Arma 3
Ground Breach - Altis
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Aggiornamento: 22 mag 2022, 13:48

New Random Weapon Mode
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By request there is now a 'Only dlc/addon weapons' option for the random weapon mode. This will choose a random weapon but only from non Bohemia Interactive weapons (so it will skip the base game and dlcs). It will include CDLC and addOn (mods) you have loaded. If you don't have any CDLC or addOn weapons available, it will just choose a random weapon (same as the 'on' option for random weapons). This can be nice for people who have used all the weapons in the base arma game and would like to try out the other weapons a bit more.

Aggiornamento: 10 mag 2022, 10:59


New features:
* AO Location selection (manual or random)
* Teammate loadout cycling: You can now cycle the loadout of your AI teammates while near the starting location.
* Hint enable/disable: Enemy count & hints on direction as well as thermal scans can be disabled.
* New objectives: Hostage rescue and HVT capture are added to the existing clear the area objective.
*** Hostage: find the hostage and carry him to the starting house.
*** HVT: The HVT will have a pistol. Don't kill him (even though he may shoot at you). Either wound him (pistol shot to the leg works) or get close enough and he will surrender. Then carry him back to the starting house.
* Teammate swap: If all players are down and you are playing with AI teammates, one player will get the option to team switch into an ai teammate.
* Single player pausing: When playing solo (and not on a dedicated server) you will have the option on the mousewheel to pause the game once it's started.
* Ensure enemy don't spawn near the starting house. They may still enter the house a minute or so after starting if the house is very close to the red zone.
* New maps (Kujari, Takistan, Pulau, Lythium, Chernarus202)
* Also various bug fixes

Aggiornamento: 23 apr 2022, 18:36

Solo Play Update: Teammates - you can now choose teammate AI to join you. The teammates can revive you and you can revive them when knocked unconscious.
Factions Update: now allows choosing the player, enemy, and civilian factions. Can choose multiple factions (with shift/ctrl) and each game will choose randomly among them.

* Added Factions option to the map board, you can choose player, enemy, and civilian faction
* Added Teammates option to the map board
* Added AI revive system to have AI revive players, AI revive AI, or players revive AI. The player revive is still using the stock Arma revive system.
* Arsenal options are now full, map specific, or faction specific
* Added task at start to point new players to the map on the wall to start the mission
* Added briefing notes to help explain the options
* More AI stay in buildings requiring players to get closer for at least some of the enemy.
* Added an option that will show up if your animation appears frozen (if you hold still for 15 to 20 seconds). It will appear on your mouse wheel menu that will allow for resetting your animation. Our group often saw our animation getting stuck after a revive (stock arma revive). This may help with getting free from that.

Aggiornamento: 11 gen 2022, 21:52

Minor bug fixes:
* pistol in random weapon mode didn't have ammo
* improved starting house for DLC maps
* fix for number of enemy getting reset to 1x after playing escalation
* fix some corner case bugs with "emergency exit" option to exit house if door is blocked

Aggiornamento: 8 gen 2022, 9:49

Added random weapon mode.

Aggiornamento: 5 gen 2022, 8:39

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Aggiornamento: 29 apr 2021, 13:07

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Aggiornamento: 29 apr 2021, 13:06

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Aggiornamento: 29 apr 2021, 13:03

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Aggiornamento: 22 ago 2020, 9:15

Added new 'Escalation Mode' where you are given a random weapon. It starts with pistols, then low calibre weapons, and finally high calibre weapons. You can choose the number of rounds (3,6,9, or 12) or set it 'off' to run single rounds where you pick you weapons (how it has worked in the past). The menu option is at the map menu below where you choose **START**.