Divinity: Original Sin 2

Divinity: Original Sin 2

73 ratings
Toggle Sprint (Classic)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
661.255 KB
28 Sep, 2017 @ 8:30pm
10 Jul, 2018 @ 2:13pm
27 Change Notes ( view )

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Toggle Sprint (Classic)

In 1 collection by LaughingLeader
Quality of Life Mods
6 items
Description
Adds the ability to toggle sprinting outside of combat. Sprinting will also automatically turn back on once combat ends. This setting can be adjusted with the settings book automatically placed inside your inventory.

The default sprint speed is set at what feels like a reasonable pace (a little bit more than 50% faster).

3 additional speeds were added, configured party-wide by the host via the new settings book:
  • Default (50%)
  • Faster (100%)
  • Even Faster (150%)
  • Too Fast (200%)

Changelog[github.com]
Check the changelog for details on updates.

Nexus Link[www.nexusmods.com]

Important:
  • Compatible with all mods.
  • Works on saves both new and old.

Credits:

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

All coffee goes toward fueling my modding efforts. Thanks!
50 Comments
LaughingLeader  [author] 2 Oct, 2018 @ 12:35pm 
Dez 2 Oct, 2018 @ 10:06am 
any updates for definitive edition?
LaughingLeader  [author] 10 Jul, 2018 @ 2:16pm 
@Arracor Hey, thanks for the report. That wasn't a bug actually - Sprint wasn't added to new characters joining the party, either by me accidentaly removing it at one point during an update, or just forgetting to add it at all.

I went ahead and added a rule for giving sprint to characters joining the party (should work for summons too, if for some reason, you need them to sprint).
Arracor 4 Jul, 2018 @ 12:34am 
Had a minor bug, dunno if it's known and I fixed it pretty easily. Started a new save, got 2 of 3 party members. Get a 3rd, full party, dismissed them, picked up a 4th (in the now-vacant slot) and they didn't have Sprint. Using the settings book as that character did fix it and give them the skill, but, figured I'd let you know.
Arracor 2 Jul, 2018 @ 7:09pm 
Oh, well in that case it wouldn't work. Minor shame really. (It might matter that I'm playing Lizard, they sort of waddle when they walk but when it's at normal speed it's so slow you hardly notice it. At higher speeds than +50% their walk animation looks positively silly.)
LaughingLeader  [author] 2 Jul, 2018 @ 5:33pm 
@Arracor Sorry, I'm not sure what you mean, in reference to the walking speeds / animations. The sprint status just gives you increased movement speed.

I don't actually edit the walk or run speed separately (as that would require editing many character templates). You can think of sprint as a "movement speed buff".

So in that regard, I'm not sure I understand what you're requesting specifically. Is it that you'd like a +50% movement speed buff with sprint off, and +100% with it on?
Arracor 2 Jul, 2018 @ 5:02pm 
Hey there, awesome QoL mod that should've been part of the game to begin with. I have a small request that I could probably handle myself if I were smarter, but alas. Anyway I love the Default (+50%) walking speed, and would like to use even faster Sprinting speeds (probably +100%), but I really don't like the uh, odd waddling from speeding up the walking animation even further. Would it be possible to either make a quick-and-dirty version that sets the walk speeds to +50% on the faster sprints, or make the speeds choosable separately?

(For maximum benefit, I like being able to toggle it on/off but I don't really need the settings book cluttering my inventory, so my ideal perfect version of this mod would be one that just has the toggle skill, and sets walk/run to +50%/+100% respectively. Call it the 'Baby's First Sprint Mod Edition' maybe? :steamhappy: )
MrJane 23 May, 2018 @ 3:52pm 
Could this work with GM Mode?
LaughingLeader  [author] 21 Apr, 2018 @ 2:21pm 
@celticelff Sounds like you're using an older version, since ToggleSprint is up to 2.5.1.0 now (and is 0.630 MB!). That reminds me, I need to update the nexus with the new version. :dos2skull:

Anyway, glad you got it working somehow!
CelticElff 20 Apr, 2018 @ 6:41pm 
Murphy's Law strikes again. No sooner do I post asking for help when the book in question magically appears in my Inventory's Miscellaneous tab for my most recent save (so I haven't lost two weeks of gaming, yay?)