Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another option on the table is to leave 2.0 and 2.1 as they are for people who will stick with 3.14, and work on a new updated version. Possibly the new Lite I mentioned, with future add-ons to bring back features of the other mods.
True! I had to make changes to this to correct that problem, I just forgot to update the text. You should now see stars with energy deposits, at least the ones with 3 or more.
As for your other issue, you may be using another mod that modifies districts, because I have no such problem. I may look into that realspace submod, but for now development with this mod is on hold until I see how the upcoming update will mess with it.
This is incompatible with Dyson Swarm!
I would like a syntheses with this mod:
:
Real Space - Planetary Stations
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2775968897
This could be a way to terraform terraforming candidates and would feel like real terraforming.
I will write the changelog when I have more time. Most of the changes were in the main mod.
New game is advised.
Every marginal is in fact a tomb world with different texture and art, that's why it has very low habitability and you need 40% to be able to colonize, which you should have eventually with tech and race bonuses.