learn stuff that I need for my personal games and unfortunately that is not enough to create a good quality content.

But even if so, this would most likely be a standalone mod, that would have dependencies with these portraits. I want all my portraits to be just simple customization which everyone can use the way they want.
Zendir Heartfire 14 Jun @ 11:01am 
Is there any planned origins (7 or more) for Humans?
哔哔小子 14 Jun @ 2:00am 
It's a pleasure, my friend.:steamhappy:
alankraskow  [author] 14 Jun @ 1:04am 
@哔哔小子 thanks for kind words and support ^^
Also thank you for the suggestion.
Most of these portraits would require a complete rework, and I'm not sure I would like to do that atm. I have plans for Engineers and Xenomorphs at some point, but for that I will need to wait for my drawing tablet, as I'm working with mouse atm. It's on its way, but it will take some time before I manage to figure it out properly.

Meantime you can get access to my private collection of portraits, which is available only for friends, because I have there plenty of portraits from other authors which I resurrected and also in some cases reworked. So send me a friend request if you like to access them :)
哔哔小子 14 Jun @ 1:01am 
Following the previous message, this is a pity for that mods.Here are some guys try to revive it,but they are disappeared too……
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3264042072
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3280294042
If you are also interested, you can follow these projects,I'd love to do it myself, but I'm a programming rookie:steamsad:
Like you, I like the various races in this game.If you like them too, I'm counting on you,HAHA
哔哔小子 14 Jun @ 12:52am 
HI,bro,Your mods is awesome,I love them so much,they are very detailed,matches the original game style!BEST THXS!
If you want more material for making mods,or you can try to revive these old modules:
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=814332008
and the AddOns: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1142647596
They are great too, but they are no longer updated.You can check this guy's workshop.
alankraskow  [author] 12 Jun @ 8:19pm 
Another massive update finished:
-New Human Vanilla Phenotypes by Lin Nacume - Rework
-New Human Male European Eye Colour Diversity - Fix
-New Human Female European Eye Colour Diversity - Fix
alankraskow  [author] 6 Jun @ 4:27pm 
@falph thank you for support and kind words ^^ Glad you enjoy it!
falph 6 Jun @ 4:06pm 
Love this mod, thanks for your hard work!
alankraskow  [author] 5 Jun @ 12:31am 
Another massive update.
European phenotype by Lin Nacume completely reworked.
108 portraits in total now have more accurate skin color.
On top of that more than half of them have been completely replaced.
I left only those that I thought looked nice and had unique features.

Enjoy ^^
alankraskow  [author] 3 Jun @ 11:37am 
Unfortunately more of Lin Nacume portraits require full rework, as they appear too distinct from the rest. This will take some time, because there are around 190 portraits in total and I'm not sure how many of them need full rework, and how many need just skin tone rework. But letting everyone know, so that you don't get put off by the faulty ones.
ᴷʰᵉˢʰⁱᵍ 1 Jun @ 9:21am 
:shcfire:
alankraskow  [author] 24 May @ 6:50pm 
Another big update today ^^

Deadrick New Human Male - Replacement
Deadrick New Human Female - Replacement
Deadrick Attachments - Refitting

Added 50 new faces in total for New Humans, replacing the last portraits from Deadrick's mod. Now they all are more fitting the vanilla art style.

Also reworked and refitted few of the Deadrick's amazing cyberpunk attachments, which I added to Human Revolution group, making them even more distinctly Cyberpunk themed.
alankraskow  [author] 24 May @ 2:38am 
@Futstub yest this is completely safe to add mid game :)
Futstub 24 May @ 1:46am 
Is this safe to add mid run? I jist started a human playthrough yesterday... D:
alankraskow  [author] 23 May @ 5:27pm 
This one was a bit exhausting, but I made it lol.
Finished today Deadrick Human Legacy Male - Replacement.
Now all the Human Legacy portraits are made in style very similar to vanilla art.
Human Legacy portraits alone contain now 200 unique faces, divided into 5 phenotypes and 2 genders.
alankraskow  [author] 22 May @ 8:11pm 
Finished Deadrick Human Legacy Female - Replacement
Now all the females from Human Legacy are made in a style much closer to the original vanilla art.
alankraskow  [author] 22 May @ 2:49pm 
Thanks to the generosity of another modder, I’ve just added the Human Hive Expansion by NMC. Similar to the Human Revolution, these are included as a separate human branch within the humanoid category. They won’t spawn randomly in the galaxy, meaning they’re only available if you specifically create an empire using them. This approach helps prevent an overabundance of human empires and gives you the opportunity to create distinct, thematic splinter factions.
alankraskow  [author] 22 May @ 11:45am 
@ANumeric thank you ^^
I'm really happy so many people enjoy it.
I can assure that it will be more polished over time.
I'm aiming to make it as close to the vanilla portraits as possible.
ANumeric 22 May @ 11:34am 
You are doing great work, amount of human portraits was ridiculously small. Now finally there is some variety, thanks a lot :steamhappy:
alankraskow  [author] 22 May @ 10:59am 
It was recently brought to my attention that the original name of this mod could potentially interfere with mod load order. To prevent any issues, I’ve changed the name. Sorry for the inconvenience.
alankraskow  [author] 22 May @ 7:11am 
QUICK UPDATE PT2
This update might take awhile, because I have around 200 portraits to rework, but I'm committed to it and want to get it done, because my OCD won't let me sleep at nights if I don't do it lol

I will add that they will be gradually added to the mod, but in a way that shouldn't break existing saves, as I'm keeping original structure of the script and file names.
alankraskow  [author] 22 May @ 7:11am 
QUICK UPDATE:
After grappling with it for awhile now, I decided to rework Deadrick's and Lil Nacume portraits. Some of them not only have different art style and textures, but also don't fit properly the vanilla meshes. And as much as I love their work and wanted to keep them in, I feel they just stick out too much and I know I can make them look more vanilla.
They will be completely reworked and in most cases won't even resemble the old versions, but I feel this is necessary to improve the quality of the mod. The original authors will be still credited, but more as an inspiration, as their assets will be completely replaced.
alankraskow  [author] 22 May @ 6:05am 
@tilarium good to know, cuz I thought it was for all the portraits.
But yeah, that would require a removal of Human Revolution or integration of them as part of Human Legacy, which I simply don't want to do.
So if anyone wants to use this for achievements gameplay, the easiest solution would be just to remove the common folder, as you mentioned.
I want to avoid uploading different versions of same mod, as I have more plans for different mods in the future and it would become overwhelming to keep up with everything.
I rather keep it simple.
tilarium 22 May @ 5:48am 
@alan Not to be the "acktually" guy but this is almost achievement compatible. The checksum is only changed when a "common" folder is present, which I THINK is just the addition of the Human Revolution portraits. All of the other additions that add new clothes and looks to the default Humans are fine for achievements. @Clea and anyone else interested You can do this yourself by opening the workshop folder for the mod and removing the common folder. You won't have the HRS Humans though. But the best thing any of us can do is go the Stellaris forums on the Paradox website and keep making new posts and supporting older posts requesting they remove the checksum requirement for achievements and let us get them no matter what.
alankraskow  [author] 22 May @ 4:56am 
@Clea this mod does not add any new category. They are all humanoids species, which is basic vanilla category. Unfortunately as far as I know portrait mods aren't achievement compatible. Why? No idea, but I've seen people complaining about it a lot. So to answer your question, very sorry, but this mod won't be achievement compatible.
Clea 22 May @ 3:33am 
Would you be interested in creating an achievement-compatible version of the mod? The current version disables achievements because it introduces a new category of portraits
alankraskow  [author] 21 May @ 2:14pm 
@Zeizei Pumpum thank you ^^
This is still work in progress, so a lot of stuff is not on the level I want it to be.
Zeizei Pumpum 21 May @ 2:12pm 
So interesting concepts
alankraskow  [author] 21 May @ 4:51am 
After receiving some more feedback, I decided to restore Vanilla portraits into the mod.
Also fixed the issue with scripted empires rulers.
Now they appear originally as in the vanilla game :)
alankraskow  [author] 19 May @ 7:03pm 
I fixed some major issues and the new Human Legacy - Clothes Expansion is already out! :)
alankraskow  [author] 18 May @ 10:28pm 
Unfortunately clothing expansion will be delayed, as I encountered some major issues with texture files, which seem to be broken in many cases for female characters. Even though they appear perfectly normal in GIMP and worked before in game, now they look like they don't fully render in game. My apologies to everyone waiting, but I really want to make this right, so trying to find a solution to solve this issue.
alankraskow  [author] 18 May @ 3:44pm 
@SeanTheSugoi thank you for pointing that out, should be fixed now. But if you notice anything else, please let me know :)
SeanTheSugoi 18 May @ 2:35pm 
Specifically, for the Human Revolution portraits
SeanTheSugoi 18 May @ 2:35pm 
Looks like there's an issue with the male scientist portraits being shirtless once they're commanding their ships.
alankraskow  [author] 18 May @ 12:09pm 
@Saben the hair for the scripted empires should be fixed now :)
alankraskow  [author] 18 May @ 11:35am 
@Saben thanks for explaining the issue. That one I think I can change easily. I will make a note and try to fix it asap.
Saben 18 May @ 11:28am 
I realy like this mod, and like the options available. I just want to confirm what Rohzdear brought up, the newest update change something and both UN and commonwealth leaders have afros (and they are premade empires so can't edit, just make new copies). The options are all still there and you can edit with both new and old options. I think it might be the order of the hairs that changed? Hairstyle 1-8 are now afros, 9-15 short corkskrews and so on.
alankraskow  [author] 17 May @ 3:12pm 
@Rohzdear sorry, I misunderstood your comment at first. So this mod is a complete rework of human portraits, which means the old ones are replaced by the new ones.

I decided to not include the original textures in, because they have just 5 faces with different eye colours to choose. And I wanted to focus on more diversity with this mod.

But if you edit these two empires, select their leaders with clothes, hair and faces you like, but keep the original name of the empire and save it, you can force the game to use your saved edits instead, by clicking that small icon next to the empire in empire selection.

So the empires are fully customizable.
alankraskow  [author] 17 May @ 2:38pm 
@Dath should be, as there were no changes to portraits.
Dath 17 May @ 2:29pm 
Compatible with 3.14 at all or just 4.0+?
Rohzdear 17 May @ 1:56pm 
I really like all of the new additions, although I'm a bit ambivalent after trying it because I noticed that the new hairstyles overwrite the default appearance of the United Nations of Earth and Commonwealth of Man rulers.
Is there any way to prevent this from happening?
alankraskow  [author] 17 May @ 9:47am 
My pleasure ^^
Señor Kefka 17 May @ 9:45am 
Ye, shipset is removed, thanks for the fast work :)
alankraskow  [author] 17 May @ 9:23am 
@Señor Kefka thanks for pointing that out ^^

I had it fixed already, but was meant to update the mod with clothes expansion. Unfortunately that expansion took longer than I intended and forgot to update it without it.

Anyways, shipset should be removed now.
Please resubscribe and let me know.
Señor Kefka 17 May @ 9:13am 
Good day, i noticed that your mod adds a cyberpunk shipset but is on the biological ships, when you chose it , you arent allowed to create ships at all , build them nor use the ship designer to create a type and i know your mod is the one doing it since i only happens when this mod is enabled
alankraskow  [author] 15 May @ 2:06pm 
@Kerovanka not sure I understand lol
Kerovanka 15 May @ 1:58pm 
spit,just get head back?