RimWorld

RimWorld

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Job In Bar
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
299.737 KB
5 May, 2020 @ 3:27pm
15 Mar, 2024 @ 12:16am
24 Change Notes ( view )

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Job In Bar

In 3 collections by Dark
My 1.3 must-haves
63 items
Dark's Mods
7 items
Mods I like a lot
259 items
Description
Puts a colonist's job/title in the Colonist Bar below their label (name/nickname). Also now puts a label for what job the colonist is currently performing when you hover your mouse over them.

NOTE: To users of Colony Groups with Job In Bar, who also use RimPy as your mod manager. The sorting rule in RimPy is incorrect. Job In Bar must be loaded before Colony Groups. Apparently there is some issue on RimPy's end that makes it impossible to modify that rule for now, so please if you use both mods and have issues with everything breaking, try loading Job In Bar first before saying that the mod is broken.




A colonist's job is either their backstory (childhood/adulthood) or a custom player Title. You can give a pawn any title you want to using the rename dialog from the Bio menu. Alternately, the pawn's backstory will be put there instead.

Please note that this mod does NOT show the current job that the pawn is performing. This mod only shows a pawn's job title from their story. NEW UPDATE: This mod now does have a new feature that displays a pawn's current job/task when you hover your mouse over them in the colonist bar. Please feel free to drop feedback on this new feature if anything doesn't seem right
I made this mod because I needed to organize my colonists and I missed Pawn Badge, which never updated to 1.1 (There have been fan-forks since then, but not when I made this mod). Vanilla RimWorld already has a system for entering custom job titles for colonists, and I always wondered why it didn't show in the colonist bar to help organize and specialize.


Compatibility
Should be 100% compatible with any mod except mods that replace the colonist bar (Colony groups, for example Colony Groups has received a compatibility patch, but the example is still valid). Mods that modify the vanilla colonist bar should be 100% compatible (Show Draftees Weapon, for example)

Mods with patches for Job In Bar

Mods that work well with Job In Bar
  • Show Draftees Weapon - Job In Bar Includes a setting to hide the job label when the colonist is drafted, specifically to make it work well with this mod
  • CM Color Coded Mood Bar - A must-have mod in my personal opinion. Plays very nicely with Job in Bar. Aims for the same goal of providing more information about your colonists at a glance.



Known Issues
The label's position does not properly update as the pawns listed in the bar become smaller (As a result of having many pawns in your colony at once). This can be fixed manually by adjusting the vertical offset setting, but it will behave strangely otherwise. Still works fine, just looks a little off. If anyone more experienced than me in RimWorld modding has a suggestion for how best to avoid this problem, please reach out.


Source
https://github.com/JTJutajoh/RimWorld.JobInBar

My other mods

Check out my other mod if you like this one. You'll probably like it too.


Popular Discussions View All (2)
11
15 Jan @ 5:41am
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
Winter
29
19 Sep, 2024 @ 10:28pm
PINNED: Bug Reports and Suggestions
Dark
209 Comments
JinxLuckless 12 Apr @ 11:55am 
Thanks!
SanguinarcAQL 11 Apr @ 9:04am 
Hey people! I commissioned a fork / fix of this mod to Nalzurin, he did an amazing job, you can download it here https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3461978784
123caboom 9 Apr @ 1:04am 
I mean without hovering
123caboom 9 Apr @ 1:03am 
I‘d like to switch on to see all current performance (simple like : crafting, hauling,…) in the bar at the same time, is that possible?
Fedx 19 Mar @ 6:11pm 
Why am i getting "chosen name is invalid" ?
zloi_krendel 9 Mar @ 10:57pm 
Does this work with Combat Extended?
steafish 25 Jan @ 6:31pm 
I notice that now the sorting rule in RimPy is right.
BladeofSharpness 18 Dec, 2024 @ 1:30pm 
Same here, deinstalled as the mod author is AWOL.
Meyar 13 Dec, 2024 @ 8:01am 
Qux, error has been reported for months. Only way that some of us have had luck with it is manually going in and manually changing every single colonist's title/job to something custom
qux 13 Dec, 2024 @ 6:05am 
I have infinite errors when I start a new game : [Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
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