RimWorld

RimWorld

2,865 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.012 MB
1 Jan, 2021 @ 1:27pm
18 Dec, 2024 @ 3:59am
62 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]





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Popular Discussions View All (17)
172
16 May @ 11:56am
PINNED: -Error Reports-
BICKLEY
117
31 Dec, 2024 @ 9:27am
PINNED: Suggestions
BICKLEY
4
26 Feb, 2024 @ 8:28pm
Sorting open maps
XenoTheStrange
1,441 Comments
Tathar 4 Jun @ 9:21pm 
How do I get the fleeing noble from the intro quest out of my colony groups after the quest is over and he leaves?
VitaKaninen 3 Jun @ 5:08am 
You should be able to select some colonists, and click the "Form group with selected colonists" button at the left of the colonist bar. https://i.imgur.com/sk49r4G.jpeg
Grand Admiral Goat Boat 3 Jun @ 2:15am 
I dont think I have the "create group" button. I seem to just have one group but I cant make more?

Anyone got any ideas?
VitaKaninen 2 Jun @ 4:28am 
Are you talking about dead pawns? You need to bury or destroy their body. This is a vanilla mechanic.
Dramn 2 Jun @ 12:35am 
I'm really sorry if this has been asked before, but how do I remove old pawns from showing up in the colony manage menu?
VitaKaninen 27 May @ 12:37am 
Not sure if it matters, but there is also a vanilla setting in the game options. I would suggest setting that to also show weapons all the time.
highdollarwood 26 May @ 7:57pm 
Not all the colonists in a group I made are displaying their weapons when I open their specific group tab even though I have the "Display Weapon" setting set to always - only the colonists on on the bottom row have their weapons displayed; what's the setting to fix this?
HighFlyer96 25 May @ 3:21am 
@Sindobaddo, Dubs performance analyzer? Is there a way to specifically sort for mods?
Scentese 16 May @ 1:47pm 
@Adonis How did you make it work for biotech mechs?
Scentese 16 May @ 12:07pm 
Does this mod hide mechs from colonists bar?