Divinity: Original Sin 2
LeaderLib - Definitive Edition
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Ενημέρωση: 7 Ιαν 2022 στις 14:50

1.7.20.4

Changes
  • Fixed an incorrect hit flag check if the Sadist talent was active.
  • Reorganized helper scripts, added various net message helpers.
  • Fixed a negative damage bug in extender v56 (wasn't affecting v55 / the live version).

Ενημέρωση: 6 Ιαν 2022 στις 19:27

1.7.20.3

Changes
  • Adding further v56 extender compatibility (Only will affect other developers right now).
  • Fixed a hit's skillId not being passed to legacy hit listeners.
  • Fixed a specific condition in ComputeCharacterHit missing the damageMultiplier value that needs to be passed along.
  • Added an additional safeguard for GameHelpers.Client.GetCharacterCreationCharacter

Ενημέρωση: 6 Ιαν 2022 στις 8:32

1.7.20.2

Changes
  • Implemented some fixes for a few base game stats that use statuses that don't exist (typically just unused enemy skills, like Rain_Oil applying OILED instead of the actual status SLOWED). This is skipped if those stats have been changed by a mod, but otherwise should let GMs or mods that use enemy skills like Enemy Upgrade Overhaul to use these skills.

Ενημέρωση: 5 Ιαν 2022 στις 7:46

1.7.20.1

Quick fix for the CriticalFlag being set incorrectly (hits should crit again).

Ενημέρωση: 4 Ιαν 2022 στις 18:31

Quick typo fix (hit.damageMultiplier -> hit.DamageMultiplier).

Ενημέρωση: 4 Ιαν 2022 στις 18:24

1.7.20.0

Changes
  • Reworked various system for extender v56 support (not public yet).
  • Fixed various typos, both in annotations and code.
  • Added various features for giving names to damage types lacking them in item/skill tooltips (Sulfuric, Sentinel, Pure). Enabled by default.
  • Implemented some minor optimizations by caching function results (primarily skill prototype name to skill id).
  • Added resistance support for Sulfuric damage in damage computation (ComputerCharacterHit).

Ενημέρωση: 23 Δεκ 2021 στις 14:18

1.7.19.0

Changes
  • Re-enabled extender Physical Resistance bug workaround (apparently this fix isn't live in the current extender version).
  • Fixed explosions caused by BonusWeapon stats creating infinite explosion loops. This is only really relevant for mods that were utilizing this feature, those of which are probably not public yet.
  • Cleaned up Flash (ActionScript 3) scripts.
  • Added various listener types to Game.Tooltip.Extended, allowing mods to customize tooltip requests further.

Ενημέρωση: 28 Νοε 2021 στις 17:10

1.7.18.0

Changes
  • Fixed an issue with global settings loaded from the json file being configured as "inverse" flags if they were enabled, making them unchecked in the menu, despite them being enabled.
  • Fixed a typo in a file name preventing the ST_LeaderLib_LeaderTrader treasure table from working.
  • Fixed "generic" tooltip listeners for the examine UI not firing.

Ενημέρωση: 30 Οκτ 2021 στις 13:42

1.7.17.1

Changes
  • Fixed the black screen issue when in splitscreen mode (caused by a "fullscreen" flag in a LeaderLib UI - weird).

    Game Bug Fixes
  • Added a fix for the experience bar tooltip breaking the quest reward screen item tooltips. This tooltip would stay open until the reward screen was closed, and prevented item tooltips (like the mouse was stuck over the bar or something). LeaderLib now closes the experience bar tooltip when the reward screen opens.
  • Fixed skill tag requirements being ignored in some situations (like skills from items). This is a client-side fix that will disable a skill if tag requirements are not met, and then display that requirement in the skill tooltip. This is important for mod mechanics, such as only making a skill usable when a condition is met.
  • Alongside the above fix, the skillbar should now refresh when a tag is added/removed that a skill uses, which means no more need to cycle hotbars to get requirements to reload.

Ενημέρωση: 29 Οκτ 2021 στις 17:59

Changes
  • Added "Enable Spell Critical Hits" to the Game Settings menu, allowing spells to crit without Savage Sortilege.
    [i.imgur.com]
  • Disabled the PhysicalResistance bug workaround, since it was fixed in the latest extender version on October 1st, 2021