Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
Showing 1-10 of 215 entries
< 1  2  3 ... 22 >
Update: 17 May @ 9:39am

Hotfix: 1.09.71

- Changes -

- King of Storms will no longer increase Surface damage. Unlike Affliction Overload or Grenadier this passive effect felt detrimental much as beneficial. Player side threshold for cumulative damage uses the level leap variable. Starting at 25% until level 9, 30% until level 13 and 40% at level 14+. This should help the talent from being a bit rough earlier in the game.
- Picture of Health now uses the level leap variable. Starting at 38% healing, 35% then 25% at level 14+. This talent could be abused early game.

- Fixes -

- Fixed missing hit check for Berserk Assault Shout Cripple status.
- Fixed eating a leg to gain the old Poison Wave skill.
- Added a Sys flush for Call of Blades in case a game event prevents the skill from clearing properly.

Update: 6 May @ 12:00pm

HotFix: 1.09.7

-Changes-

- Converted No-HighGround script to Lua for faster handling. This is used for skills like Sabotage.
- Moved Bless up in layer detection to circumvent Game.Script interactions like changing Necrofire to Burning and Burning to Holy Fire. While not a bug this is not the intended role of Bless in Conflux as a "Fix my problem!" button.

-Fixed-

- Fixed UserVars for King of Storms bolts to save the owner of the talent instead of the character who caused the threshold limit.

Update: 23 Apr @ 11:11am

- Converted Osi Staff of Magus free AP interaction to Lua for better constraints and server/client sync.

Update: 22 Apr @ 4:43pm

Update: 22 Apr @ 12:25pm

Hotfix: 1.09.6910

- Fixed Hot swap sync issue with Staff of Magus global CD controller.
- Fixed missing visual for Conductive status.

Update: 21 Apr @ 3:43pm

Patch: 1.09.69

- New -

King of Storms V2 - Gain 15% Air Resistance and electrify any surface you move through or stand upon. You and your allies are immune to Shocked and Stunned effects from skills or surfaces under your control. You always deal 20% more damage with DoT and Surface effects. When an enemy is struck by Air damage, they become Conductive, accumulating DoT and Surface damage until a bolt of lightning crashes down upon them. Your Suffocation status now also reduces all elemental resistances by 5%.

King of Storms Bolt Details: Bolt deals 140% multiplier Air damage and will spread Shocked, Wet or Chilled status from the target to enemies within 4m who do not have those statuses. When combined with King of Flames instead the Bolt mutates, always applying Accelerant through defenses. This will not consume a turn of Burning or Necrofire. It will also spread Burning, Necrofire and Accelerant from the target to enemies within 4m who do not have those statuses.

-Changes-

- Created a function to determine custom Status.SourHandle surface owners. Specifically electrified ones which will be more dangerous.
- Forced Exchange AP cost reduced to 1 from 2.

-Fixes-

- Fixed the Hitlayer used to flag Knife throws for spark skills.
- Fixed Mark of the Fang bonus from adding the lifesteal value as well.
- Fixed King of Storms 15% Air Resistance from lingering after talent removal.
- Fixed a typo preventing Perseverance and NPC Brigand Maneuvers Overhead text from displaying correctly.

Update: 7 Apr @ 4:59am

Hotfix: 1.09.68

- Fixed Ice King's Permafost Aura not allowing Chill to be applied on enemies with Congeal through armor.
- Icy Retribution will no longer produce fake Critical hits on allies. The AI may be more incline to use it.
- Fixed Two Kings Proliferate explosion from gaining High Ground bonus.
- Re-added Proliferate explosion to other script Blacklists.
- Fixed Rimefire and Empowered Rimefire stack priority.

Update: 3 Apr @ 1:53pm

Patch 1.09.67

-Changes-

- Proliferate increased to 75% Avg Level damage from 70%.
- Virulent increased to 60% multiplier damage from 40%. Now reduces Poison and Air resistance by 10%.
- Accelerant increased to 40% multiplier damage from 30%. Now reduces Fire and Air resistance by 10%.
- Congeal now reduces Water and Earth resistance by 10%.
- Burning Status no longer gives +5% Water Resistance.
- Poison status increased to 45% multiplier damage from 40%.
- Surface Explosion damage (Igniting Oil) increased to 80% multiplier from 30%.
- Two Kings United (Flame + Ice) exploding Proliferate has returned. The DoT Crit replacement didn't justify two talents. Explosion damage 75% Avg Level Piercing. This damage can Crit and is increased by 25% per intensity of Fire King's Wrath affecting the target.
- Tweaked enemy AI weightings. Increased for Taunt and removed damage Reflected 0 or less armor result.
- King of Storms is now mostly passive. Electrifying Surfaces being the only active toggle effect.
- King of Flames will now apply Burning or Necrofire to yourself or enemies, bypassing defenses.
- What A Rush max threshold has been increased to 25% HP from 20%. It's curve is slightly more aggressive at 50% HP or less HP.
- King of Ice Nova now also removes Frozen from allies and applies Chill to enemies.
- Elemental Ranger will no longer work with Magic Projectiles. This was intended but was not clarified well.
- Reworked Phoenix Quiver to use a Lua iterator instead of an old method. Practically this means it will now work with auto attacks, no longer target invisible enemies or Sir Lora. It previously worked with magic projectiles but this has been removed to avoid confusion much like Elemental Ranger.
- Night Stalker's Umbra Predator explosive backstab no longer requires the character be stealth. Damage reduced to 30%.
- Keyword "Stealth" now uses a grey/green coloring with more consistent wording.
- Throwing Knife now uses keyword Stealth.
- Hydra's Bile damage increased to 60% from 55%.
- Acid Spores damage increased to 115% from 90%.
- Pyroclastic Eruption primary damage increased to 265% from 255%.
- Provoke now costs 1AP from 2AP.
- Guise of the Stalker's Mark skill CD reduced to 2 turns from 4.
- Mirage Arrow's Shadow Clone no longer has the Wind Dancer talent.
- Reduced Lifesteal value of Wraith Form, Sanguine Blades, Night Stalker and Runic Vampirism by 5%.
- Bless duration increase to 3 turns from 2.
- Thick of the Fight also provides 4% less damage taken per nearby character.

- Improved various skill and talent descriptions.

-Fixes-

- Fixed Call of Blades return feature costing more AP than intended.
- Fixed AI from spamming Unstable Alteration and Windrazor Transform.
- Fixed some skills with missing requirements. No idea.
- Fixed two skills applying based 3 turns of poison instead of 2.
- Removed machine translation of Russia due to it's quality.

Update: 2 Feb @ 10:07pm

Update: 1.09.64

-New-

- Added AI generated localization XML files for Spanish, French, Chinese and Russian languages. Obviously AI is not ideal so if anyone is interested please contact me for manual translation to make corrections. With this method different languages can keep up to date on the latest version.
- Undead Elf and Lizard racial perks will now show in character creation.

-Fixes-

- Fixed Thick of the Fight number of nearby character iteration. A parameter check was making it count incorrectly.
- Fixed Boost Injector causing a De-Sync with Act transitions after a previous update. Turn off and on to fix current games.
- Fixed target parameters for reworked Steam Lance so it will not cleanse statuses from enemy undead.
- Fixed a nil console complaint if a player hovers over Single-Handed with no ranks.
- Fixed new "Never lose Black Rose Elixir" Config option.
- Changed all occurrences of 'Armor' to 'Armour' for consistency.
- Localized missing scripted Overhead text for translation.
- Localized starting message box for translation.
- Fixed some spelling and typo entries after reviewing the xml file.

Update: 26 Nov, 2024 @ 9:33am

Hotfix: 1.09.63

-Changes-

- Steam Lance has been given a visual overhaul combining water and holy and will now target undead.

-Fixes-

- Fixed Trap skills adding stacks for Elementalist Talent.