Steam 설치
로그인 | 언어
简体中文(중국어 간체) 繁體中文(중국어 번체) 日本語(일본어) ไทย(태국어) Български(불가리아어) Čeština(체코어) Dansk(덴마크어) Deutsch(독일어) English(영어) Español - España(스페인어 - 스페인) Español - Latinoamérica(스페인어 - 중남미) Ελληνικά(그리스어) Français(프랑스어) Italiano(이탈리아어) Bahasa Indonesia(인도네시아어) Magyar(헝가리어) Nederlands(네덜란드어) Norsk(노르웨이어) Polski(폴란드어) Português(포르투갈어 - 포르투갈) Português - Brasil(포르투갈어 - 브라질) Română(루마니아어) усский(러시아어) Suomi(핀란드어) Svenska(스웨덴어) Türkçe(튀르키예어) Tiếng Việt( 트남어) Українська(우크라이나어) 번역 관 문 보
in physics there is something called a resonation, where 2 mode of vibrations meet eachother to strenghten eachothers amplitude -> the microwave exploits this to heat up your meals -> it produces radiation that has the same frequency as water molecules, therefore they start to jiggle peak faster and faster -> they heat up.
you want your ram timings to resonate with the games internal rhytm, but we dont know which frequency the game is at.
as it turns out fibonacci sequences play a major role in the games internal rhytm. in the fibonacci sequence, each number is the sum of the two preceding ones, which is then mirrored by the ebb and flow of the games framerate. i found a piece of code that was carefully woven into the very fabric of the cs:go engine that controlled this.
please guard this knowledge fiercely. keep it between the elite circles of cs:go coinnoisseurs. i know it sounds like i am defying logic and reason but sometimes our mind is not ready to understand new phenomena. it takes time.
⣤⣾⣿⢿⣿⣿⣿⣶⣄⡀
⢾⢵⣗⣷⣿⣻⣿⣯⣿⣿⣿⣿⣧
⣴⡫⣗⢽⡺⡽⣞⣯⣿⣿⣿⣿⣿⣿⣿⣇
⢸⣿⡯⣪⡣⡫⡯⣯⣷⣿⣟⣿⣿⣿⣿⣿⣿⡄
⢸⣿⣿⣢⢫⣝⢾⣯⣿⣷⣿⣿⣿⡿ ⣿⣿⣷⢀⣄
⣿⣿⣯⢧⣳⣻⣺⡻⣽ ⢋ ⢚⣓⣿⣿⡿⢿
⢹⣿⣏ ⢀ ⡘⣾⣷⣦⣪⣳⣾⣿⣿⣿⣿⣽
⡫⡾⣿⡯⣮⣢⢶⢵⢼⣽⣿⣿⣿⣿⣿⣿⣿⣿⡟
⡢⢿⣿⣳⢽⢝⡷⣵⣷⣿ ⢷⣿⣿⣿⣿⣿⢧
⣿⣷⢽⢵⣳ ⢑ ⡚ ⣿⣿⡿⢝ ⡄
⣟⣿⣽⡞⣡⢒ ⣙⣓⣪⡻ ⡀⣼⣷⡤ ⣤
⢷⢝⢧⢲⢎ ⣹⡱ ⣰⣿⣿⣳ ⢤
⣧⣃ ⡚ ⢀⢜⣾⣟⣯⡒⡀⡘
⣷⢢ ⢀⣀ ⡄⡖⡵⣯⣿⡽⣧⡳⢐
⢯⡪⡪⡢⡣⣱⢽⢝⣯⡷⣻⣵⣟⢔