RimWorld

RimWorld

179 ratings
[LTw] Force Field Walls
   
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
674.108 KB
6 Aug, 2021 @ 5:52pm
5 Feb, 2023 @ 6:28am
5 Change Notes ( view )

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[LTw] Force Field Walls

In 2 collections by BICKLEY
[LTO] Bickley's Mods
11 items
[LTw] Legacy Total Walls
2 items
Description
Force Field walls to complete your... sci-fi type stuff
Requires "Microelectronics" Research

Walls and Door

I enjoyed making the Prison Walls template - so I made another style for my Hospitals & Laboratories. Feel free to enjoy this mod as well.



[discord.com]






Check out my workshop if you want


[www.ko-fi.com]

Enjoy the mod? Check out LTO Arcade*
30 Comments
Mask of Humble 16 Sep, 2024 @ 6:21pm 
Shame this isn't 1.5 I am looking for a door that doesn't slow down pawns that only allows your pawns and allies though but no hostiles/animals/temperature
тетеря, блин 22 Apr, 2024 @ 9:15am 
1.5? 🙏
Gerewoatle 18 Mar, 2023 @ 11:14pm 
@Mycroft: If you think they should be highly resilient or somesuch, changing the stats through various means (XML patching, just changing the XML directly and making a local copy of the mod, RIMMSqol) is fairly trivial.
Mycroft 18 Mar, 2023 @ 10:35pm 
"[throat clear] This thing on? I'm gonna be brief. Because I'm dying. Because I got shivved. A lot. I just wanna get it on record that using force fields for doors in a space prison is a bad idea. You know what would have been better? Regular doors. With locks. Locks that don't open when the power goes out. [cough cough] Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow. I am in space." Still though. A door made out of paper would have been better in the long run. Would have at least slowed 'em down for a second. Anyway. [cough] Anybody not escaping or shivving me, get back to work."
Teirdalin 16 Dec, 2022 @ 12:58am 
Works fine in 1.4, and works fine with Combat Extended. It's just retextured standard doors and walls. Kinda cool, but slightly wasted potential.
P@PI 21 Oct, 2022 @ 10:28pm 
update 1.4?pls
Shade 14 Sep, 2022 @ 2:54pm 
I like the mod, it fits my ultra-tech focused colony very nicely. I just wish you had forcefield embrasures/something to shoot behind.
Seipherwood 4 Feb, 2022 @ 8:48am 
Any chance of getting options to set their HP? I figured they would be tough, but they seem pretty brittle compared to just a stone wall.
Beardium 15 Nov, 2021 @ 12:13pm 
iw been waiting for something like this for ages!!!
BladeofSharpness 3 Nov, 2021 @ 8:12am 
Would be cool if they needed energy to work. I imagine a lot of screw up and Oh Nooo from that :-)