Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Update: 30 Aug, 2022 @ 8:05pm

1.7.26.8

Changes
  • Fixed a typo that caused GameHelpers.Damage.ApplySkillDamage to not apply the hit status. This may have affected mods using this function/LeaderLib to apply skill damage in scripts.
  • Added a safeguard when getting [Stat:Attribute] params, to avoid errors if the stat does not exist.

API Changes
  • Added GameHelpers.Utils.SetPosition, GameHelpers.Grid.GetValidPositionTableAlongLine, and GameHelpers.Grid.GetValidPositionInRadius.
  • Subscribable events now support function arguments, to dynamically provide value, depending on the MatchArgs value.

Update: 30 Aug, 2022 @ 8:03pm

Update: 30 Aug, 2022 @ 2:49pm

1.7.26.7

Changes
  • Fixed the 'World Tooltips for All Items' option not working.

API Changes
  • Added GameHelpers.Item.IsDestructible
  • GameHelpers.Character.GetBaseRace now uses the visual resource first to determine the character's race.
  • GameHelpers.Damage.ApplySkillDamage can now invoke skill hit listeners.

Update: 27 Aug, 2022 @ 2:37pm

1.7.26.6

Changes
  • Fixed the 'Require Backstab Talent' option preventing backstab settings, even if you have no way to get this talent or disable the option.
  • The 'Require Backstab Talent' option is now unchecked by default.
  • Fixed the Sadist talent not applying to certain skills (game bug / oversight) if LeaderLib's hit computation is enabled (backstab settings enable this, as well as mods that use the resistance penetration feature, or 'Enable Spell Critical Hits' in Gameplay Settings).
  • Fixed GameHelpers.Item.IsEquipped returning false if the item has no owner, but is equipped.
  • Fixed an issue in Weapon Expansion where certain uniques weren't swapping.
  • Skipped redirecting dialog if it's from a 'God' in certain story scenarios.
  • Skipped checking skill requirements for actions.

API Changes
  • Added Events.CharacterUsedItem, Events.RuneChanged, and GameHelpers.Item.GetRunes.
  • Added Events.RebuildVisuals, GameHelpers.Character.GetRace, and GameHelpers.Character.GetGender.

Update: 15 Aug, 2022 @ 8:53am

1.7.26.5

Changes
  • Fixed the !modorder console window command.
  • Added 'Keep Tooltip in Screen' to the gameplay client tooltip options. This option will prevent the tooltip from going off the screen (thanks to Pip for the suggestion).
  • Fix options/mod settings UI issues in controller mode:
    • Fixed an issue where the 'Mod Settings' menu button was missing from the UI.
    • Fixed label font size and positioning.
    • Buttons display names are now capped, and their name is displayed in the tooltip, due to the button width itself being limited.
    • Fixed additional buttons in the Gameplay menu (missing name/tooltip).

API Changes
  • Fixed Events.SummonChanged not firing.
  • Added GameHelpers.Character.SetEquipment, GameHelpers.Character.SetStats.
  • Classes.ContextMenuAction can now open in the regular context menu if 'AutomaticallyAddToBuiltin' is set.

Extender v57 Changes
  • Added 'Show Mod Source' to gameplay client tooltip options, allowing item/status/skill tooltips to show the mod it comes from.
  • Fixed an issue with RawInput. The shift key specifically is now checked, to expand/contract tooltips (before we could only look for supported keybindings).

Update: 9 Aug, 2022 @ 7:14pm

1.7.26.4

Changes
  • Fixed an issue preventing combat if 'Auto-Identify Items' was enabled. Turns out the engine settings property 'AutoIdentifyItems' actually prevents combat? Really weird.
  • Made the combat sight range slider increment by 0.5, so it's possible to reset it to default (2.5).

API Changes
  • Added GameHelpers.Character.EquipmentHasSkill and GameHelpers.Item.GetEquippedSkills.
  • Classes.UIWrappers now has a Register subtable, with function that pass the event object.
  • Added Features.FixTooltipEmptySkillProperties, for automatically removing empty skill property text from skill tooltips.

Update: 9 Aug, 2022 @ 6:00am

1.7.26.3

Changes
  • Fixed an issue where talent tooltips could potentially crash when delayed, if used with certain mods.

API Changes
  • SKILLSTATE.LEARNED events now fire when a skill is unmemorized and is removed (unlearned)
  • The base leave action projectile skills now have some default forking conditions
  • Fetching an object by GUID is now skipped if that GUID is a null GUID value (avoids some extender warning text).
  • Added new context menu commands when right clicking characters if DeveloperMode is enabled: Make Hostile, Enter Combat, Exit Combat

Update: 7 Aug, 2022 @ 7:26pm

1.7.26.2

Changes
  • Fixed an issue where status tooltips may have stopped showing on hover, if the tooltip request was getting spammed (statuses with durations).
  • Added support for status panel status tooltips in GM mode.

Update: 5 Aug, 2022 @ 6:57am

Quick tweak to how client settings are loaded initially.

Update: 5 Aug, 2022 @ 6:49am

1.7.26.1

Changes
  • Fixed an issue where Client Gameplay settings were being reset to default values (the actual problem being they weren't loaded once initially).
  • Fixed an issue where text with a tooltip in the options menu may have prevented clicking on a checkbox/element below.
  • Fixed an issue where labels in the options menu, that have tooltips, wouldn't hide the tooltip when the mouse stops hovering over them.