Medieval Engineers

Medieval Engineers

[Community Mod] Realm Of Mistvalin Core
263 Comments
Coggernaut  [author] 25 May, 2022 @ 5:24am 
Check out RoM Alpha Scenario, I've fleshed out several biomes and would like to have some testers give me feedback:
https://discord.gg/TtTJNrz

https://test-steamproxy.haloskins.io/workshop/filedetails/?id=1876258435
Coggernaut  [author] 11 May, 2022 @ 9:25am 
More Updates on RoM Alpha page
Skallabjorn 29 Apr, 2022 @ 3:05pm 
Epic
Coggernaut  [author] 29 Apr, 2022 @ 12:41pm 
I have updated the Rom Alpha map and added the Norden Forest. I'll be populating the rest of the map in the coming weeks:

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1157200940
'Dr' Domy 13 Mar, 2021 @ 9:53am 
Thanks alot mate, saving these mods for later use
'Dr' Domy 13 Mar, 2021 @ 9:49am 
d'ya have a name or a link? :)
Coggernaut  [author] 13 Mar, 2021 @ 9:41am 
@Domyras

there is a working alpha version on the workshop, not as full of content though... but I believe you can use the "core" version with the vanilla map (though you may be missing some resources)
'Dr' Domy 13 Mar, 2021 @ 7:55am 
"ohman this sounds AMAZING! i can't wait to..."
*mod is dead*
"oh... story of my life."
Coggernaut  [author] 3 Nov, 2020 @ 9:12pm 
>EMP Foxsin Asta 3 Nov, 2020 @ 2:30pm 
Heyho ist die mod server fit?
Coggernaut  [author] 28 Sep, 2019 @ 3:33am 
We are conducting Alpha testing to prepare for a full release, please join the Discord and subscribe to this mod for more info:

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1157200940
the oncoming storm 1 Aug, 2019 @ 9:50am 
Totally following now. This looks awesome!
Nightshade 15 Apr, 2019 @ 10:20am 
Is there an ETA on this? I assume not, but just wondering. I can't wait to play this since the updates and all of the hard work you guys have put in. Thank you!
Xelriel 14 Dec, 2018 @ 4:47pm 
Noice!!! Don't work too hard :D!
SSDDflyboy 14 Dec, 2018 @ 4:40pm 
following now
Coggernaut  [author] 2 Dec, 2018 @ 8:46pm 
We've been working on updating this for a year. Nearly finished too!
Coggernaut  [author] 2 Dec, 2018 @ 8:46pm 
It is outdated :P
Xelriel 2 Dec, 2018 @ 3:34pm 
Needs to be updated :3 100% broken.
Coggernaut  [author] 16 Sep, 2018 @ 5:57pm 
We switched the old discord into the RoM Dev discord, so it's a bit... small at the moment :)
Coggernaut  [author] 16 Sep, 2018 @ 5:56pm 
Ozark Mountain Cowboy 16 Sep, 2018 @ 5:52pm 
Anyone have a new Discord invite?
Coggernaut  [author] 11 Sep, 2018 @ 4:05pm 
Eyyyy! Recap!

Roads are DONE.

Combat is being adjusted (And almost done)! (I reported a bug I found that prevented us from doing what we wanted)

Alchemy/Chemistry/Apothocary profession (models/textures/data), DONE

Last thing: World Textures! Then we're going back online with OPEN TESTING!!!!!
Coggernaut  [author] 7 Sep, 2018 @ 3:44am 
And now you have access to the server once you accept the group invite. Though the server has not been updated to the latest version (due to fixing a few more things)
Coggernaut  [author] 7 Sep, 2018 @ 3:41am 
I remember you btw
Coggernaut  [author] 7 Sep, 2018 @ 3:41am 
Yes, that is a possibility, but we're moving to open testing soon (few weeks) :)
Synchronosis 6 Sep, 2018 @ 9:45pm 
Any possibility of being able to join in on the private alpha server? Long time player.
Coggernaut  [author] 29 Aug, 2018 @ 6:56pm 
Working on the Combat Overhaul update, mostly fixed everything from this (and update RoM to that)
Coggernaut  [author] 29 Aug, 2018 @ 2:10pm 
Me too, it's been a very long journy. Almost all of the models/textures for the new stuff is ready too
Eyes Only 29 Aug, 2018 @ 9:23am 
awesome! i look forward to seing what you guys have created! <3
Coggernaut  [author] 29 Aug, 2018 @ 7:34am 
Yup. The map is still being worked on. Finalizing roads, though IRL stuff comes in and causes delays.

On the bright side, the map is 90% done, simply finalizing the roads (which is a very tedious process)

Alchemy a new profession that combines alchemy/apothecary/chemistry skills (which has 50+ recipies) is almost done. Which means... we also had to add in unique ingrediants to match all of these recipies.

Each region (their are 6 regions) all have unique resources and plants. We then had to do unique cooking and alchemy for all of those regions.

As you can see, we're very closely moving into beta after this update
Eyes Only 29 Aug, 2018 @ 6:03am 
is this still alive?
Coggernaut  [author] 15 Aug, 2018 @ 12:47pm 
Yes, but it's in pre-alpha stage, and is private. Though... you can join the test server if you'ed like to try the mod out. It should be going live in about a month or less
Zero-G Morals 15 Aug, 2018 @ 12:01pm 
Is the server a Roleplay server?
69xXx_PU55Y_D35TR0Y3R_xXx420/TTV 14 Aug, 2018 @ 8:13am 
thank you!
Coggernaut  [author] 14 Aug, 2018 @ 7:43am 
Yea, I can give you the info :)
69xXx_PU55Y_D35TR0Y3R_xXx420/TTV 14 Aug, 2018 @ 7:11am 
Hey is the server still around or is it dead. because i am interested in joining and the discord link has expired.
Coggernaut  [author] 9 Aug, 2018 @ 2:39pm 
yea, me too :D
Skallabjorn 9 Aug, 2018 @ 2:35pm 
Cant wait to start streaming from ROM once its up and "finalized" for this iteration
Eugene Cloggington 9 Aug, 2018 @ 12:58pm 
sure
Coggernaut  [author] 9 Aug, 2018 @ 12:50pm 
Their is a pre-alpha version of the mod with a pre-alpa server running if you'ed like access
Eugene Cloggington 9 Aug, 2018 @ 12:49pm 
oh cool!
Coggernaut  [author] 9 Aug, 2018 @ 12:48pm 
You'ed be surprised, it's just taken extremely long to finalize the map xD
Eugene Cloggington 9 Aug, 2018 @ 12:41pm 
is this mod dead?
Coggernaut  [author] 5 Jun, 2018 @ 5:02pm 
Good news, We've finished data for all of the plants and resources that will be in the new world. We have moved the world into the final stages of production.

After this RoM update launches, we'll be moving RoM map into the Beta phase. Meaning we've for the most part finished producing the RoM Map and resources for a long time (Huge content update)
Coggernaut  [author] 28 May, 2018 @ 3:43pm 
@Zothen
Well that was rude to call this "dangerous".

When I'm talking about the 1/6th world generation increasing performance. I'm not talking about simulation speed. That has to do with netcode, which I agree, is poorly optimized and single threaded. I'm specifically talking about how the world is loading less foilage, trees, and plants, and voxels within the world. This helps people's frame rate. Not simulation speed. I never said this would impact simulation speed.

With "MMORPG" I'm talking more of the "spirit" of mmo's inspired by runescape and world of warcraft. Where the focus is on a multiplayer enviornment, not co-op. I never hinted that this mod or server would hold thousands or even hundreds. But the focus was more so 20ish people, which is in the realm of reasonableness specially with the expectations of ME and it's poor multiplayer optimization. The mod was also designed for a multiplayer server, not singleplayer or co-op.
Zothen 28 May, 2018 @ 9:28am 
Honestly Coggernaut, it seems you have no clue what youre talking about.

No matter if you use only 1/6th of the planet - MEs netcode cant handle much players without overloading the netlayer. Same problem SE has with the engine. The downside when you have a single-threaded engine for such demanding tasks.

So yeah, your "MMO claim" isnt - and cant be - more than hyperbole or cluelessness. Both dangerous! =)
Coggernaut  [author] 28 May, 2018 @ 3:12am 
The server is currently offline while we're updating it. But we've hoping to get the server back up and running in June :)

Been working on this update for 6 Months! (It's HUGE)
Poopmonger 27 May, 2018 @ 11:09pm 
Can I get in the server?
Coggernaut  [author] 16 Apr, 2018 @ 3:59pm 
Well, not really... because we only use 1/6th of the planet. So it's a lot less intensive on people's PC's on our custom map