Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
Ergebnisse 211–220 von 357
< 1 ... 20  21  22  23  24 ... 36 >
Update: 23. Feb. 2020 um 18:08

1.6.0.3

Changes
  • [Extender] Ensured global settings for a mod are preserved if the mod isn't active.

Update: 23. Feb. 2020 um 14:08

1.6.0.2b

Changes
  • [Extender] Quick tweak to call LeaderLib_Mods_OnVersionChanged when initially registering a mod.

Update: 23. Feb. 2020 um 13:54

1.6.0.2

Changes
  • Fix for LeaderLib Settings missing in older saves (for real this time).

Update: 23. Feb. 2020 um 11:39

1.6.0.1

Changes
  • Fix for LeaderLib Settings missing in older saves.

Update: 22. Feb. 2020 um 17:16

1.6.0.0

Changes
  • Added new icons for the chain/unchain all skills. These also now play the related sounds.
  • Disabled the "Registered Mods" menu as mods are now auto-registered when the script extender is present.

For Mod Authors:

Misc
  • All Larian sounds missing resources are now available via new LeaderLib resources. This includes all UI sounds (the party chain/unchain sounds) and more.

Osiris Extender Support
  • Mods are now auto-registered if the Osiris Extender is present, making LeaderLib support super easy and compact.

Lua API Changes
  • Added various functions for parsing version integers and strings.

Update: 10. Feb. 2020 um 13:30

1.5.20.0

Changes
  • Added a helper script for managing scripts that should only be active when the game is done loading.

Update: 9. Feb. 2020 um 23:41

1.5.19.0

Changes
  • Added a safety check for trader seats. If the seat is destroyed, sitting is skipped.
  • Made sure a secret target helper dummy stays off stage (hidden).

Update: 7. Feb. 2020 um 23:41

Update: 30. Jan. 2020 um 22:29

Update: 30. Jan. 2020 um 22:29