Arma 3
118 ratings
Ground Breach - Altis
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
739.001 KB
10 Feb, 2019 @ 9:59am
3 Jun @ 2:18pm
85 Change Notes ( view )

Subscribe to download
Ground Breach - Altis

In 1 collection by Skull
Skull's: Ground Breach
38 items
Description
Skull Collection: Get all the missions in one zip here[www.dropbox.com]

All Maps Update: Ground Breach can now be run on any map. The same pbo file will work on any map simply by changing the filename. Just copy GroundBreach.Altis.pbo to GroundBreach.VTF_Korsac.pbo and it will work on the Korsac map. You can figure out the correct map name by opening a new mission in the editor. The editor will save it with the correct map name for that map, or if you use CBA, the map name will show when hovering the mouse over the map name.

Vehicle Update: There is now an option to have an enemy vehicle show up during the mission. Also the setting for AO size now has an even larger option.

Faction Update: Factions have been added. You can now choose your and the enemies factions.

Teammate Update: You can now have AI join your squad and help you out. They can even revive you when you are down.

Ground Breach

Quick, close quarters, randomly generated missions for solo or co-op gameplay.

Features:
  • Randomly generated missions
  • Playable solo, solo with AI, coop, or coop with AI
  • Virtual Arsenal (full, limited to the map DLC, or limited to the faction you choose to play as)
  • Many parameters to alter the gameplay to make it easier/harder/faster/slower/etc
  • Revive system including allowing AI to revive you or you to revive AI
  • Factions - you can choose any faction to play as and any faction to have as enemy



Game Details
Many details and settings can be found in the briefing once in the mission. When the game starts, you will be in a building. Approach the map on the wall and you should get options to change settings and '** Start **' to generate and start the mission.

Arsenal Cabinets: The starting building has two wooden cabinets that act as virtual arsenals. They can be set to be 'full' arsenals with all the weapons and gear, 'map specific' arsenals containing the weapons and gear appropriate for the map/dlc, or 'faction specific' which will only allow weapons and gear used by the faction you choose.

Random Weapon Mode: The game has an option which gives you a random pistol and rifle. The arsenal is still available if you don't like the weapon supplied. It's a great way to try out the various firearms in Arma.

Escalation Mode: If enabled, this mode will give you a random weapon each match for repeated matches. Survive them all to complete the mission. It starts with a round of pistols only, then low caliber weapons, and finally high caliber weapons. You can choose the number of rounds (3,6,9, or 12) or set it 'off' to skip this mode.

Helpful Features: A couple of helpful features are included. If you get stuck in the house due to terrain, the map on the wall will have an 'emergency exit' which will destroy the house you start in allowing you to exit through the sides. At the start of the mission, when you are ready to move out, you can tell the AI to regroup and they will leave the building making room for you to leave as well. If the AI get their animation stuck when they are laying down, you will have an option to force them to stand up. If your animation gets stuck (you get stuck laying down or kneeling and can't move), you should also get an option on the mouse wheel to reset your animation.



Check out my other missions here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2773765491


The gameplay was inspired by the game Ground Branch.


This is a coop mission, so it can only be played in the multiplayer part of arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.
274 Comments
Skull  [author] 2 Jun @ 8:54am 
@Ghost I was finally able to reproduce it. I'll investigate when I get time. In the meantime, the game seems to work if you choose your location on the map. It's the first option 'Location', set it to 'choose on map'. Thanks for letting me know about this issue.
Ghost 2 Jun @ 4:50am 
@skull maybe i did something wrong on porting it, i grabbed the mission pbo and renamed it to GroundBreach.3as_tatooine.pbo and put it in mpmissions, everything works as inteded except the actual starting of the mission, just opens the map, even on vanilla a3
Skull  [author] 31 May @ 12:57pm 
The thing i fixed was a bug that could cause it to parse all the weapons when the reinforcements were created. So having a ton of weapon mods may have caused it. I may try it again with a really large amount of factions, vehicles, weapons and see if it's worse. With vanilla arma I wasn't seeing any freeze.
Saeletra 31 May @ 10:50am 
Tried it out after the fix was added in. I'm on the 2.20 RC. It still stutters but I think the fix has improved things as the freeze only happens for half a second or so after the vehicle reinforcement spawns in, it's not as bad as before as it stuttered for a bit more; you could still definitely tell when reinforcements are there or not because of the microfreeze though.

Personally I'm okay/content with it as I think it's just the nature of Arma. Also I tried it on Vanilla just to make sure that large faction mods weren't making things worse performance wise.
Skull  [author] 31 May @ 9:03am 
@Ghost I downloaded the 3AS mod and tested and it worked fine for me. What factions are you using. I tested with just vanilla arma + 3AS.
Ghost 31 May @ 3:53am 
having trouble porting ground breach to another map (Tatooine from 3AS).
I’ve renamed the .pbo to match the map (GroundBreach.3as_tatooine.pbo) and can load into the mission fine. I spawn into the safe house and can cahnge loadout/mission parameters, but when I try to start the mission by selecting a location on the map, nothing happens. The mission just doesn’t start.
Skull  [author] 21 May @ 5:33pm 
I'll put that on my list of things to look into when I get time. Thanks for mentioning it.
Saeletra 21 May @ 5:14pm 
With CUP or other factions, when the game spawns them it freezes for a second. Most often happens with vehicle reinforcement parties
Skull  [author] 21 May @ 1:42pm 
I've never noticed any freezing or stuttering. Ground Breach has pretty small reinforcement parties. It just spawns in a single vehicle with it's crew and cargo, or a group of units.
Saeletra 21 May @ 4:50am 
To minimize effects of "freezing" and stuttering when the reinforcement waves come in, why don't you generate them on spawn but keep their simulation disabled until triggered after clearing the initial enemies? Would that be possible?