Divinity: Original Sin 2
Greed - Increased Loot Variety
Εμφάνιση 1-4 από 4 καταχωρίσεις
Ενημέρωση: 7 Οκτ 2018 στις 18:58

Summon statuses and skills should hopefully properly be given to summons, and they now receive these bonuses on being summoned, not on entering combat.

On attack damage bonuses from gloves now only check one time for each character per turn. This is so multi-hit effects or auras aren't too effective in applying.

Disarmed from on-damage effects now only lasts 1 turn.

Dazing Hands should now work.

My extra Throwing Knife skill should no longer show up in character creation.

Ενημέρωση: 21 Σεπ 2018 στις 9:39

Ενημέρωση: 14 Σεπ 2018 στις 19:02

Fixed some On Combat Start effects.

Ενημέρωση: 9 Σεπ 2018 στις 20:41