RimWorld

RimWorld

344 ratings
Vanilla Genes Rebalanced
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
165.414 KB
23 Dec, 2022 @ 10:52am
21 Nov, 2024 @ 1:54pm
10 Change Notes ( view )

Subscribe to download
Vanilla Genes Rebalanced

In 2 collections by RedMattis
Red's Workshop Mods
37 items
Quality of Life & Base Pack
44 items
Description
This is a ridiculously light-weight mod that rebalances Vanilla Genes.

It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming.

Changes:

  • Slow healing reduces healing speed to 65% instead of 50%.
    I doubt anyone intentionally picked this gene

  • Trotter hands no longer reduces general labour speed. This means that the pigkskins will do their work as fast as baseliners; they'll just do it more clumsily.
    The gene should have probably be worth -3 metabolism as written in vanilla. -15% Manipulation is terrible due to the vast number of knock-on effects, but to avoid messing with the metabolism of pigskins a buff was used instead.

  • Toxic Environmental Resistance and Toxic Resistance are both 75% effective instead of 50% effective. There wasn't much of a point to dying slightly slower to toxic effects.

  • Superclotting costs 2 instead of 1. If you need this on a pawn it is probably worth far more already anyway.

  • High/Low Temperature Tolerance now give 30C of resistance instead of 20. You all have Parkas already by the time you're even looking at this gene. This buff actually makes it a bit legit to have cold-resistant furballs in plate armour in cold biomes.

  • Movement Speed Genes gives -8%/+10%/+20% extra base speed. The previous values were a bit too low to even be noticeable. This is more than a double bonus, almost like basic bionic legs if you get the "Very Fast" one. Pros: Impids are better. Cons: Impids are better.

  • Addiction Resistance gives 75% resistance instead of 50% so you can tear your hair out when they get an addiction anyway.

  • Addiction Immune costs 2 instead of 5 because you're probably going to add a Dependency anyway instead if you've got that available, and it was generally agreed that this gene was a pretty bad deal.

  • Naked Speed. Roughly doubled both penalties and bonuses.

  • Slow Study now gives back an additional point of metabolism.

  • Fire Spew: Cooldown reduced from 5 days to 2.5 days. Useful abillity but the cooldown was a bit overkill. Kept it high enough that you don't hunt animals with it, but low enough that it is usually off cooldown when you get the next raid.

  • Foam Spray: Cooldown reduced from 12h to 2h. If you want to pay 2 metabolism for a mobile firefoam popper it could at least let you use it a bit more often.

  • Acid Spray: Cooldown reduced from 1 day to 1 hour. It isn't a deadly enough abillity to be something you should need to conserve.

  • Animal Warcry: Cooldown reduced from 15 days per charge to 5 days per charge. If you have enough animals around to abuse it then you should be permitted to do so. You are paying 3 metabolism for it, that is a huge cost.

  • Very Sleepy: +80% -> +50%. Rimworld is in large part a time-management game, and sleeping most of the day cripples the usefulness of a pawn.

  • Sleepy: +40% -> +30%. Same as above.

  • Perfect Immunity now gives x1.5 immunity gain speed too. Also gives immunity to food poisoning, because frankly, requiring strong stomach just felt like a weird "gotcha" when it gives immunity to nearly every other vanilla disease.

  • Incapable of Violence now gives 5 metabolism instead of 3.

Mod Discord
[discord.gg][ko-fi.com]
60 Comments
Xeonzs 9 Mar @ 12:50pm 
Changes in the description make sense to me, subbed.
zecond 23 Dec, 2024 @ 4:30pm 
Can you make it so Super Immune archotech gene overrides Strong Stomach? Thank you in advance.
RynnEver 22 Dec, 2024 @ 10:55pm 
Has anyone else noticed that Sleepy is still showing as the default +40% instead of +30%? Great mod overall, these balance changes make a lot of sense to me.
RedMattis  [author] 15 Oct, 2024 @ 11:16am 
@Justacommonegg
Either an oversight or a 1.5 change. I'll have it fixed.
Justacommonegg 15 Oct, 2024 @ 4:12am 
Psychite, go juice and wake up impervious are -2, but alcohol and smokeleaf are -3, why?
Arcturus 23 Sep, 2024 @ 6:25pm 
@NuanKi you rock thank you!!
Arcturus 7 Aug, 2024 @ 5:33pm 
any shot we get a compatibility patch with VRE lycanthrope's "extremely fast runner" gene?
The Bard of Hearts 8 May, 2024 @ 9:12am 
@Kaschey agreed
Kaschey 8 May, 2024 @ 8:00am 
@Justacommonegg This gene is literally meant to be a punishment for inbreeding. And when it comes to it appearing in traders' goods - just an overlooked detail.