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1 - The frequency is based on the default game event ( bot who appear, storm and so on ) it's even a % and not really as all event is mixed each day and have a % to happen or not, so there is multiple factor to allow an event to occur or not.
2 - The minimum delay can be modified by the difficulty, 1 hour to 40 minutes minimum.
3 - The wave intensity is based on multiple factor, your tech progression, the number of structures and bot you have and the power production, all of that increase a value that define the number of bugs spawned.
1 - Can you give details on the meaning of the value for the wave frequency? Is 1.0 equivalent to 1% chance to trigger per day for example?
2 - What is the minimum delay between 2 waves?
3 - Is the wave intensity related to number of days, player's power, a combination of the two?
however if you are saying it "should" work when i have the cure researched, it does not.
As for now, just remove it and replace it while your unit is a bit further to other, it will erase the virus slowly like that.
"Put -log as starting argument", and please give me your exact error because i just tried and it work
so if you want to translate as i said just take the english file, when you are done drop me a text link to download the file i will upload it with the mod.
@crashfly thank ^^
actually i'm not much on the modding for personnal reason, but if you found any issues i will update it asap as always !
- Revert some incoming ui change ( temporary as unfinished )
- Removed unused texture ( game crash for missing texture )
- Update some UI content ( option ui not "CustomUI" )
- Added min bug health modifier and min bug damage modifier
- Updated some translations
one has to fine an alien console {red floating cubes in the blight} and then give it a blight datakey.
this unlocks the alien tech tree and gave me an alien decryption key component and two alien artifacts. fyi
* Updated all human, robot and resynced bot to global modifier.
* Removed untranslated file as the default language is now english ( american ).
* Started to translate in french ( no complete yet )
* Added option to increase rapair rate
* Added option to increase item transfer range
the only "chained transportation" that i have dealt with was the moving resources from one container to the next. meh, i learn something every day.
still though, i am not able to even get the alternative alien artifact recipe. i guess i will have to wait about 4 months before the next update is released.
the idea i need to work with is to do something similar to the unit teleporter but, with a lot more context, chain teleportation will be useless in that case ( well it's already useless technically with unit as there is no max range, just power consumption based on distance ).
@plusing123 with unit teleporter, your link a teleporter to another and so on, that's how it work when it's enabled on my mod, but you need to teleport a bot with, as the teleporter register will get a bot inside it's garage.
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being a bit off topic here - as for the alien tech tree, it does not appear to be accessible in the current build. finishing all discovered story lines does not open up the alien tech tree in any way. i guess the wait is for the next update which hopefully will fully implement the alien tech tree.