508
Products
reviewed
929
Products
in account

Recent reviews by blue

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Showing 1-10 of 508 entries
No one has rated this review as helpful yet
45.1 hrs on record
i love the vibe. i love the world. i love the characters. i love how it gets pre-World monster hunter charm.

but oh my god the combat and raising are a headache. rock paper scissor where the game screams at you that monsters have patterns but also not really. acquiring eggs and raising monsters to feed genes to other monsters except gene slots, gene types and gene locations are random. i engaged with the game's systems, i truly did but wow. everything is messy.

i powered through because the game gives you a rathalos with 9 open gene slots so i could transform him into a small nuke but other than that this game was nothing short of frustrating.

i am still leaving it as positive because i don't have it in me to leave it as a negative but oh my god this game was frustrating.
Posted 8 June.
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No one has rated this review as helpful yet
4.6 hrs on record
if you (somehow) have a stardock account, game is still very playable. weird early MOBA that wasn't a "game as a service". that's really all that can be said - if you don't like MOBAs, don't play this!
Posted 7 June.
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No one has rated this review as helpful yet
12.8 hrs on record (4.2 hrs at review time)
very easy to see why people made this game their entire personality (not me because i am a scared coward)
Posted 3 June.
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No one has rated this review as helpful yet
10.0 hrs on record
a better game than 1. classes are more diverse and fun, biomes are more well-thought out, bosses are flat out more interesting

however "farm gold, die, rinse and repeat" is still the loop and after a bit it began to irk me personally. still a good game overall, just not one i see myself revisiting overall too much
Posted 2 June.
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1 person found this review helpful
8.9 hrs on record (8.7 hrs at review time)
it's still fine all those years later but i find it frustrating more than anything else. dying is a core part of roguelikes to spend meta progression acquisition, but usually coupled with upgrades you get in the run. rogue legacy doesn't feature any of the latter, so it's you as you start the run and you don't really get anything else. which on its fine is whatever but the second half of the game is not particularly fun to grind your teeth against so it becomes a chore really quick. leaving it as a positive because i do think there's something to like but i did at the end just find it a bit tedious to start a new run over and over to become ever so slightly more powerful each time.
Posted 1 June.
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No one has rated this review as helpful yet
0.3 hrs on record
yeah its space harrier. yeah its very easy. yeah its cheap. yeah sure buy it if you want to why not
Posted 31 May.
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1 person found this review helpful
28.4 hrs on record (22.9 hrs at review time)
an excellent end to the trilogy. firing on all cylinders at every turn. fixes the issues i had with 1 (light on the story) and 2 (did not iterate too much on the combat). tons of new backgrounds and areas to traverse - even if it doesn't add anything to the gameplay - is very welcome too.

the new combat additions in the combo system and the assists are very welcome and feel fun to play around with. my favorite of the 3 games by far. thank you for your service cyberconnect2, hope we get to see more of your own personal projects inbetween whatever other games y'all will be working on!!
Posted 31 May.
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2 people found this review helpful
17.4 hrs on record (14.2 hrs at review time)
utterly confused by how this game bombed critically & how it keeps being compared to "souls" game. darksiders 3 is darksiders refined to a very decent extent, and it's the one of the "main" trilogy i found the most fun to play.

3 is a mix of a decent time with the combat & fun exploration. it did away with the most tedious parts of 1&2 - drawn out empty levels, meandering traversal that is there only to pad the game, and repeated puzzles that become exhausting to play. a lot of people cite 1 or 2 as their favorite but they both... lack a bit? 1 repeats the puzzles too much and 2 pads the game out a lot by asking for extended climbing segments and moving about vast empty bits of level and world (very pretty but empty). 3 goes for a bit more compact approach on all fronts, much more focused on the combat and the exploration. there's still puzzles, they are lighter, they are more sparse, and that is very welcome.

Fury is also my favorite horseman of the four, the writing of the game is actually sensible and gives her an actual character arc, which neither War nor Death had (arguably Strife shows a bit of depth but it's not the most story-heavy game). Banger design on the Sins all around too

it's a decent time overall!! as i said, utterly puzzled by the negative reaction the combo of 3&Genesis got because it's the more fun half of the series.

for actual criticism : the game doesn't perform all too well technically. frame drops and long load times. wasn't a deal breaker to me but i know people care about that kind of stuff
Posted 30 May. Last edited 30 May.
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No one has rated this review as helpful yet
0.4 hrs on record
Could not get the game to run at a resolution where I could actually *see* the whole game on a Steam Deck. UI and HUD are just, cut off. makes for a frustrating game to play. it runs fines and starts but that's about where it ends.

more of a warning review because I fully realize asking a 21 year-old game to be patched to work on steam deck is a little silly.
Posted 28 May.
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No one has rated this review as helpful yet
2.7 hrs on record (2.3 hrs at review time)
the level design is fine. the combat is okay. the bosses are alright.

but wow is every normal enemy just a total pain to fight. truly kills any sort of drive to go anywhere. i can forgive an enemy archetype being annoying in a game but somehow they totally nailed the feeling that every enemy has to be annoying. jumping across the screen to command grab you, dropping down on your head to instantly poison you, literally kickflipping to follow you ACROSS SCREENS... part of why souls games are cool is that once you know what you're doing you can bypass enemies, but this game just decided that no actually everything must hunt you to the ends of the earth.

and that makes it miserable on any sort of run back. total buzzkiller.
Posted 27 May.
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Showing 1-10 of 508 entries