Desynced

Desynced

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Resynced
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16 Aug, 2023 @ 1:40pm
16 Apr @ 8:34am
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Resynced

Description


  • Custom mod menu in game option to edit settings for Modules and Events system.
  • Add game speed function and some custom button related to Resynced content.
  • Include some tech, frame, component and item through a custom tech tree.
  • The mod include a AddonSample if you want to add settings to your own mod without creating all required file.
  • You can translate it if you wish to, just use the Resynced/translations/en.json

Any feature, modules and events will start disabled, you need to toggle then save / reload for your actual game content to be edited ( Or use the Apply button ).



  • Bot Speed, you can increase your bot speed.
  • Fast Production, wich allow you to reduce the amount of time of any production ( including research ).
  • Better Stack, actually make each stack bigger.
  • Mining Upgrade, improve mining efficiency, blight extraction and add range to minning component.
  • Infinite Resource Node, well just like it's name, all big chunk of ressource become infinite.
  • Puzzle Hacker, allow you to bypass any explorable through a component.
  • Energy Manager, allow you to increase energy transfer range and production.
  • Bug waves, it add a custom system to generate ennemy wave and add some kind of difficulty for players.
  • Custom UI, a smaller & compact ui made to feel more RTS kind view ( WIP ).

A lot of change, update and new content will come with time, feel free to report bug and suggestion. If you like my mod, feel free to share and rate it, thank you !



Special thank to :
  • OMΣGΛ ( and his friends ) for multiplayer debug
  • kralmir for sharing his save and solved a lot of issues ( mostly from Bug Wave )

I do not forget other people who helped by suggesting content or reporting bug, thank again !
brewskidafixer, KR15T14N, Okiwawa, plusing123


What is actually planned
  • Custom UI : ~ 30 / 40 % progress
Popular Discussions View All (3)
22
17 Feb @ 10:56pm
PINNED: Any suggestion ? new modules / functionality wanted ?
Kporal
2
29 Sep, 2023 @ 9:18am
ResyncedAddonSetup
Okiwawa
2
13 Mar, 2024 @ 11:13am
PINNED: How to report a bug !
Kporal
211 Comments
BladeofSharpness 9 Jun @ 12:24am 
Thanks for the answers!
Kporal  [author] 9 Jun @ 12:23am 
@BladeofSharpness :
1 - The frequency is based on the default game event ( bot who appear, storm and so on ) it's even a % and not really as all event is mixed each day and have a % to happen or not, so there is multiple factor to allow an event to occur or not.

2 - The minimum delay can be modified by the difficulty, 1 hour to 40 minutes minimum.

3 - The wave intensity is based on multiple factor, your tech progression, the number of structures and bot you have and the power production, all of that increase a value that define the number of bugs spawned.
BladeofSharpness 8 Jun @ 10:09pm 
Edit: I see there is an indicator at the bottom right, it answers question 3. Min delay is fixed perhaps? Question (1) is still valid :-)
BladeofSharpness 8 Jun @ 10:05pm 
Hi,
1 - Can you give details on the meaning of the value for the wave frequency? Is 1.0 equivalent to 1% chance to trigger per day for example?
2 - What is the minimum delay between 2 waves?
3 - Is the wave intensity related to number of days, player's power, a combination of the two?
Kporal  [author] 8 Jun @ 12:18am 
Well, i've just checked to be sure, but it should work, as the code to remove the virus is the same as the vanila one, gonna make some test later on to fix that !
Kporal  [author] 8 Jun @ 12:14am 
It is because my modul actually work on the "add" module action, meaning it will remove the virus only when installing it, it will not "update" and check "on_update/on_trigger" if the virus exist that's why i need to update it to work properly. Thank for repporting it
crashfly 7 Jun @ 11:25pm 
my actual work around for that is to just include the 'virus cure' component on my medic bot with rest. it generally works without issue in that case.

however if you are saying it "should" work when i have the cure researched, it does not.
Kporal  [author] 7 Jun @ 9:35pm 
@crashfly, yes it does, but it work exactly like the vanilla module, there is 2 trigger for the virus to occur, and based on that and your research you may have trouble to use it correctly, but i will look to it top improve that if i can.

As for now, just remove it and replace it while your unit is a bit further to other, it will erase the virus slowly like that.
crashfly 7 Jun @ 9:26pm 
the "nanobot firewall" does not actually protect the unit from the virus in the latest version. my units going past a 'glitched bot' still got infected. irony is that most of my base {buildings and all} got infected that way. fyi
martingolding96 17 Apr @ 6:32am 
Hive and Blight Research might also be required but you should already have them by the time you have started the Alien tech