Stellaris

Stellaris

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Precursor Selection
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22 Sep, 2023 @ 5:49am
25 May @ 12:10pm
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Precursor Selection

In 2 collections by kroun
Additional Precursors Collection
5 items
Selection Mods
3 items
Description
A mod that allows you to select any number of precursors.

Instead of simply starting all the precursor event chains at the start of the game, this mod will wait a number of days, then ask you which precursors you want. You will then get the precursor introduction event once you scan a valid planet. If you choose more than one precursor, the next precursor will not be able to spawn until a number of months have passed.

Multiplayer
If used in multiplayer, the host will be able to decide how precursors are chosen:

Classic: each player will be able to choose the precursors they want, with no players being able to choose the same precursors. Players will choose in a randomly determined order.

Random: each player is assigned a precursor at random. There will be no menu, nor will any player know what precursor they got until they discover it through survey.

Divided: Like random, except you get as many precursors as possible, evenly dividing the precursors among the players.

Deck of Cards: Each player is given a choice between 3 randomly selected precursors.

Modded Precursors

This mod works with the following mods which add precursors:

More Precursors adds 3 new precursors

Forgotten History adds 2 new precursors

Unavoidable Changes by Ghostman adds a new precursor

Forgotten Empires by Inny adds 5 new precursors

Precursor Story Pack by 슈팅스타], XVCV and ChupaChups adds 3 new precursors, though it is not updated for the newest version. The precursors from this mod is available in Forgotten Empires.

FAQ

Can I enable this mod mid-game?
Yes. If you enable this mod mid-game, there will be an edict you can use once to bring up the precursor selection menu.

Something's wrong with the precursor home system! Is this mod to blame?
No. This mod does not change or interact with the precursor home systems in any way.

I can only get one precursor despite picking multiple!
Check if any of your other enabled mods modify the precursor introduction events. If they do, it might be a mod conflict with this mod.

Can you add XYZ precursor from XYZ mod?
Ask the mod creator to contact me so we can work together to add their precursor to the selection menu.

Does this work for multiplayer?
Yes, yes it does. The workshop description you are currently reading has a whole section for Multiplayer.

Translations

Japanese by Bee634

Simple Chinese by violet and swx

French by Cerodan

Korean by Ion_kasia

Russian by AsC

Spanish by SmokeAnDrink (Coming in 4.0)

Credit

This mod was inspired by Known Precursor by Oskar

Have any suggestions?
Please drop a comment, or start a discussion/thread and tell me!

[discord.gg]
Popular Discussions View All (5)
12
1 Nov, 2024 @ 12:17am
This is my Chinese translation,I translated the seven precursors of the original game.
violet
4
23 Jan @ 11:04am
Question
ilkhan
7
11 Jul, 2024 @ 6:04am
PINNED: Compatibility
kroun
471 Comments
Mister S. 14 Jun @ 10:55am 
@son-goku
Don't know if they patched this by now but couple of weeks ago I wanted to force the Zroni in Galaxy Creation and never got any sites. Some research lead me to a reddit thread and it's basically like this:
The Galaxy setting limits what precursors can spawn but not that you can get them. This mod forces whatever you chose
son-goku 11 Jun @ 9:02am 
@kroun, thanks for the info :)

I clicked all of them away when I created my last game ^^
kroun  [author] 11 Jun @ 8:45am 
The precursors you choose in the game creation has no impact on the precursor selection menu from this mod, and in fact the precursor settings you set in the galaxy creation menu will have no impact on the game if this mod is installed.
son-goku 11 Jun @ 8:24am 
@kroun,

so, how would I do this? Just choose one or no precursor in the game creation, then choose whichever I want via your mod?

I checked the Paradox forums and apparently, choosing the precursors in the creation places them all over the galaxy.
kroun  [author] 11 Jun @ 8:22am 
@son-goku
You can only get one precursor without this mod.
The settings for precursors just disables specific precursors.
son-goku 11 Jun @ 8:16am 
Is this mod still needed? When starting a game, there's a section under advanced settings, where we can choose which precursors we want. and we can choose multiple
Moist and Scugpilled 5 Jun @ 12:15am 
Follow-up to previous post: Attempted a playset with no other mods in it. Still could not get the event to fire, nor could it be located with the console. :(
Moist and Scugpilled 3 Jun @ 11:28pm 
So, for whatever reason, I can't seem to get the precursor selection box to show up, and trying to type "event PreSelect.1" in the console just gives me an error, "Could not find event". The toggle for the edict is also missing... Its almost like the mod is disabled, but its not.

So far, I've tried moving it up to the top and bottom of my load order. Neither seemed to work, sadly. The game still acts as if the mod isn't even installed. At this point, I'm rather confused as to what could be causing the issue...
MeniliteZ 1 Jun @ 7:40pm 
You can collapse the precursor categories in the log.

Also, you should be done surveying before you start actually investigating precursor anomalies. You won't have any systems left to get the next one's anomalies.
Zalera 1 Jun @ 6:55pm 
Great mod! Is it possible to add an distribution method that won't trigger the next precursor until the existing one is completed when selecting multiples? The situation log can get pretty crowded :)