Divinity: Original Sin 2

Divinity: Original Sin 2

Toggle Sprint (Classic)
50 Comments
LaughingLeader  [author] 2 Oct, 2018 @ 12:35pm 
Dez 2 Oct, 2018 @ 10:06am 
any updates for definitive edition?
LaughingLeader  [author] 10 Jul, 2018 @ 2:16pm 
@Arracor Hey, thanks for the report. That wasn't a bug actually - Sprint wasn't added to new characters joining the party, either by me accidentaly removing it at one point during an update, or just forgetting to add it at all.

I went ahead and added a rule for giving sprint to characters joining the party (should work for summons too, if for some reason, you need them to sprint).
Arracor 4 Jul, 2018 @ 12:34am 
Had a minor bug, dunno if it's known and I fixed it pretty easily. Started a new save, got 2 of 3 party members. Get a 3rd, full party, dismissed them, picked up a 4th (in the now-vacant slot) and they didn't have Sprint. Using the settings book as that character did fix it and give them the skill, but, figured I'd let you know.
Arracor 2 Jul, 2018 @ 7:09pm 
Oh, well in that case it wouldn't work. Minor shame really. (It might matter that I'm playing Lizard, they sort of waddle when they walk but when it's at normal speed it's so slow you hardly notice it. At higher speeds than +50% their walk animation looks positively silly.)
LaughingLeader  [author] 2 Jul, 2018 @ 5:33pm 
@Arracor Sorry, I'm not sure what you mean, in reference to the walking speeds / animations. The sprint status just gives you increased movement speed.

I don't actually edit the walk or run speed separately (as that would require editing many character templates). You can think of sprint as a "movement speed buff".

So in that regard, I'm not sure I understand what you're requesting specifically. Is it that you'd like a +50% movement speed buff with sprint off, and +100% with it on?
Arracor 2 Jul, 2018 @ 5:02pm 
Hey there, awesome QoL mod that should've been part of the game to begin with. I have a small request that I could probably handle myself if I were smarter, but alas. Anyway I love the Default (+50%) walking speed, and would like to use even faster Sprinting speeds (probably +100%), but I really don't like the uh, odd waddling from speeding up the walking animation even further. Would it be possible to either make a quick-and-dirty version that sets the walk speeds to +50% on the faster sprints, or make the speeds choosable separately?

(For maximum benefit, I like being able to toggle it on/off but I don't really need the settings book cluttering my inventory, so my ideal perfect version of this mod would be one that just has the toggle skill, and sets walk/run to +50%/+100% respectively. Call it the 'Baby's First Sprint Mod Edition' maybe? :steamhappy: )
MrJane 23 May, 2018 @ 3:52pm 
Could this work with GM Mode?
LaughingLeader  [author] 21 Apr, 2018 @ 2:21pm 
@celticelff Sounds like you're using an older version, since ToggleSprint is up to 2.5.1.0 now (and is 0.630 MB!). That reminds me, I need to update the nexus with the new version. :dos2skull:

Anyway, glad you got it working somehow!
CelticElff 20 Apr, 2018 @ 6:41pm 
Murphy's Law strikes again. No sooner do I post asking for help when the book in question magically appears in my Inventory's Miscellaneous tab for my most recent save (so I haven't lost two weeks of gaming, yay?)
CelticElff 20 Apr, 2018 @ 6:24pm 
Somewhere between 06APR and 15APR, Toggle Sprint stopped working for me. Desperate, I unsubscribed from all mods in the Steam Workshop, backed up all the PAKs in my ...Documents\Larian Studios\Divinity Original Sin 2\Mods folder and deleted them. That finally cleared out all mods in the game itself, after which (a reboot, just for good measure) I reinstalled using the most recent file (5.91MB file ToggleSprint-v2.4.2.0-95-2-4-2-0). Re-entering DOS2, enabling only ToggleSprint, and loading my most recent Quicksave however only allows a toggle on/off within skills-- no book appears in my inventory and no way to flip through 50%, 100%, 200% speed options. What am I doing wrong? Many thanks, this is by far the most valuable mod in the game!
(also posted this over at https://www.nexusmods.com/divinityoriginalsin2/mods/95?tab=posts )
LaughingLeader  [author] 11 Apr, 2018 @ 4:29am 
Not sure if this is related to the problem you were having, but I found a specific case where the parent script wasn't starting for existing saves (which prevented the child scripts with the actual important bits from starting).

Should be fixed now.
LaughingLeader  [author] 11 Apr, 2018 @ 4:06am 
@Jack Blastem What's not working? Toggle Sprint on a new save, existing save? The skills don't work, or they aren't being added? Need more specifics.
Jack Blastem 11 Apr, 2018 @ 2:22am 
Not working at all since update
LaughingLeader  [author] 21 Mar, 2018 @ 10:05am 
@Samsh0 A stamina system would be feasible, but this mod was meant as an alternative to Baardvark's Fast Run Speed mod, since it allows you to adjust your speed in-game, and toggle if off if you wish.

Turn off sprinting is useful in a few cases:
a) Traps. Traps everywhere.
b) Nasty surfaces.
c) You want to stop sprinting to explore at a more leisurely pace.
d) You want to stop sprinting, but keep moving, to make it easier for a friend to catch up.
samsh0 21 Mar, 2018 @ 8:24am 
hmm would be good to have a sort of drawback to using it like a limited time sort of thing because I can't see any reason why you would want to turn the speed off if you had it on lol
Damashi The Kaotic 4 Mar, 2018 @ 2:43pm 
Yes this works with character creation plus
Neckwhiskers 4 Mar, 2018 @ 2:29pm 
Does this work with character creator plus?
LaughingLeader  [author] 29 Nov, 2017 @ 3:49pm 
Great! Glad that helped.
Loub 29 Nov, 2017 @ 3:39pm 
That actually worked, thank you!

It now works even on affected saves, as in, I can clear the sprint status even on saves previously broken.

Wooooooo
LaughingLeader  [author] 29 Nov, 2017 @ 3:28pm 
Yes, the toggle spell has no animation - it just enabled/disables sprint instantly. If you used the loose version previously, I don't imagine that one would update to the PAK version correctly. The loose version is basically the base game files with Toggle Sprint merged into it. This naturally won't transition to the current version correctly.

Check to make sure you don't have the loose files still in the directory, or you're going to probably have conflicts.

The 1.3 version is way outdated at this point, as is the loose version.
Loub 29 Nov, 2017 @ 3:23pm 
Sorry if I seemed disperse - what I mean is that I tried this (2.4.2) version and it doesn't work on any save, new or old - the spell which would grant sprint is glitched, it doesn't have any effects attributed to it (it doesn't even cast, in fact, the characters just flap their arms without any spell targeting animation triggering), and the item which was previously the green ball (now a "?" icon)
doesn't have any valid triggers, as in, none of the buttons in it or any of its submenues have any effect.

The previous version (1.3) still works in saves which have not gone through 2.4.2 (I skipped 2.4 beta because I used the nexus version of the mod before).

I think what happened is that files have gotten loose between the patching process, as in a few vital parameters are not present in this .PAK file.

LaughingLeader  [author] 29 Nov, 2017 @ 3:15pm 
2.4.0 worked on new saves - the problem was the active status on existing saves, and the DOS2 bug that occurs when rebuilding status data on an active, permanent status.
Loub 29 Nov, 2017 @ 3:15pm 
Correction: name of the working version is "1.3" on nexus - if anyone wants to try it
LaughingLeader  [author] 29 Nov, 2017 @ 3:14pm 
See my message below about what broke. The latest update works for me on a new save, and on existing saves before the previous 2.4.0 update.

The problem is that the sprinting status data was changed slightly in 2.4.0 (Act Part 12 -> Act Part 20), and that was enough to bug the status out if it was previously active on older saves. The newest update reverted this change and uses a new status/stack ID instead for all the new and default speeds.
Loub 29 Nov, 2017 @ 3:08pm 
Further testing confirms: new update won't work regardless of whether save is old or new, or whether it had any other mod active, old update will only work in saves untainted by new update (e.g. won't fix saves touched by the HeLa-celled culture that is the new update)
Loub 29 Nov, 2017 @ 2:57pm 
Also worked fine just yesterday before the party speed update
Loub 29 Nov, 2017 @ 2:56pm 
Not working anymore, even on new saves - existing saves don't work also - the spell simply won't cast and the supposed "fix" is apparently what broke it in the first place - recommended course of action is to rollback to a previous less broken update, which **can** un-break it (tested with nexus' may 17th version).
LaughingLeader  [author] 29 Nov, 2017 @ 2:29pm 
Turns out once the sprinting status gets bugged, no amount of effort will remove it. Sorry about that. Try loading a previous save before you updated. The latest update I pushed out preserved the old status and gracefully switches it to the new ones, so that should work on older saves (I tested it on my own save that created a bugged sprinting status).

The problem appears to be a DOS2 engine bug. Statuses can be a bit finnicky, like how Wet can become permanent. Even in the editor I've run into statuses bugging out and being unable to be removed when I rebuild the story (if they were previously active).
LaughingLeader  [author] 29 Nov, 2017 @ 1:14pm 
Thanks for letting me know. I believe I found what caused the bug, so expect a fix shortly.
Crafter2000_x 29 Nov, 2017 @ 12:19pm 
Can't seem to switch sprinting anymore on a existing save
Damashi The Kaotic 27 Nov, 2017 @ 1:07pm 
Thank you so much. Can't wait to try it out!
LaughingLeader  [author] 27 Nov, 2017 @ 12:33pm 
@Damashi The Kaotic Great idea! I went ahead and updated everything today, so there's 4 speeds now: 50% (Default), 100%, 150%, and 200%. You can set it via the new settings book (toggle sprint to add it to your inventory, and you have to be the host player). The setting is party-wide.
Damashi The Kaotic 21 Nov, 2017 @ 6:53pm 
Do you think you could make a version that is twice as fast like the very fast run speed mod? That mod isn't compatable with character creation plus :(.
LaughingLeader  [author] 7 Oct, 2017 @ 6:42pm 
Hey everyone. There's a new pre-release version of my mod at the Nexus page right now. This is to test a complete rewrite that should be compatible with other mods.

Feel free to try it out on new saves. Not sure what it would do on older saves that used previous versions of the mod just yet.
LaughingLeader  [author] 1 Oct, 2017 @ 9:38am 
Ah, that's weird. Lower in the priority means it loads last, which means it overwrites what comes before if (if they have a conflict).

One thing you can try is taking the Auto-Sprint ball (if you don't have one, have your bro give his to you), use it once to set its owner to you, then place it in the world and destroy it. You should get a "Toggle Sprint was fully reset" message. Then try saving and reloading if you still don't have the sprint ability.

Be sure to check your memorized skills menu by the way. You may have the ability, and it may have just not shown up on your main hotbar if it's full.
de Grizz 1 Oct, 2017 @ 8:28am 
yea, i dont get it, even when up mod in priority, we save load many times
give me green ball, but it only switch auto-sprint, i use it and see massage at the char, but no any sprint
LaughingLeader  [author] 1 Oct, 2017 @ 7:31am 
@Ghost☠Raider That is strange! Was this on an existing save? Do you mean you didn't get the sprint ability? Did you try saving and reloading?
I actually used my mod in multiplayer with my friend yesterday (with him as the host), and it was working for us.
de Grizz 1 Oct, 2017 @ 5:44am 
strange bug in MP game, me and bro both set this nod and i m a host, but only bro get sprint
LaughingLeader  [author] 30 Sep, 2017 @ 8:43am 
Yes, I removed it until I could figure out what was wrong with it (icons weren't working, script wasn't running). Looks like I got it fixed. Check the Nexus version for the newest loose version.
Ebithril 30 Sep, 2017 @ 8:35am 
I tested the steam version - works like a f-ing charm, mate!
Just looknig forward to the Loose version, and it's game time! :D
Ebithril 30 Sep, 2017 @ 3:10am 
Did you remove the Loose version?
Can't find it on the nexus, only the PAK version.
LaughingLeader  [author] 29 Sep, 2017 @ 9:22pm 
Toggle Sprint should work with all previous saves now. I tested this against my own non-mod saves, and the ability was added every time. Let me know if you have issues.
LaughingLeader  [author] 29 Sep, 2017 @ 6:31pm 
Good news: I figured out a way to get this working with existing saves. Update coming soon.
Ebithril 29 Sep, 2017 @ 12:50pm 
Yea, I tried making a new game, and loading an old game.
What I didn't try was maknig a new game, save and load...
Will try that tomorrow perhaps.
LaughingLeader  [author] 29 Sep, 2017 @ 11:58am 
@Ebithril I had to make some modifications to the loose version to get it to load correctly, so that should be working now.

For the normal PAK version, it should work if you enable it in the mods menu and start a new game.

Unfortunately, I don't think it will work in an existing save game, due to how scripts work. However, I will be looking into possible solutions to getting it to work in an existing save game, and if it's truly impossible right now.
Ebithril 29 Sep, 2017 @ 11:03am 
So does this work for anyone?
I tried both versions of this mod, and neither work for me...
Ebithril 29 Sep, 2017 @ 8:43am 
I will certainly check that out!
Tested this with games in progress?


And yea... What is EVEN MORE supprising, is the zealous deffending from fans about this...
They are all like "CHEAT MODS UN-BALANCE THE GAME!!! MAKES ACHIVMENTS WORTHLESS!"
Are people so FUCKING daft that they don't get...
1: If someone wants to cheat, they go get a trainer, and cheat... and don't block achivments for that.
2: Mods aren't made for cheats...! (This one argument really makes their heads hurt! XD )
3: And who gives a flying fuck who cheats or not in a single player game?! XD
LaughingLeader  [author] 29 Sep, 2017 @ 8:32am 
@Ebithril You can actually play with achievements if you use the "Loose" version I uploaded on Nexus Mods.

This is an unpackaged version that is placed in your Data folder ("Steam\steamapps\common\Divinity Original Sin 2\Data") to use this mod with achievements enabled. You'll get a warning in the main menu that files have been modified, but it will still work.

With that said, I agree! Mods should be able to be played with achievements.
Ebithril 29 Sep, 2017 @ 8:23am 
Another mod on the list of mods I'd use if the developers wern't fucking retards and blocknig achivments... :(

So, deffinently a subscribe, but won't test till there is a mod that un-blocks mods, or I have beaten the game... -.-
BECAUSE FUCK ENJOYING THE GAME FULLY!