Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
215개 중 51~60개 표시 중
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업데이트: 2022년 10월 28일 @ 오전 2시 28분

HotFix: 1.09.151

- Fixed an Aura status mismatched from reworking King of Ice causing it to not function properly.

업데이트: 2022년 10월 26일 @ 오전 9시 03분

HotFix: 1.09.15

-Changes-

- Switched Lua scripts for Teleports to not gain High Ground Range bonus. The previous one had trouble syncing. The new one does not, however it does not visually display the limitation. It instead shows the player via cursor MaxAP +2 if they try to use the skill in an area with bonus range from high ground. This does however allow players to use the skill with range bonus outside of combat for puzzles or shenanigans. Still much more reliable.
- Added higher Y axis variation for Smoke Surface creation allowing the engine to pick more valid cells. This will ideally improve it's behavior on stairs and steep slopes.
- Added a new lua surface check script thanks to Focus. This allow very accurate interactions with INSURFACE checks for custom statuses and other scripts by making use of server ticks.
- Moved NPC Refresh Vitality/Armor to Lua for things like Flowing Recollection when loading a save. No more random damage in order to Sync client/server stats.

- A previous Conflux mechanic between Braccus and the Kraken has been removed and replaced by a more basic Proc. The previous mechanic was unfriendly to melee heavy groups and this might not be the end-fight in the future. Who knows.
- Electrified surfaces now have a 25% chance when moving through them to discharge electricity. This is a new form of surface created Conflux statuses such as Virulent and Accelerant that were lost due to removing Shock from surfaces to avoid an engine bug. Ideally should make surfaces more dangerous again.
- Runic Arsenal Log entry will now mark itself complete once a Rune is successfully crafted.
- Further Improved the Conflux Config Orb Menu options.
- Weapon and Shield durability degradation reduced to 2 from 6. This puts them in-line with Armor and without ruining any immersion.
- Reduced all Door HP by ~50% and Strong chests are no longer invulnerable.
- Updated old King of Ice and Flames status control scripts to use newer flag boost systems. Also removed the need to display their passive statuses.
- Added 10 newer statuses to Walk it Off Talent.
- Adaptive Skin no longer uses an overlay for each skin type. They were overbearing and being a persistent buff I felt no visual was fine.
- Brigand Maneuvers will no longer be applied by it's sneaking variant option.
- Vitrify now causes friendly fire.
- Set Chicken Claw Scroll AP cost to 2 properly reflecting the skill AP cost.
- Removed Wet from Vindication of Gaia, this could result in Frozen instead of intended Congeal.

-Fixes-

- Fixed out of date description for Glass Cannon Talent.
- Fixed a missing check for Escapist Talent Vs Sleep and Chicken.
- Updated Trap Manual Detonation damage range tooltip display.

업데이트: 2022년 10월 23일 @ 오전 11시 25분

HotFix: 1.09.149

- Fixed a highly exploitable bug with Guerilla.
- Fixed some tie pohs.

업데이트: 2022년 10월 21일 @ 오후 2시 41분

HotFix: 1.09.148

- Fixed a redundancy check for the Talent Injector which when loading a new Act could sometimes cause a loop making the map unable to load. This is an odd fickle interaction caused by the map populating, applying a status then removing it because the state is not ready yet then doing it again.
- Added missing Blood Rose Elixir to the "Cannot be removed" lua status script instead of using the same redundancy check.

업데이트: 2022년 10월 15일 @ 오전 2시 48분

HotFix: 1.09.147

-Changes-

- Re-added Talent Injector blacklist check on key enemies or encounters with "Xorn_No_Talents" tag. A restart of the function is needed to fix.
- Globally reduced the occurrence of Grenadier talent for the Talent Injector to 10-15% chance from 20-30%. A restart of the function is needed to change.
- Conflux bosses are no longer created as temporary characters due to disappearing if players loaded after killing them. This was original done to reduce save file clutter.
- Reduced the value of Grenades by 30%. Grenades now weigh up to 1 stone from up to 5 stones.
- Trimmed down NPC Grenades in Act 1 / 2.
- Reduced the cost of level 9 vanilla skills to follow Conflux skill prices. Further reduced previous 3SP skill costs.
- Thing from Beyond Disarm chance reduced to 35% from 50%.
- Shadow Clone's base Weapon Damage reduced to 55% from 60%.
- Revamped the Conflux Curator menu options with a back function for each option. It's still more limited than I'd like.
- Filled out AI Terrain weight for Elemental Swarm fully even though they're immune to ground surface. Changed AI behavior to "Berzerker" which tend to not give a damn about most AI weight choices for pathing or reflect damage. Hoping to solve an engine turn stall.
- Added a Joined Party talent skill check to remove skills granted by talents when members join. Normally this was done once they enter combat but this is a little cleaner.
- Increased Grenade damage / status turns for Crafter's Kit Giftbag to match conflux numbers.

-Fixes-

- Fixed Proximity detonation radius mismatch on some traps.
- Fixed enemy Soul Wolf from displaying Ifan's on the skill name.
- Fixed benine console error associated with object fetching for new Avd Stealth script.
- Fixed Equilibrium from writing over custom math damage ranges like belt pistols from Weapon Expansion.
- Fixed a Talent Injector bug from SE V56 update that would prevent Thurg Warlord from changing off-hand damage types.
- Traps from Giftbag Crafter's kit should no longer be sold or dropped.

업데이트: 2022년 9월 22일 @ 오후 4시 25분

HotFix: 1.09.146

- Combat Summoning Sickness has been changed to better target it's intended purpose. When a player delays their turn they will be given a status stating that summoning after delaying a turn will result in Summons with sickness. Combat Summoning Sickness will now only trigger if a character with 1+ Summoning skill delays their turn.
- Added a fail safe check for The Deep encounter involving a Dome effect.
- Lord Arhu has been made notably more durable.
- Added about 20 statuses to Bless cure list. Mostly new but some overlooked ones like Atrophy, Blind, Silence and Null Resists. Bless will never remove Unique item effects or statuses produced from a talent or combination of Talents like Two Kings Improved Rime Fire or damage on move from Grips of Despair.
- Added about 5 status entries to Healing Elixir. Improved it's status cleanse description.
- Updated alt language XML files.

업데이트: 2022년 9월 19일 @ 오후 4시 58분

HotFix: 1.09.145

- Reverted Heavy Enemies in-game option (I tried). I really wanted all Difficulty options available from inside the game but at this point I feel it would just be easier for everyone if I kept the feature as an add-on mod. There are technically problems with writing to each player's file systems that just isn't worth it.

- Added link to Heavy Enemies Add-on.

업데이트: 2022년 9월 18일 @ 오후 10시 42분

HotFix: 1.09.144

- Disabled Comeback Kid 1.5s Immunity script until I can find a flag the Talent uses. I did fix a bug with it but it's still not how I'd like the script to function.

- Scrip Extender V57 poped up intentionally or unintentionally not sure, there was no announcement. Known crashes are Act3 Sursia boss fight and Act2 Twins boss fight. I've disable all Lua script to make sure there were no syntax issues or function flaws with the Lua portion of mod. They still crash and there really isn't a lot I can do currently.

업데이트: 2022년 9월 18일 @ 오후 2시 00분

Patch: 1.09.143

-Changes-

- Heavy Enemies Revert -
Heavy Enemies the Add-on which increases NPC Vitality from 95% from 200% has been finally made into an in-game option with a minor nuisance. Rather than split the community on difficulty it's just easier this way for min/max builds to use this option and keep Strategist at 95%. I figured most would just play Tactician which was the previous Strategist instead. All the AI improvements, added NPC skills, counter scripts and encounrters are for all difficulty settings. Players didn't "need" to play Strategist for the full experience but I guess that wasn't communicated well enough.
- New Heavy Enemies Difficulty option requires the game itself be restarted to take effect but can be turned on or off at will otherwise.

- Player-Side Information QoL -

- Guerilla Talent will now display an Icon on your character when properly inside Steam/Smoke surfaces letting you know the position is viable.
- Smoke/Steam Surfaces use an invisible status to check with Guerilla Talent which is more accurate than Surface checks for the engine.
- Rampant Growth status no longer also uses the Entangle status Icon. Fire King's Wrath now uses it's own status Icon.

- Globally reduced Accuracy bonus for Strategist and Tactician to 5% from 10%. This was a vanilla setting and decided over time 100% base hit chance is more accurate for interactions with Blind / debuffs and Dodge chance.
- Globally reduced Vitality of most NPCs inside Fort Joy by 30%. "Most" in this case doesn't apply to some entries that are used in other Acts of the game like Animals. The end Act 1 fight uses these same templates so it will be easier. NPCs outside the Fort are otherwise untouched.
- Globally reduced overall Durability of Conflux Bosses in Act 1 by 15%.
- Electrified Water & Blood surfaces will no longer apply Shock. This is due to an engine hard coded issue allowing air damage to Electrify surfaces making it far easier to Stun enemies even with skills not intended to stun. Instead Electrified surfaces will always persist for 2 turns.
- Revamped many AI pathing entries lowering Electrified surface priority equal to Fire surface.
- Increased Blessed Water & Blessed Fire Healing values to 25% Qualifier from 20%.
- Leech Blood is now Qualifier 10% from Percentage 1%. It was a bit too potent on enemies.
- Steam Lance now applies it's status to the caster and creates Blessed Water at their feet. Steam was not used due to Line of Sight. When first applied Steam Lance also heals an additional Qualifier 30%. Surface & status combined provides a more potent initial heal of 130%.
- Comeback Kid now gives 1.5 seconds of Invulnerability after it procs to avoid confusion. A heavy chain of damage procs would cause the talent to not bother displaying it worked in the combat log.
- Intercept Cooldown reduced to 4 turns from 5. Updated tooltip to mention it has no range limit (Currently).
- Guardian Angel Cooldown reduced to 5 turns from 6 and is now a level 13 skill from 16.
- Favorable Winds Cooldown reduced to 5 turns from 6.
- Thick of the Fight Cooldown increased to 5 turns from 4.
- Bloated Corpse and Wind-up Toy are no longer affected by combat Summoning Sickness. Tooltips have been updated.
- Removed Weapon Req. from NPC Nether Dominance. Most have fake weapons but just in case.
- Bone Bladed Cleaver now has a large Earth damage bonus from Light and grants +2 Geo from +1.
- Tsunami now also grants +2 Hydro and it's chance to proc Congeal increased to 20% from 15%.
- Increased the number of two-handed weapons that spawn on vendors. This means 50% more spears should be seen.
- Odin Umbra Expose / Peril statuses added to Affliction Overload's status list.
- Odin Seeking Arrows skill now has an internal CD of 500ms.

-Fixes-

- Fixed a HitType follow through check preventing Call of Blades from procing.
- Fixed Phoenix Feather Quiver from responding to Sabotaged Grenades.
- Fixed Executioner Ninyan in Act2 from losing Evasion Aura.
- Fixed Enemies from not being interested in casting Imbue Elements, Vaporize or Living on the Edge.
- Fixed outdated Leech talent description.
- Intercept will now properly sink duration expired with both characters and not just on death.
- Fixed Odin Voltmaster to use Conflux's strike limited Fulminating Spire.
- Fixed some Vendor skill book level range inconsistencies with Fort Joy. They use different tables than the rest of the game.
- Added Sparking Swings and Fire Trap skills to vendors.

업데이트: 2022년 8월 24일 @ 오전 4시 30분

HotFix: 1.09.142

-Changes-

- Sabotage CD increase to 2 turns from 1.
- Mass Sabotage radius reduced to 6m from 8m.
- Added more information as to what Intimidation does from the Captain's Set.

-Fixes-

- Fixed Sawtooth Knife bonus effects to use it's owner for bleed damage.
- Fixed Call of Blades being removed when the 5th blade was used.
- Fixed Call of Blades HitType checks.
- Fixed Script behind new enemy version of Nether Dominance.
- Fixed Soothing Cold initial tick for Odin Hydro update.