DayZ
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CompleteVehiclesSpawner
   
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Type: Mod
File Size
Posted
Updated
153.356 KB
27 Oct, 2022 @ 9:00am
3 Jun @ 6:45am
6 Change Notes ( view )

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CompleteVehiclesSpawner

Description

[discord.gg]



What the mod does ?
This mod allows you to spawn "Ready to use" vehicles.
I mean it spawn them with all attachments needed to work and with full fuel and radiator water.

Why using such mod
  • Easily test new vehicle mods (*).
  • Make race events.
(*) Note that I made a DayZ Bat Generator to easily test mods on a local server.
More information here

Main Features
  • Compatible with all mods.
  • Already include lot of mods config (included Expansion).
  • Compatible with cars, boats and helicopters.
  • Allows to choose color variant to spawn.
  • "Replace previous vehicle" option to avoid having multiple vehicle spawned.
  • Possibility to delete all vehicles spawned with the mod.
  • Lifetime of spawned vehicle tweakable.
  • All tweak can be apply without restarting the server.
  • Possibility to allow all players to use the spawner (can be fun for events) or only the admins.

Installation
As all other mods :
  • Subscribe to the mod in the workshop.
  • Copy the @CompleteVehiclesSpawner folder from your !Workshop client folder to your server root folder.
  • Copy the Liven.bikey file to the server keys folder.
  • Add "-mod=@CompleteVehiclesSpawner" in your .bat server launching file
("-mod=@CompleteVehiclesSpawner;@OtherMod" if you have other mods to load).
Note that this mod has to be loaded server and client side.

Note that a "CompleteVehiclesSpawner" folder will be automatically created in the server profile folder. It contains a .xml that will allow you to select the vehicle to spawn and add new vehicle configurations as you want.

Permissions
You CAN use, modify, repack the mod as you need.
Do not simply redistribute it with another name and don't forget credits
(Note that a little donation is always welcome if you feel generous)

My other mods:
PvZmoD Spawn System
PvZmoD Customisable Zombies
PvZmoD Dark Horde
No WallHack On Connection
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
ZombiesVsPredators

[discord.gg]
[www.paypal.com]

43 Comments
Liven  [author] 16 May @ 3:35am 
@DaRkThoR, no it doesn't
DaRkThoR 16 May @ 2:17am 
this mod also aply to the market or not ? becouse it will be cool if it does ..
Liven  [author] 12 May @ 12:32am 
@MuTex, you're right.
Note that the system consider all value that is not "true" as "false", so "tru" = "false" and false is ok for this value as default
MuTex 11 May @ 9:30pm 
CompleteVehiclesSpawner_Tweaks.xml has typo on line 6.
<Replace_Previous_Vehicle Value = "tru"/> should be "true" :)
Dim 20 Feb @ 2:13pm 
cool. thanks.
Liven  [author] 20 Feb @ 11:38am 
yes, I will fix it with 1.27 update
Dim 20 Feb @ 11:04am 
I have that.
This is what i have;

<type name="Globals">
<Activate_Vehicle_Spawn Value = "true"/>
<Allow_Everyone_To_Spawn_Vehicles Value = "false"/>
<Replace_Previous_Vehicle Value = "false"/> <!-- "true" to limite to 1 vehicle by player -->
<Vehicle_Lifetime Value = "3888000"/>

But somehow if i park the vehicle and go more than 100 meters away (estimate) it disappears.
If I stay near, maybe less than 100 meters, it does not disappear and I can keep it for a long time.
I have not figured out why.
Liven  [author] 19 Feb @ 11:40pm 
I checked the code and it seems I deleted the "Vehicle_Lifetime" management I don't remember why (a mistake I think) I will make it back for the 1.27, you will just have to increase the "Vehicle_Lifetime" value in CompleteVehiclesSpawner_Tweaks.xml
Dim 19 Feb @ 11:16pm 
OK thank you.
Dim 19 Feb @ 10:55pm 
i did that, i changed it to 3888000.
its just when i get somewhat far from it, it simply vanishes..