Stellaris

Stellaris

~~Ariphaos Unofficial Patch (4.0)
Ergebnisse 21–30 von 120
< 1  2  3  4  5 ... 12 >
Update: 1. Juni 2024 um 3:09

3.12.4

- Fixed a missing bracket in specialist jobs.

Update: 30. Mai 2024 um 5:14

3.12.3 update

- Fixed some sky glitches my patch introduced (Sorry)
- Stopped mercenaries from polluting observe mode (Zomifi)
- Hopefully blocked the AI from asking non-leaders to leave hegemonies. (Let me know if it works.)

Update: 16. Mai 2024 um 23:44

3.12.2 update

Update: 7. Mai 2024 um 15:54

Now live for 3.12.

Paradox has incorporated several more of my fixes into 3.12:

- AI anomalies function again
- Buildings have proper economic resources
- Fallen Empire buildings no longer auto-destruct.

Update: 6. Mai 2024 um 15:05

- Final 3.11 patch

- Re-did fix for the Remnants origin somewhat, as Paradox has increased the maximum number of jumps to your guaranteed colonies to six. I need to make something for the balance patch to make this a bit more sane.

Update: 11. Apr. 2024 um 23:18

- 3.11.3 update. Also a busy day for me, apologies for delay

- I now have a Patreon[www.patreon.com]. I would just like to cover my Patreon expenses, really.

- Replace outdated "order by = level" with has_skill trigger. (President Memes)

Update: 12. März 2024 um 23:04

3.11.2 update. Apologies for the delay, busy day.

- Added some missing descriptions for some new resolution tweaks.

Patch issues fixed by Paradox:

- Paradox fixed an issue with scrap miners on shattered ringworlds.

Update: 9. März 2024 um 7:54

- AI won't research or build quantum catapults as it does not know how to use them.
- Made priests want to keep their job a bit more, and weight them to ethics.
- Fix for a Federations event missing a closing bracket. (17blue17)
- Selective Kinship doesn't matter for Fallen Empires.
- Adjusted names of tradition and building cap variables to match the defines. Mods that set the same variables will be taken into account for game logic.
- Corrected some resolution/policy issues for PreFTL policy.
- Reduced MILITARY_POWER_HEALTH_WEIGHT to better reflect actual combat results.
- Fix Riftworld origin contact event.
- Fix for Seddom. The irony. There is an event that fixes this if you have been affected by the bug.

Update: 27. Feb. 2024 um 7:04

3.11 Update. Paradox included about 50 of my fixes in this patch. I have begun a more complete documentation of all changes on Github[github.com].

Update: 21. Feb. 2024 um 13:35