Stellaris

Stellaris

Not enough ratings
(STNC) 60 building slots - UI Overhaul Incompatible
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
582.305 KB
29 May @ 7:45pm
29 May @ 9:33pm
4 Change Notes ( view )

Subscribe to download
(STNC) 60 building slots - UI Overhaul Incompatible

Description
A dirty edit of planet_view.gui and the default zone max_buildings to allow for 60 building slots, originally I made this for STNC (Star Trek: New Civilizations - https://test-steamproxy.haloskins.io/workshop/filedetails/?id=1886496498), but theoretically compatible with most mods. Due to the planet_view.gui being a modified vanilla one, it is incompatible with any gui mod that changes the planetary view, like UI Overhaul. This is specifically made as a last ditch effort to have many building slots on mods that crash on startup with any other GUI or slot expansion mods. Thanks to the author of BPV Compatibility, whose planet_view.gui I used as reference when modifying the vanilla one.
-I haven't managed to get the scroll wheel to work, you can move the list with the scroll bar to the right.
8 Comments
Consigned to Oblivion  [author] 5 hours ago 
I tried setting up dependencies but it still refuses to follow them.
Icelord 16 hours ago 
strange sounds about like what happens when i was useing the other 2-3 mods i have for the starbase gui it always just loads the base STNC one over it somehow

any idea if there is a command to force an item to be loaded last? maybe that is what the STNC guys are useing
Consigned to Oblivion  [author] 16 Jun @ 4:55pm 
Adding slots to starbases isn't that hard, modifying ship_sizes that is. Problem is, regardless of how many things I change and use "reload_gui", nothing changes in the gui. The extra slots are there, but no matter what it won't recognize the gui changing and it loads the standard one with slots out of bounds :P
Icelord 16 Jun @ 3:52pm 
Thanks for trying man not the end of the world this is still the best option by far for a UI mod for total conversion mods like STNC
Consigned to Oblivion  [author] 16 Jun @ 1:58am 
@Icelord, I've tried pretty much everything that came to mind and couldn't get the scroll wheel working. I'll try the starbases next.
Icelord 10 Jun @ 10:48am 
Thanks
Consigned to Oblivion  [author] 10 Jun @ 7:59am 
It could theoretically be done, but my experience with modifying STNC is pretty limited, I'll give it a shot tomorrow.
Icelord 8 Jun @ 9:05pm 
thanks for this it works great if you ever fix the scroll wheel it will be perfect

ever thought of doing something like this for the Starbase interface don't need 60 buildings and modules there but having more then 9 on STNC would be nice