Stellaris

Stellaris

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All Anomaly Spawns
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26 Mar, 2020 @ 4:46pm
4 Jun @ 8:17pm
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All Anomaly Spawns

In 1 collection by Ariphaos
Ariphaos Personal Modlist
23 items
Description
This is a simple mod that removes the null spawn chance from the ten (as of 3.10) non-AI anomalies that have it, so it will never silently fail to spawn. Some of these are pretty tame (I'm not sure why two of them are even so restricted), but four of them are rather powerful.

These are (Spoilered)

  • Teapot
  • Cosmic Diamond (gives physics research to a star... I'm not sure why this has a NSC)
  • Extremophiles (gives a gas deposit on a molten world - also not sure)
  • Rubricator chain (A relic world and a relic - not as broken as it once was, but still)
  • Vol chain (Paradise planet)
  • Alien Device (Wormhole maker)
  • Impossible Organism - Nivlacs (I still have yet to get this one)
  • The Color of Science (Can alternately be had through Shroudwalker divination)
  • Intemporal Orb (makes a leader immortal)
  • Rapid Desertification

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
=============================

I now have a Patreon:

[patreon.com]
57 Comments
MDL 7 Jun @ 1:01am 
Oooh, that makes a lot more sense - thank you! Overlooked that in the description LOL
Ariphaos  [author] 6 Jun @ 9:48pm 
The NSC means if it would spawn, there is a NSC chance that it does not actually spawn, but counts as having spawned (so won't show up in the game at all).
MDL 6 Jun @ 9:20pm 
Rubricator Chain and Intemporal Orb are NSC o.o, I definitely encountered them in 4.x.x within a vanilla game - or what exactly does it mean with Null Spawn Chance?
_Chick.Box_ 5 Jun @ 12:25am 
Thank you for update !!!
Ariphaos  [author] 30 May @ 3:34pm 
You are looking for "Never Empty L-Cluster." It hasn't been updated to 4.0 yet. I have my own slightly different plan to instead guarantee Gray. but that is another topic.

As for the Horizon Signal, I'm not sure if anyone has made a mod for it. I know I got tired of the story after awhile.
Sem 29 May @ 2:32pm 
Thanks for the reply, I am currently using all, anomaly/system/leviathan spawns, aswell as Guaranteed Paragons, but I'm curious if using all 4 mods is overkill, or if they even cover everything. I know for a fact that both horizon signal and L-cluster both nee their own mods to be a guaranteed spawn, (L-cluster will spawn but is usually empty). this isnt really anything to do about your mods just wanted to ask someone who might be in the know about the subject.
Ariphaos  [author] 23 May @ 1:48pm 
There are a few system-specific anomalies and sites, yes. Grab my All Systems Spawn mod for that.

Note that really small galaxies may not actually generate all systems. You should be fine at 400+ stars, but 600-800+ is safer.
Sem 23 May @ 12:56pm 
in order to maximize event spawn it has to be used in conjunction with a 100% systems or leviathan spawn rate, correct?
Venix Firiurx 22 May @ 11:02pm 
Thank you for keeping your mods up to date :steamhappy:
Ariphaos  [author] 6 May @ 1:02am 
No new nsc anomalies in 4.0.