Stellaris

Stellaris

(STNC) 60 building slots - UI Overhaul Incompatible
9 Comments
Icelord 3 hours ago 
might try the dependencies but put the mod your making first in the load order thats the last idea i have maybe if it loads first it will over write there UI
Consigned to Oblivion  [author] 10 hours ago 
I tried setting up dependencies but it still refuses to follow them.
Icelord 21 hours ago 
strange sounds about like what happens when i was useing the other 2-3 mods i have for the starbase gui it always just loads the base STNC one over it somehow

any idea if there is a command to force an item to be loaded last? maybe that is what the STNC guys are useing
Consigned to Oblivion  [author] 16 Jun @ 4:55pm 
Adding slots to starbases isn't that hard, modifying ship_sizes that is. Problem is, regardless of how many things I change and use "reload_gui", nothing changes in the gui. The extra slots are there, but no matter what it won't recognize the gui changing and it loads the standard one with slots out of bounds :P
Icelord 16 Jun @ 3:52pm 
Thanks for trying man not the end of the world this is still the best option by far for a UI mod for total conversion mods like STNC
Consigned to Oblivion  [author] 16 Jun @ 1:58am 
@Icelord, I've tried pretty much everything that came to mind and couldn't get the scroll wheel working. I'll try the starbases next.
Icelord 10 Jun @ 10:48am 
Thanks
Consigned to Oblivion  [author] 10 Jun @ 7:59am 
It could theoretically be done, but my experience with modifying STNC is pretty limited, I'll give it a shot tomorrow.
Icelord 8 Jun @ 9:05pm 
thanks for this it works great if you ever fix the scroll wheel it will be perfect

ever thought of doing something like this for the Starbase interface don't need 60 buildings and modules there but having more then 9 on STNC would be nice