Aloft
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Aloft Combat Guide
By intentionally blank
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Applies to EA version 0.3.1.15
   
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Nomenclature
There are tall, viney things that have yellow orbs you want to hit in order to cleanse an island of corruption. The game's respawn screen refers to them simply as "Nodes" but I hereby dub them "Mykter Trees" throughout this guide.

Also, I'm quite fond of the "Denglish" term knosp to describe the balls at the end of the vines that are your main targets (inadvertently coined by Tialuna Rem-Iskalia). Apparently, "Knospe" is German for "bud", but these only vaguely resemble buds. "Knosp" is now what I shall call them.
Weapons
Weapon Selection
In order from best to worst weapons:
Dorkip = excellent for few enemies
This hoe-spear-thingy has impressive range, making it the best weapon choice. Attacking the main bruiser enemies can keep them at a distance before they can attack, effectively stun-locking them. You can even get the knosps on the Mykter Trees while standing on their roots, outside the range of tentacle attacks! The one counter-balance to the Dorkip (besides reduced damage) is that it lacks a combo finish; instead, the final "move" of the combo is a regular attack that requires a little extra time before the next attack can execute (note that this is not the case with the bone dorkip, nor when the Energetic buff is applied).
Note that when you are surrounded, the Dorkip becomes less impressive. When you're facing too many goons, use the Pickaxe, Sword, or Sickle instead.

Pickaxe = excellent with Energetic buff, when surrounded
While it may be a bit slow (not as slow as the ax), the Pickaxe ends its combo with a wide area of effect, which makes it perfect for swarms of enemies. When you combine this with the Efficient and Energetic food buffs, you get massive devastation (without the need to aim, even!) at a range that exceeds even the Dorkip. Without the buffs, however, the Pickaxe is a bit clunky.

Sword = good all around
The best combination of speed and damage, this is the go-to weapon for most sky sailors. On the down side, it does not have very good range. Although it makes a fine weapon, I believe (currently) the Dorkip and the Pickaxe (with food buffs) are actually better.

Until you get to the third biome (where there's cactus to collect), the sword is not really necessary to make/carry. There are a few Mykter cages/barriers that can't be broken without a weapon coated with fungicide or antidote -- these may have the sword icon (implying that they can't be broken by anything but the sword), but any coated tool will suffice.

Sickle = good for crowd control, hit & run tactics
What the sickle lacks in power it makes up for in speed. It also has a very broad sweep, possibly wider than the arc of the sword. The combo ends with an extra "punch" that also appears to have range/sweep not implied by the animation (I'll need to test more to verify that claim). If you can handle the quick timing, I bet you can wreak more havoc with a properly-upgraded sickle than its equivalent sword. I managed to clear Leviathan (in a single impulsive attempt) primarily using a stone sickle without upgrades; the broad sweeping attacks were perfect for managing the swarming enemies.

Bow = only useful on rare occasions
To fight long-distance, craft a bow and arrows. You need carved wood and feathers from pheasants, which are not available in the first biome (Emerald Isles). Note that this is... a very... SLOOOOW... weapon. In the game files, there appears to be a bow that's better than the "Simple" variety, but that's currently unavailable.

Arrows are rather costly (they are always consumed -- no chance for recovery), and come in two varieties. Stone-tipped arrows cost Carved Wood (which costs Hardstone), have a slow draw time, and ignore heavy winds. Bone-tipped arrows cost Sharp Stone (which costs Hardsone and two Bones) as well as Darkwood, making them extremely expensive; they are supposed to draw faster but get affected by high winds.

Playing an archer is neither cost-efficient nor effective in close quarters nor when flanked.

Axe = disappointing
I tried to wield the axe. I really thought it should be an acceptable melee weapon. Alas, it is not. It may have power second only to the sword and sufficient sweep, but its dreadfully slow swing and ho-hum combo finale makes it the second-weakest tool choice for a weapon.

Hammer = terrible
Apparently the hammer goes *squeak* when it lands a blow. It has a fast swing time (maybe as fast as the sickle), but negligible damage, range, and sweep. The final strike of the "combo" has no application for combat (but it's great when building). This is a tool for creation, not destruction.

Ruminations
My goal is to consider all the tools as weapons, and to see how each fares against the others. The game is still changing rapidly, and these attributes will (hopefully) get more balanced. In the meantime, I'm sticking to my opinions until I hear a compelling counter-argument.

Better Weapons
Currently, you spend most of the game stuck with Stone-tier tools and weapons. They work fine and all, but what about better ones? Well, if you can scrounge up enough Bone and Darkwood in the last biome, Red Cliffs, you can make Bone-tier tools, which are WAAAYYY better! Increased damage, speed, and (notably) combo timing. But until you get to that point, you'll have to make do with Stone-tier.


Below are other ways to augment your battle prowess. You should discover them in regular progression, but I have not hidden them with spoiler tags (I tried, but they were annoying).
Sharpening
Once you unlock the sharpening section of the upgrade station, you can spend 2 Hardstone to add significant damage to a weapon for a limited number of hits (about 1 battle's worth). This is a strategic/tactical choice: Hardstone is a limited-quantity resource (although you can find a fair quantity with thorough exploration) that is critical for building mid- and high-tier base components. On the other hand, that +damage may be just the edge you need for an especially difficult fight.

Coating
Applying a coat of fungicide (or other things, later) will increase your damage (apparently only to specific types of enemies, according to the in-game documentation). Be careful not to waste a coated weapon on harvesting resources!

Trinkets
Once you get the last section of the upgrade station, you can install trinkets:
  • Golden Feather trinkets increase the range and damage of charged attacks (VERY useful)
  • Storm Shell trinkets increase attack speed when the winds are high
  • Water Opal trinkets aren't used in combat, but do help with resource gathering
  • Research trinket lets the coating on your weapon last longer
  • Sky Spirit trinket grants an extra airborne attack
  • Obsidian Shard trinket will stagger enemies
WARNING: Installing a trinket is permanent! You can't get the trinket back, even by dismantling the tool.

To see how many trinkets you can install, look for little dots below the weapon icon. Weapons you craft yourself have one dot. Placed weapons you find in the world have none. Some found in chests will have two dots; these are "upgrades", because they can potentially hold two trinkets.
Preparing for Battle

Get your buffs ready before entering a corrupted island:

Sleep Buffs
Get up fresh from sleeping, for optimal buffs. The Leaf Bed grants Well-Rested, which gives a nice movement speed buff for 10 minutes, about the length of an in-game day. Make sure to take a few extra seconds of "snooze" time, to get the "At Peace" buff (regeneration) for 10 minutes.

Food Buffs
Eat two good meals with complimentary buffs, especially Efficient (8 minutes), Energetic (8 minutes), and Hydrated (5 minutes). See my Cooking Guide for details.

Drink a cup of coffee, since it can be consumed in addition to the two meals and grants the Zippy buff for 5 minutes. This accelerates Momentum gains, and allows you to have an extra Momentum charge, so fly around a bit on your glider to build up Momentum for the fight.

Choices at the Upgrade Station
Coat your weapon in fungicide, and maybe sharpen it (if the fight looks tough and you can afford the 2 Hardstone)

The Buffest Buff
If possible, restore an unhealthy ecosystem to 100% right before the battle. This grants the superlative Enthusiastic buff that increases damage, movement, attack speed, and momentum. You can also get this by drinking Wisteria Tea, after you have cleared Leviathan of the Corruption.
Combat Moves

There are three combat maneuvers that must be unlocked by defeating Mykter trees, and a few more moves that can greatly assist combat:
  • Leap Attack: Hold attack to target an enemy (they highlight blue), then let go to charge forward quickly. This move is ideal for taking out the cowards (the scrawny missile throwers that run away when you approach). Costs one Momentum.
  • Upslash: Hold attack to target an enemy, then press space when they are near to launch them in the air. You hang mid-air for a few seconds, enough time to land several hits. Costs one Momentum.
  • Ground Pound: While airborne, hit Crouch to slam down with your weapon. Inflicts damage in a small radius. Costs one Momentum.
  • Hold Block and press Attack to shove an enemy, possibly into an attack or hazard (like the edge of the island). This will also cancel an incoming attack.
  • Pressing back, left, or right while hitting Jump) causes you to dodge quickly (this doesn't cost momentum). Use this move frequently to avoid exploding fungal pods, enemy attacks, and the lashing vines at the base of the Mykter Trees.
  • If you run and then press Crouch, you will start sliding at a fast pace. You can travel maybe 20 meters in this manner (guesstimate).
In the Thick of It
  • When you get to a corrupted island, take a fly around to survey how many Mykter trees there are, and how the "bomb" spores are laid out. "Fore-warned is fore-armed," they say.
  • Before taking on a Mykter tree, try to eliminate all enemies and bombs so you aren't overwhelmed or attacked from behind.
  • Alternately, if you hit a corrupted island hard and fast, you can avoid all enemies (they die when the island is cleared of corruption). This is not advised if you are running low on Mykter Fiber or Intact Mykter Samples (before you get the Mycosis Terrarium).

The Mykter Trees
  • Stay far back to avoid getting pushed into a Mykter Tree by swarming enemies.
  • Beware! The tentacles of a Mykter tree hit hard and have massive pushback. Fortunately, they have easily recognizable patterns with a long windup. When they are about to attack, stand on the roots of the tree right up against its trunk.
  • When you find a Mykter tree that elevates its knosps out of your reach, first see if your Dorkip can reach it with a well-timed jump. If not, try to find higher ground or stand on a mushroom to reach it. If all else fails, you can always shoot it with expensive arrows.

Specific Enemies
  • The bearded mushroom bruisers are slow, and prone to take each other out when crowded. I recommend eliminating them last, if you have the room to maneuver. If you have to stand your ground, attack quickly and try to dodge (Jump + strafe or back).
  • You can chase Cowards off a cliff to get rid of them. I haven't tried it, but you may be able to shove enemies off, as well (Block + Attack)
  • The flying "screachers" will inflict a mysterious "Terrified" debuff, and will lift you in the air for a few seconds, but I think these things are mere annoyances (not actually dangerous). They do have a drill attack, however, and that is dangerous.
Debuffs
Don't get wet! The Wet debuff reduces your momentum by one bar. To avoid this during storms, wear the leaf apron "armor". Wading in water will still apply "Wet" no matter what you're wearing.

There's also a Terrified debuff inflicted by a flying "Screacher" enemy. The Mighty Pancake observes that this will cause your buffs to wear off at an expedited rate.

The third and final biome, Red Cliffs, inflicts the Parched debuff that greatly reduces your attack speed (and occasionally it gets so hot that a threatening bar appears; if it gets all the way full, it's instant respawn for you). Avoid the Parched debuff by staying indoors, getting the Hydrated buff, getting the Wet debuff, and/or wearing Linen clothes (although sometimes it's just too hot).
Healing
If you get low on health, you will get a nominal "Recovering" buff to help you regenerate. Besides that, there are a few options for healing:

Bandages
With a bandage equipped, hold Attack to use it; hold it down longer to heal more HP.
(I thought that you just tapped Attack and it only healed a little bit, until I read the manual)

I personally don't use bandages (tried them once). Healing and +HP buffs are so readily available that I find them unnecessary. Additionally, I don't want them taking up space in my inventory/hotbar. I only collect them because I collect everything; maybe someday, I might need to deconstruct them for the resources.

Out of Combat
Lay down in a bed or anywhere on the ground (not on a corrupted island) for a few seconds. This will spend your Momentum to heal your HP. Continuing to lay down grants the "At Peace" buff, which gives regeneration for 10 minutes after getting up.


"I Should Head Back Home"
Currently, there are no penalties for respawning (besides a brief setback), so I don't feel like you can call it "dying." If a battle is giving you trouble, just keep going at it with what you've got. Each hit you land will be progress that the enemy can't undo.
After the Furor Dies Down
With sufficient buffs, you can take out a Mykter tree in just a few seconds. Food buffs last 5 or 8 minutes, so if you clear one island and have another corrupted island nearby, just fly over to the next fight.

I was once able to clear 3 corrupted islands in well under 8 minutes (each had only a single Mykter tree). Another time, I cleared Leviathan using only two rounds of mediocre food (and an "At Peace" rest in between), wielding a stone sickle without upgrades (well, a few knosps I had to get with my coated Dorkip). My point is not to brag, but to demonstrate that combat can be mastered. The food helps, upgraded tools help, but nothing replaces having skill using the system as designed. Now, if only I could get that good at this Jedi "souls-like" I can't beat...
Your Opinion
This forum post and this one cited a few points of a very common critique: that combat in this game "sucks."

While I do not agree, I am very curious as to why others feel this way. If you have criticisms to Aloft's combat system, would you please take some time to explain them in detail. You can follow the link above for a pertinent forum topic, or create a new topic, or else post your remarks below, in the Comments section.

Thank you for visiting this guide! I suspect it's not very popular because much of it is my subjective analysis (but certainly not all of it). Regardless of how you feel, I would love to hear from you -- even if it's as minor as a word choice in a specific sentence!



Also, check out my other guides:
2 Comments
intentionally blank  [author] 25 May @ 7:34am 
My pleasure! :steamhappy:

If combat isn't less of a game-ruiner after trying some of these tips, you may want to start a new world on Peaceful mode. I think they're still in the midst of improving it (making it totally peaceful, not just without the moving enemies), so it may be reasonable to wait until after that update drops.

Thanks for the comment, Anner.
Anner 25 May @ 4:35am 
Thanks a lot for this guide. I personally think combat kinda ruins the game a little bit, but maybe it can be more fun after reading your guide.