Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex Core - Mod Library
55 Comments
Farandole 10 Apr, 2024 @ 5:28am 
Hello Feenex, i'm trying to reach you via Discord and Steam.
Are you still reading messages from here ?
RzR⁧⁧Telhalm 20 Nov, 2023 @ 12:40pm 
@JJotterBear so long as the Core is above the class mods, the order doesn't matter.
JJOtterBear 20 Nov, 2023 @ 10:16am 
where should your mods be in the load order?
RzR⁧⁧Telhalm 15 Apr, 2023 @ 8:57pm 
@Gallus Pangsit Use LaughingLeader's mod manager to move the .pak, or move it manually yourself:

Look for this folder structure Steam\steamapps\workshop\content\435150
and then find the folder with the mod. [You might have to sift through each numbered-folder to find it]

When you find it, move the .pak inside into this folder structure Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Chicken Man 15 Apr, 2023 @ 4:38pm 
hello Feenex. I have tried to subscribe to this mod library but somehow it's not added to the mod list, thus I can't play your mods to the fullest. Is there anything I can do to overcome this?
TumblerPiston 13 Feb, 2022 @ 2:50am 
Hey there Feenex. Don't know if you're still active, but I just wanted to chime in and say I'm having the same issue with dropping items on the floor as other GMs.

I've worked around it by having players simply not drop items, but it does add a bit of challenge. I believe Norbyte is releasing a new version of the script extender that substantially helps the modding community. Maybe taking another shot at modding now might be less of a headache now?

In either case I wanted to say that my suspicion with that particular issue might be related to the way shape-shifting works. Since the player auto equips a weapon on shift there might be some strings attached there. Anyways, my scripting knowledge is close to none so I won't continue to guess.

In either case I hope you are well and want to thank you for all the awesome content you have created!
franky_stein26 1 Feb, 2022 @ 4:48pm 
Noticed the same thing with Nimble Leap also from the Umbra classmod.
Does this happen because of the skills being similar to some Scoundrel skills.
franky_stein26 1 Feb, 2022 @ 4:34pm 
Hi I am not sure why but the text from the skill Smoke Bomb from Odinblades Umbra Class Mod has gone after instaling The Feenex Core, Feenex Battle Packs DE, Expand and Shapeshifter.
When viewing the skill book the text is there and after changing the skill with Way of the Umbra everything looks right.

Smoke Bomb even seems to work like always, it is just missing the info text.

Any idea what migth be the problem an if I am the only one?
Lord Raven 27 May, 2021 @ 12:13pm 
yup only this mod has the issue of when trying to drop stuff with NSE on the item is instantly destroyed and the message "Whoops, that shouldnt be on the ground." is displayed either make this for NSE or fix the issue asap as this make it entirely unusable and prevents the game from progressing due to having to drop specific items.
Tyran 3 Mar, 2021 @ 3:20pm 
Hey Feenex, so I started using this mod a little while ago in my GM Campaign and I'm not 100% sure, but it would be an odd coincidence if it isn't, but whenever me as GM or my players attempt to move an item from inventory to the floor, it destroys itself followed by "Whoops, that shouldn't be on the ground" and suddenly 4 Feenex Mod Compendiums appear in the inventory.

Is this likely a conflict with another mod? If so, what could this possibly be conflicting with?
RzR⁧⁧Telhalm 9 Nov, 2020 @ 1:39pm 
@ColOfPopcorn yes
ColOfPopcorn 9 Nov, 2020 @ 12:27pm 
Will this mod+shapeshifting mod work with odinblade mods?
庞皮莱姆 24 Oct, 2020 @ 5:06pm 
can I choose which of all these 150 new skill to appear in game? bc I just want the shapeshifter class and want keep the change as little as possible.
Orionox 9 Sep, 2020 @ 4:42am 
do these mods need a patch to work with divinity unleashed?
Deus Imperator 26 Aug, 2020 @ 4:45pm 
thanks
Luke Skyvicki 26 Aug, 2020 @ 3:07pm 
Yes! All working again, thanks a lot!
Feenex  [author] 26 Aug, 2020 @ 2:44pm 
Hey All,

Sorry for the issue. I migrated some code over to the core mod, but I had forgotten to remove the requirement for the NSE within that code. IF you didn't have Norbyte's Script Extender, this was definitely the issue. It should work properly now for players who do not have it downloaded.

However, if you don't have it downloaded, I would highly recommend it. The link (and Odinblade's install guide) can be found in in my Duskblade mod description.
Luke Skyvicki 26 Aug, 2020 @ 2:23pm 
Loading my save with this, shapeshifting and the other mods required for it (which were working fine before yesterday) gives the error, but the game still loads. But some things appear bugged, like when I go to save, the automatic save name says 00:00 instead of the time, and the in-game time somehow reduced from the previous save (it was 2 days and some hours and now it's one day and 7 hours), so I'm afraid to continue and fuck up the game. Also, tried loading the save made after getting the error just in case, but it also shows the error, so I'm pretty sure I tested everything
RzR⁧⁧Telhalm 26 Aug, 2020 @ 2:11pm 
@Z1rv0nr I managed to get into my game just fine without an error so I dunno
atoli2 26 Aug, 2020 @ 2:10pm 
It's no use( re-installation doesen't work - still story error and shape-shifting pack skills do not work either, maybe other skills as well
Asgeirsun 26 Aug, 2020 @ 2:08pm 
@RzRtelhalm You really think that absolutely everyone here forgot to do that? I went so far as to remove everything and try the mods one by one to confirm it was this one.
RzR⁧⁧Telhalm 26 Aug, 2020 @ 1:24pm 
If you guys are getting a 'Working Story Error' it's one of two things:
From what I've noticed, though, there was an update and none of you have re-ticked the mod to turn it back on.
Luke Skyvicki 26 Aug, 2020 @ 12:29pm 
Ok, thank god I'm not the only one. It was working fine till before yesterday, suddenly I started getting the create story error, tested all my mods and found it was with this, even if starting a new game with only this I'd get the error, tried everything, redowloading the mod, the game, but nothing. Still have the error.
Asgeirsun 26 Aug, 2020 @ 9:18am 
So what happened? Everything was fine till the new update and now I am getting a story error when I try to launch anything with this mod installed.
Bommes 26 Aug, 2020 @ 7:41am 
Oh okay. problem solved! I just needed to check the Mod in the Mod list again. Everything alright :)
PS: Feenex i love your Mods <3
Bommes 26 Aug, 2020 @ 7:33am 
Error! Some Skills aren´t showing and my story couldnt load! :( Please help
atoli2 26 Aug, 2020 @ 6:29am 
There is a story error, please help!
Steve 26 Aug, 2020 @ 4:17am 
I ran into a strange issue. I played an entire game with 4 of these mods activated, no problem. Now that I want to start a new game with the same exact mods, I keep getting the working story error, and the mods no longer work. I tried deleting and reinstalling but it did not work. Any help/input would be appreciated.
Deus Imperator 26 Aug, 2020 @ 4:15am 
last update gives story compilation error
MrAbsentminded 25 Aug, 2020 @ 12:20pm 
Deflect Missiles Monk ability is still showing ?
Golex 13 Aug, 2020 @ 1:47pm 
in gm mode with your mods enabled when someone puts something on the ground it explodes and 4-5 feenex compendium's replace it
RzR⁧⁧Telhalm 12 Aug, 2020 @ 10:17am 
@Elros You're getting a working story error.
Mod incompatibility or a mod requires something that you don't have.
Elros 12 Aug, 2020 @ 4:59am 
Why when I start I find myself in a full party and can't kick anybody? I'd like to play with lonewolf
CNKI 4 Aug, 2020 @ 5:21am 
Love the icons change!
Mira113 30 Jul, 2020 @ 6:58pm 
OMG, thanks for updating the barbarian fury status icon to show the number of stacks on it. That was a MUCH needed change :steamhappy:
SupernaturalPoison 30 Jul, 2020 @ 5:39pm 
it is
RzR⁧⁧Telhalm 30 Jul, 2020 @ 5:38pm 
@SupernaturalPoison make sure the CORE file is above other Feenex mods.
SupernaturalPoison 30 Jul, 2020 @ 5:33pm 
unsubscribing from the mods deleting them and then resubscribing did not fix the missing icons for me unfortunately
Feenex  [author] 30 Jul, 2020 @ 5:14pm 
@Crash Sees Your Sins That's likely a desync issue. Make sure every player is using the same version of mods. If not, they may need to unsub from the mod that's not updated correctly, delete it from their Larian folder, and resub.
Your New Boyfriend 30 Jul, 2020 @ 5:07pm 
Ever since the icons started to disappear none of my friends can load into my game anymore, does the mod need to be updated?
Wyrd 30 Jul, 2020 @ 12:58pm 
Since we added this mod to our game we seem to be missing some things. The Lunar skills from Kaya Spellslinger and the Shadow Damage Wand you find early in the beginning. They don't seem to be there.
Feenex  [author] 30 Jul, 2020 @ 10:39am 
@SupernaturalPoison The Original Battle Pack has the prefix “monkclass_”. Sorry for that confusion! The name was a relic from its early inception.
SupernaturalPoison 30 Jul, 2020 @ 10:29am 
I went to go and delete the other mods I'm using and the battle pack expanded and shapeshifting show up in the mod folder but not the regular battle pack. It's working perfectly fine but it's just not showing up in the larian mod folder like the others. any idea why this is? The only icons I appear to be missing are shadow bolt, frailty, and death coil so It's not a huge problem though we are still only level 12 in our playthrough and I can't see the level 16 skills yet to confirm it's only those 3.
Feenex  [author] 30 Jul, 2020 @ 4:15am 
To anyone who may be missing many icons or have white icons, there could be an issue with the update through Steam.
To fix that, unsubscribe from the other mods (not the core mod), delete them from your Larian mods folder, then resubscribe.
Shoob 30 Jul, 2020 @ 3:41am 
Man, I sure freaked out for a bit when i noticed all your mods' icons were missing and I just could not get it to work. But thank you for the mod! This will really increase my build variety.
Do you have an estimated timeframe for when the missing icons might be added?
Matan 30 Jul, 2020 @ 3:06am 
Seems like I'm still missing the icon for Durendal's Blessing, just letting you know
SupernaturalPoison 30 Jul, 2020 @ 2:36am 
is there a reason why i would still be missing icons for skills like death coil and frailty or did i do something wrong when adding this mod in?
Feenex  [author] 29 Jul, 2020 @ 6:32pm 
@Golex Ah, thank you, I'll take a look into that.
Golex 29 Jul, 2020 @ 6:21pm 
Random thing, npcs in gm mode can't cast spells without the spell requirement bc it's "incompatible with shapeshifting", doesn't really affect me bc i balance their skills and stuff around that but wanted to let you know
Feenex  [author] 29 Jul, 2020 @ 6:20pm 
@MrAbsentminded Thank you! I'll do my best to get those all fixed quickly. I triple checked everything going through, but with hundreds of icons, I was bound to miss a handful.