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* Don't allow building multiple orbital rings on the same planet. Did you know orbital rings and habitats don't necessarily count as megastructures? Well now you do.
* Match exclusions between environmental architects and environmentalist civics. The AI could spawn with both and generate no-name, no-ethic empires. (MrFunEGUY)
* As mentioned, Paradox fixed the Lathe bug in 4.0.17.
@forerunner398 no planned date yet, right now it exists as a scattered collection of personal mods, none of which are 4.0 compatible.
* I had to revert part of the lathe fix because slaves were going weird everywhere else, they don't tolerate civilian demotion at all. : /
* Upgraded drone storage buildings should function properly, apologies.
@Talosh the culprit seems to be the lathe fix - it's managing to trigger their demotion into neural chips somehow (!?) despite the hard limiter. I'll try to come up with a fix here.
That's because the destroy_trigger gets, well, triggered, when ( among other things ) your empire is not ai ( so, player empire ) and the free housing on the planet is over 4000.
Either go in the files and remove those lines from the destroy_trigger, or wait for the dev to fix this.
https://forum.paradoxplaza.com/forum/threads/stellaris-necrophage-purge-leads-to-all-xenos-escaping.1748344/
There is a line that kills all the pops, if they can't find a planet to escape to during necropurge.
I doubt it's refugees, because refugees were completely broken in vanilla as they couldn't access the proper number of pops.
@Arvess I am not able to replicate this.
@Celador that is the vanilla statement.
@RodriquesCIA that is outside the scope of this mod, at least here.
4.0.16 update.
* Took flag for Juggernaut policy, should make it play nicely with Ancient Juggernaut origin.
* Added some logic for submod support. Focused on my biopsi mod for now, enabling support for combining biological ascension with anything else.
/u/Little_Elia on Reddit made a comprehensive fix for the Lathe being bugged, and this has been applied:
* Immediately allow civilians and maintenance drones to demote in a lathe.
* Properly count the number of neural chips in the lathe.
* Divide lathe purge rate by number of pop groups.
The changes to this patch are far too numerous for a single comment, see the change notes.
Special thanks to Cheesemongle (Slightly Smarter AI) and SushiDragon (Stellaris Fixes) for allowing me to incorporate their fixes and improvements.
Paradox fixed or at least partially addressed 10 of my bugs this patch. 30 new bugs have been fixed.
I believe every certifiably 'balance' change is now removed, and will instead be incorporated into my balance patch.
The line between balance and bugfix can be a hazy one, but the idea is if something can cause problematic side effects (e.g. clobbering potentially important resources), it is a bug.
Every single change should now have some amount of documentation for it. Resolutions being the main one missing.
If the version is not showing as (4.0) in your mod manager, you may need to unsubscribe and resubscribe.
I will test this a bit, and release a 'beta' after integrating 4.0.15.
If you're still on 3.14, you should use the Legacy patch instead, as this is going to move to 4.0.
4.0 may take me a bit.
* The End of the Cycle won't convert Shattered Ring segments to shrouded worlds (Nguyen)
* The End of the Cycle will better handle bypasses. (Nguyen)
* district_resort is a district, not a set of them (FirePrince)
* FirePrince found a couple of other bugs in my script, for bombardment and the disband gdf resolution. Thanks FirePrince.
- "These are intended to be balanced, suitable for multiplayer, etc."
Just wondering cause we have been getting desync issues
@SiftheBlack: yes
Thanks for the amazing work!