Divinity: Original Sin 2

Divinity: Original Sin 2

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Feenex Core - Mod Library
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
9.653 MB
29 Jul, 2020 @ 3:20pm
7 Sep, 2020 @ 3:21pm
9 Change Notes ( view )

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Feenex Core - Mod Library

In 1 collection by Feenex
Feenex's Mods
7 items
Description
This mod is required for all Feenex mods.
Welcome to Feenex Core - Mod Library!



What is Feenex Core?
Feenex Core - Mod Library is a mod designed to consolidate all Icons and global code across all Feenex mods. With this mod installed, your Feenex mods will be able to speak to one another more easily and will reduce the impact of the icon texture atlas issue.

Is this compatible with existing saves?
Yes - Feenex Core is compatible with existing saved games. Simply install the mod and you're ready to go!

Is this still required if I have Feenex's Battle Pack?

Yes - Feenex's Battle Pack is largely a content mod, while this mod acts as a bridge between all Feenex mods.

Does this mod require Norbyte's Script Extender?

No - Feenex mods that require the NSE will be labeled as such in their description. All Legacy mods, such as the Battle Pack mods, will not require the NSE for those that choose not to get it.
55 Comments
Farandole 10 Apr, 2024 @ 5:28am 
Hello Feenex, i'm trying to reach you via Discord and Steam.
Are you still reading messages from here ?
RzR⁧⁧Telhalm 20 Nov, 2023 @ 12:40pm 
@JJotterBear so long as the Core is above the class mods, the order doesn't matter.
JJOtterBear 20 Nov, 2023 @ 10:16am 
where should your mods be in the load order?
RzR⁧⁧Telhalm 15 Apr, 2023 @ 8:57pm 
@Gallus Pangsit Use LaughingLeader's mod manager to move the .pak, or move it manually yourself:

Look for this folder structure Steam\steamapps\workshop\content\435150
and then find the folder with the mod. [You might have to sift through each numbered-folder to find it]

When you find it, move the .pak inside into this folder structure Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Chicken Man 15 Apr, 2023 @ 4:38pm 
hello Feenex. I have tried to subscribe to this mod library but somehow it's not added to the mod list, thus I can't play your mods to the fullest. Is there anything I can do to overcome this?
TumblerPiston 13 Feb, 2022 @ 2:50am 
Hey there Feenex. Don't know if you're still active, but I just wanted to chime in and say I'm having the same issue with dropping items on the floor as other GMs.

I've worked around it by having players simply not drop items, but it does add a bit of challenge. I believe Norbyte is releasing a new version of the script extender that substantially helps the modding community. Maybe taking another shot at modding now might be less of a headache now?

In either case I wanted to say that my suspicion with that particular issue might be related to the way shape-shifting works. Since the player auto equips a weapon on shift there might be some strings attached there. Anyways, my scripting knowledge is close to none so I won't continue to guess.

In either case I hope you are well and want to thank you for all the awesome content you have created!
franky_stein26 1 Feb, 2022 @ 4:48pm 
Noticed the same thing with Nimble Leap also from the Umbra classmod.
Does this happen because of the skills being similar to some Scoundrel skills.
franky_stein26 1 Feb, 2022 @ 4:34pm 
Hi I am not sure why but the text from the skill Smoke Bomb from Odinblades Umbra Class Mod has gone after instaling The Feenex Core, Feenex Battle Packs DE, Expand and Shapeshifter.
When viewing the skill book the text is there and after changing the skill with Way of the Umbra everything looks right.

Smoke Bomb even seems to work like always, it is just missing the info text.

Any idea what migth be the problem an if I am the only one?
Lord Raven 27 May, 2021 @ 12:13pm 
yup only this mod has the issue of when trying to drop stuff with NSE on the item is instantly destroyed and the message "Whoops, that shouldnt be on the ground." is displayed either make this for NSE or fix the issue asap as this make it entirely unusable and prevents the game from progressing due to having to drop specific items.
Tyran 3 Mar, 2021 @ 3:20pm 
Hey Feenex, so I started using this mod a little while ago in my GM Campaign and I'm not 100% sure, but it would be an odd coincidence if it isn't, but whenever me as GM or my players attempt to move an item from inventory to the floor, it destroys itself followed by "Whoops, that shouldn't be on the ground" and suddenly 4 Feenex Mod Compendiums appear in the inventory.

Is this likely a conflict with another mod? If so, what could this possibly be conflicting with?