Garry's Mod

Garry's Mod

TTT Skyscraper 2015
93 Comments
Imperial Stormtrooper 5 Apr, 2024 @ 1:42pm 
This feels like an eternity... ahh nostalgia :D
Junior 12 Jan, 2021 @ 4:34am 
How to fix errors?
MatiasRiesgo 18 Apr, 2020 @ 4:51pm 
buenardiun
Manza. 30 Jul, 2019 @ 12:37pm 
Nice map!
RipShaw 13 Jul, 2017 @ 11:14pm 
Ok thanks
Yashirmare  [author] 12 Jul, 2017 @ 1:23pm 
Someone made a tutorial video in the comments here.
RipShaw 12 Jul, 2017 @ 12:11pm 
how do you get to the lava parkour?
Yashirmare  [author] 12 Mar, 2017 @ 10:14am 
Why are you posting the link to some of the custom textures I used (and had already included a link to in the description)?
Min 3 Sep, 2016 @ 8:35am 
I don't know why, but the map lags and prints this every second:

CMaterial::PrecacheVars: error loading vmt file for models/props_blackmesa/light_lowprofile01_off
CMaterial::PrecacheVars: error loading vmt file for models/props_blackmesa/light_lowprofile01_off
CMaterial::PrecacheVars: error loading vmt file for models/props_blackmesa/light_lowprofile01_off
CMaterial::PrecacheVars: error loading vmt file for models/props_blackmesa/light_lowprofile01_off
CMaterial::PrecacheVars: error loading vmt file for models/props_blackmesa/light_lowprofile01_off
CMaterial::DrawElements: No bound shader

Do I need HL? (for Blackmesa)
Yashirmare  [author] 26 Aug, 2016 @ 9:22am 
In fairness, he did make it like a week ago but removed it yesterday
Chase Gamer 26 Aug, 2016 @ 8:35am 
oh now you make a tutorial, I just spent 2 hours trying to figure out the easter egg and finally got it, then I look at this page and see your comment :steamfacepalm:
G0Dz 26 Aug, 2016 @ 4:32am 
Updated it so it shows helicopter.

https://www.youtube.com/watch?v=DWRS4G95v1Q
Yashirmare  [author] 21 Aug, 2016 @ 3:20pm 
Ah, I know your name from somewhere, github maybe?
Yashirmare  [author] 21 Aug, 2016 @ 2:32pm 
Btw unknown, you're on Facepunch quite a bit, right?
Yashirmare  [author] 21 Aug, 2016 @ 2:31pm 
It's fine, the platforming is difficult enough so that even if they do it every round they might screw it up and die (Im sad you didnt show off the T trap though)
Yashirmare  [author] 21 Aug, 2016 @ 6:37am 
Not meant to be an advantage, just a reward to fuck about with. (having said that, it comes at a cost, T's can activate a new T trap when you do the secret knife)
Glada_Laxen 21 Aug, 2016 @ 6:34am 
Dang, figured the secret knife out. That car is pretty dank, not really an advantage but fun. :ChipJoy:
Min 21 Aug, 2016 @ 3:00am 
Oh. Thanks. :)
Yashirmare  [author] 21 Aug, 2016 @ 2:58am 
Just jump to the door, there are triggers to open them.
Min 21 Aug, 2016 @ 2:57am 
Ok, I have not yet dealt with hammer. Is there any way to get out of the elevator shaft? The doors close themselfs.
Yashirmare  [author] 21 Aug, 2016 @ 2:55am 
Unfortunatly there isn't an easy way to call the begin round hook through hammer, otherwise I'd have done that.
Min 21 Aug, 2016 @ 2:52am 
Ok, it seems a bit random because not all players are spawned on the roof (and trigger it). Wouldn't it be better if the message is displayed when round begins?
Yashirmare  [author] 21 Aug, 2016 @ 2:18am 
There is a trigger infront of the door to the roof.
Min 21 Aug, 2016 @ 1:26am 
Is the notification 'Traitors, the terrorists have taken control of this building. Stop them at any means necessary.' time based? It shows up at different times while playing. Maybe you want to hook the message to 'TTTBeginRound'.
Yashirmare  [author] 19 Aug, 2016 @ 3:54pm 
It's a secret :3
Toto 19 Aug, 2016 @ 3:32pm 
how do i reach the obstacle course?
Yashirmare  [author] 19 Aug, 2016 @ 6:58am 
Yeah I noticed that too, but it's not too noticeable and doesn't interfere with gameplay
Min 19 Aug, 2016 @ 5:50am 
One unimportant thing I noticed: The traitor tester door is a bit too large. It extends into the underlying floor.
Min 19 Aug, 2016 @ 12:38am 
Looks good, thanks for the update.
Yashirmare  [author] 18 Aug, 2016 @ 5:28pm 
Updated.
Necrophoros 31 Jul, 2016 @ 8:25am 
okay
Yashirmare  [author] 31 Jul, 2016 @ 8:23am 
Nah the ones from Mole were good enough.
Necrophoros 31 Jul, 2016 @ 7:53am 
I have CSS as well, do you still want screenshots from me or are the ones from MoleMat good enough?
MoleMad 30 Jul, 2016 @ 1:51pm 
Ok i did. add me on steam so i can talk to you about it more
Yashirmare  [author] 30 Jul, 2016 @ 1:30pm 
Could you get a screenshot of it for me so I know exactly whats wrong, currently working on a new version.
MoleMad 30 Jul, 2016 @ 12:48pm 
Yes. I wouldnt be able to play ttt if that was the case. :P
Yashirmare  [author] 30 Jul, 2016 @ 9:05am 
Just making sure, you's have CSS right?
Necrophoros 30 Jul, 2016 @ 8:59am 
Awesome! thank you
Yashirmare  [author] 30 Jul, 2016 @ 6:28am 
I'll look into it
MoleMad 29 Jul, 2016 @ 7:11pm 
I play with HDR off and it still happens. :I
Yashirmare  [author] 28 Jul, 2016 @ 2:51am 
Turn HDR off
Necrophoros 27 Jul, 2016 @ 8:43pm 
It is a great map however the reflection of missing textures and the extremely high contrast of the roof make it blinding to play on. Could you please fix it?
MoleMad 12 Jul, 2016 @ 7:55pm 
The env_cubemap is missing, and lots of models are reflecting missing textures.
Yashirmare  [author] 12 Jan, 2016 @ 5:34am 
I didnt
I just denied the request because my friend list is nearly full
Yashirmare  [author] 12 Jan, 2016 @ 5:01am 
Its a jump for the secret knife. Its a secret ;)
[KRA]DerChaot 12 Jan, 2016 @ 5:00am 
Yeah but what is the jump and where is it
Yashirmare  [author] 12 Jan, 2016 @ 4:58am 
No idea. But with the jump it turns out you cant make it in this version. I will release a fix at some point with the next update.
[KRA]DerChaot 12 Jan, 2016 @ 4:57am 
Well thats sad but it´s still a nice map.
But what is the Jump of the Knife everybody talks about and do you know why the sky in the normal skyscraper map is red instead of sky blue in my GMod?