RimWorld

RimWorld

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Signs and Comments
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
5.367 MB
15 Aug, 2021 @ 5:52pm
8 Oct, 2022 @ 11:00pm
16 Change Notes ( view )

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Signs and Comments

In 3 collections by Dark
My 1.3 must-haves
63 items
Dark's Mods
7 items
Mods I like a lot
259 items
Description
Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be? Have you ever wanted to memorialize a story that happened in your colony?

This mod adds functional signs and comments with custom text. Also adds sign functionality to some vanilla buildings. Signs can have any text you want and (by default) display a label on the map with the text you enter (Can be set to only show the label when the sign is selected). Useful for both practical purposes such as planning ahead, but also fun for roleplaying. Write epitaphs for your favorite colonists or inspiring verses to keep your colonists motivated to work.

Every sign added by this mod can have any text you want saved to it and it will display that text as a label on the map. You are also able to cycle the font size between 3 options, as well as set any color you want for each sign's label.

Comments are special buildings that cost nothing and place instantly, but even more importantly have some special Harmony patches that allow them to be placed on top of anything, including other buildings, natural walls, and even undiscovered/fogged areas. The Comment is the meat & potatoes of the mod.

The core focus of this mod is the Comment, but I always like to decorate my colonies and thought some decorative signs would be fun to play with as well. I tried to cover the gamut of possible signs I could think of, but I am open to suggestions for more signs to add in future updates. I may also make modular additions with more signs related to specific themes in the future.
Note that existing signs may receive visual updates in the future as I'm not 100% happy with all of them, so don't be surprised if your signs look better when you load your save after an update.

Finally, I'd love to see the fun ways people use my signs, please don't hesitate to share screenshots of the creative ways you make use of the mod.

Known Issues

  • Mods that modify camera zoom (Like Camera+) interfere with the settings to hide labels at certain zoom levels. Low priority but I will look into it eventually. Recommended to just enable the "All zoom levels" setting (Enabled by default).

Please report any unlisted issues in the comments on the workshop so I can investigate them.

Compatibility

  • I anticipate no compatibility issues with other mods at all. Please let me know if you encounter any and I will look into it.
  • Sign Functionality for Modded Buildings: Currently no modded buildings have sign functionality added, but it's a simple patch to add my Dark.Signs.Comp_Sign component to any Thing. Also simple for other mods to patch my component themselves. Please feel free to suggest mods that would benefit from it and I may add conditional patches for them. Also feel free to make new mods with your own signs if you feel so compelled.
Special interactions with other mods
  • Epitaph - If the mod is loaded, will use the Epitaphs system on any buildings that have it instead of my Signs system.
Existing Saves
There should be no issues at all with adding to an ongoing save. There may be some minor errors related to vanilla buildings with sign functionality added that do not have any sign content in the save, but they should not cause any problems if that even happens at all.
Of course, never remove from an ongoing save. You might not break everything, but why risk it?

Comments
The core vision of this mod was always the Comment sign, which is a special type of sign that places instantly and at no cost, plus it can be placed anywhere you want, including over buildings or undiscovered parts of the map (Such as the interior of a mountain).




Signs
Also includes these other, more thematic signs that can be used (or ignored) to decorate your base. These have no special behaviors, they just display the text you enter.













Translations
I welcome and encourage anyone who wants to translate my mod to do so. If you let me know when you make a translation, I will link it here (Or I can even incorporate it into the base mod if you are willing).
Here are the existing translations I am aware of:


Source

https://github.com/JTJutajoh/RimWorld.Signs

My other mods

Check out my other mod if you like this one. You'll probably like it too.


Popular Discussions View All (2)
26
7 Mar @ 3:57pm
PINNED: Bug reports & Suggestions
Dark
5
16 Mar, 2022 @ 1:20am
Please add null handling.
nikos
82 Comments
Jet 11 Nov, 2024 @ 11:32pm 
@Dark is signs 2 still otw?
黑曜石 13 Jun, 2024 @ 12:30am 
When will version 1.5 be updated
Marq 9 Jun, 2024 @ 7:50am 
I really hope to use this for 1.5
Valgarv 26 May, 2024 @ 4:13am 
I really miss this mod, once you try it you can't live without it.
Sakujo 24 May, 2024 @ 9:06am 
I'd be okay if we could use the props without functionality for now. I really miss some of them badly in my 1.5 run.
Pong 15 May, 2024 @ 1:27am 
This would be a sweet mod if one could fully toggle it off like other planning mods. And if the overhead is negligible, people might be more inclined to leave it on with customised opacity.
ferny 11 May, 2024 @ 10:13am 
Miss this mod so much
eataTREE 16 Apr, 2024 @ 9:44am 
Without this mod, my 1.5 colonists get lost in their own colony because the kitchen and barracks do not display proper signage. Without humorous warning signs they are incapable of avoiding simple hazards and stand around under landing shuttle craft. Please, sir. My pawns need you.
Il Marchese 15 Apr, 2024 @ 2:25am 
I love this mod, I hope it will be updated for 1.5! Thank you very much for your work