Divinity: Original Sin 2
LeaderLib - Definitive Edition
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Ενημέρωση: 29 Οκτ 2021 στις 17:34

1.7.17.0

Changes
  • Fixed the Skip Tutorial checkbox being offscreen for some resolutions.
  • Tweaks to SafeForce/GameHelpers.ForceMoveObject, to support negative values (pulling), and using the target's position as the source position (ex. moving a target 3m rather than moving them 3m max from the caster).
  • Added a listener for when force moving is done ("ForceMoveFinished").
  • Added a "Click to Teleport" mode in developer mode, toggled with CTRL + Home.
  • Tweaked GameHelpers.Skill.ShootProjectileAt to avoid hitting the caster.
  • GameHelpers.Skill.CreateProjectileStrike now more accurately recreates the projectile shooting behavior of skills.
  • Added new helpers:
    • GameHelpers.Character.EquipItem
    • GameHelpers.Skill.ShootZoneAt
    • GameHelpers.Skill.ShootZoneFromSource
    • GameHelpers.Math.Clamp
    • TableHelpers.ShuffleTable
    • GameHelpers.GetGameDifficulty
  • Added a new listener for healing ("OnHeal"). This will try to get the source skill or HEALING status.

Ενημέρωση: 9 Οκτ 2021 στις 10:13

1.7.16.13

Minor update.

Changes
  • Fix for an extra strike count in GameHelpers.Skill.CreateProjectileStrike.
  • Made ArmorAbsorption get recalculated when modifying damage in HitData (this affects the absorbed overhead text).

Ενημέρωση: 30 Σεπ 2021 στις 16:42

1.7.16.11

Changes
  • Implemented a workaround for an extender bug related to Physical Resistance (physical resistance in the code was coming back as being 2x bigger than it actually is, so 50% would be 100% when LeaderLib accessed it to calculate damage). Enemies like the Djinn should no longer be immune to physical damage, at least if LeaderLib is involved with the damage.
  • Fixed an issue with the Buff Status Preserver where it wasn't enabled after enabling it in the options.
  • Fixed an issue with the Buff Status Preserver where skills who inherited their buff-applying status actions weren't preserving those statuses (like if a skill derived from Fortify).

Ενημέρωση: 29 Σεπ 2021 στις 17:11

Small tweak to reduce some flash player warnings in the console window (mainly for mod authors).

Ενημέρωση: 29 Σεπ 2021 στις 13:46

1.7.16.10

Changes
  • Fixed some issues in the Mod Settings / Gameplay menus (things not saving due to invoke/call capturing not working).
  • Implemented a workaround to get the Apply button to work in the Gameplay menu (Larian's engine code continually calls a function to disable this button unless one of their options has changed).

Ενημέρωση: 25 Σεπ 2021 στις 17:41

1.7.16.9

Changes
  • Fix for the Mod Settings menu missing some mod entries in certain situations.

Ενημέρωση: 24 Σεπ 2021 στις 20:46

1.7.16.8

Changes
  • Quick fix for status tooltips throwing an error.

Ενημέρωση: 24 Σεπ 2021 στις 15:05

1.7.16.7

Changes
  • Moved character creation content parser to CharacterExpansionLib (separate mod).
  • Added a script purely for mod authors, to provide some auto-completion through Mods.LeaderLib.

Ενημέρωση: 24 Σεπ 2021 στις 14:01

Enabled the experimental "Buff Status Preservation" option in non-developer mode.

Ενημέρωση: 24 Σεπ 2021 στις 13:57

1.7.16.6

Changes
  • Added support for pyramid UI tooltips.
  • Moved character sheet overrides to a separate mod (WIP).
  • Tweaked/implemented various helpers.
  • Added a fix for the Skip Tutorial checkbox not going away in some situations.
  • Added CombatLog and MessageBox helpers.
  • Added various console variables:
    • me
      A shortcut for the host character on the server-side, and current character on the client side such as me.MyGuid).
    • Common, GameHelpers, CombatLog
      Shortcuts to various LeaderLib helper tables.
    • inspect
      A library for printing various object types (such as tables or userdata).
    • serpent
      Similar to inspect, but prints things in an Lua syntax. Example: print(serpent.block(Mods.LeaderLib.PersistentVars))
    By far, me.MyGuid will save you a lot of typing for doing things with the host.