Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Update: 4 Aug, 2022 @ 4:17pm

1.7.26.0

Changes
  • Fixed an issue where client gameplay settings were being reset to the host's settings in multiplayer.
  • Fixed an issue where mods registering status listeners for engine statuses wasn't working correctly.
  • Made the Mod Settings and Gameplay settings refresh if host settings are synced in multiplayer, if the menu is already open.
  • Added a new feature. If LeaderLib_StatChanges.json exists in the 'Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/Osiris Data', this file will be loaded and will apply stat changes automatically. Example file contents:
    { "Projectile_Fireball: { "Cooldown": 0, } }

Update: 31 Jul, 2022 @ 7:32pm

1.7.25.3

Changes

  • Fixed an issue where the 'Scales With' text wasn't shown in weapon tooltips.
  • Added a workaround for a game/extender bug, where the last tooltip element in a status tooltip was being duplicated, if a status with a duration is active outside of combat, and a mod adds a toolip element. (Obscure issue)

Update: 31 Jul, 2022 @ 7:32pm

Update: 31 Jul, 2022 @ 3:35am

1.7.25.2

Changes

Fixed an issue where Spirit Vision doesn't apply if no mod is present that uses "extender skill properties".

Turns out this is an extender bug, but a very simply workaround prevents the bug from occuring.

Update: 29 Jul, 2022 @ 10:12pm

1.7.25.1

Changes

Fixed an issue where heals were being prevented, despite not having the "Unhealable" status.

Update: 29 Jul, 2022 @ 8:07pm

Quick fix for a tooltip text-replacement issue (only affected the Base Carry Weight option tooltip).

Update: 29 Jul, 2022 @ 7:44pm

1.7.25.0

Changes

  • Made the in-game Mod Menu no longer uncheck active mods that have been updated.
  • Made the Options menu restore the last tab opened, instead of always defaulting to the Graphics menu.
  • Added new Quality of Life options to the "Mod Settings" menu:
    • Auto-identify Items
    • Permanent Spirit Vision (lets you toggle it on/off)
    • Base Carry Weight Overriding
    • Show Consumable Effects (Globally) - Allows displaying potion/food/drink/ingredient effects without consuming the item beforehand
  • Added new Quality of Life options to the "Gameplay" menu, in the Client section:
    • Added "Show Consumable Effects" (enabled by default), allowing you to hide consumable effects if the global setting 'Show Consumable Effects' is enabled. The global setting must be enabled for this option to have an effect.
    • Added "Show Status Source" (enabled by default). Statuses now display their source object (character or item) in the tooltip, but unchecking this will hide that information once more.
    • Added "Delay Override allowing you to override the tooltip delay for tooltips that have delay enabled.
    • Added "Always Show Bar Values which will allow the vitality and armor bars to always show their numbers
  • Added several tweaks to the Info section of the journal:
    • The text can now scroll.
    • Mod Changes has been moved up to the top of the category sidebar.
    • Info categories are now sorted alphabetically.
    • Mod entries in Mod Changes may have description tooltips now.
    • The text area has been widened and adjusted slightly.
    • The last info entry selected will not be re-selected when opening the Info tab again.
    These journal changes will only work if the journal UI isn't already overwritten, otherwise LeaderLib's UI override will be skipped.

Update: 16 Jul, 2022 @ 11:20am

1.7.24.1

Fixed an issue preventing the buff status preservation feature from working.

Update: 15 Jul, 2022 @ 5:03pm

1.7.24.0

Changes

Inventory Item Fading

A new option to fade out known items in the inventory (read books, known skillbooks) is now available, located in the Gameplay menu, under LeaderLib client options.

[i.imgur.com]
[i.imgur.com]

  • Fixed a game issue, caused by The Four Relics of Rivellon, which causes a corpse in Fort Joy to eternally be spammed with attempts to apply Warm.
  • Fixed an issue where refreshing the skillbar would cause slots to lose weird resolution offset (this is for situations where the hotbar can't display all 29 slots).
  • Added some "STOP!" text to the "working story error" message, to emphasize that the game is broken and should not be ignored.
  • Fixed an issue preventing some LeaderLib listeners from running (such as a timer listener).
  • Fixed LeaderLib-created exploding projectiles on targets/positions with no caster not dealing damage.

Update: 4 Jul, 2022 @ 11:24am

Added a delay for making the combat log visible, due to the game hiding it again while the loading screen fades out.