Divinity: Original Sin 2

Divinity: Original Sin 2

Greed - Increased Loot Variety
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Update: 7 Oct, 2018 @ 6:58pm

Summon statuses and skills should hopefully properly be given to summons, and they now receive these bonuses on being summoned, not on entering combat.

On attack damage bonuses from gloves now only check one time for each character per turn. This is so multi-hit effects or auras aren't too effective in applying.

Disarmed from on-damage effects now only lasts 1 turn.

Dazing Hands should now work.

My extra Throwing Knife skill should no longer show up in character creation.

Update: 21 Sep, 2018 @ 9:39am

Update: 14 Sep, 2018 @ 7:02pm

Fixed some On Combat Start effects.

Update: 9 Sep, 2018 @ 8:41pm