Stellaris
Planetary Diversity - Unique Worlds
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Обновление: 15 апр. 2021 г. в 18:32

- Updated to 3.0+
- Slightly lowered Spawning Odds for Unique Worlds
- General Rebalance of Districts + Buildings + Bonuses

Обновление: 29 окт. 2020 г. в 10:09

- Updated to 2.8
- Nerf Unique World Bonuses to match update to rare worlds

Обновление: 15 сен. 2020 г. в 19:09

- Reworked special buildings a bit, trying to make them more useful/interesting.
- Tweaked Floating Arcology building from the Floating world a bit.

Обновление: 19 июл. 2020 г. в 12:04

- Fixed small bug with the Techno-Organic system

Обновление: 14 июн. 2020 г. в 22:29

- Fixed Tiyanki Disappearing in the Graveyard System
- Added effects to all the unique worlds

Обновление: 18 мая. 2020 г. в 13:37

- Fixed issue with initializers.

Обновление: 18 мая. 2020 г. в 10:52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Обновление: 12 мая. 2020 г. в 23:45

- Fixed Issue with Graveyard Starts

Обновление: 12 мая. 2020 г. в 8:00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Обновление: 15 апр. 2020 г. в 14:56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.