Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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更新于:2023 年 4 月 1 日 上午 3:53

Patch: 1.09.3

-New-

- Talent Rework - Picture of Health - Gain +3% bonus Vitality for every point in Warfare you have and immunity to Decay. Healing for a cumulative 20% of your maximum vitality demoralizes enemies and rallies allies within 6m. Intensity and duration of these effects increase each time you meet the healing threshold.

- Dual Wielding skill now also grants 2% Crit Damage per rank. This gives slightly higher damage than Scoundrel setting it's role as a proper Offense + Defense stat which it was intended to be.
- New Skill Jawbreaker - Lvl 1, 2AP 4CD Req Shield: Slam the edge of your shield into target enemy's head dealing 110% Shield Armor Damage, causing potential disarray. Applies physical based Silence.
- New Skill Arrow Nova - Lvl 10, 2AP 1SP 4CD Req Ranged Weapon: Launch a payload at target location that explodes dealing 100% weapon damage to enemies in a 3m radius, knocking them down. The payload fans arrow fire within 10m hitting up to six other enemies for 80% weapon damage.


-Changes-

- Added a few spots in Fort Joy where extra items and gold can be found.
- Smoothed NPC scaling in Act3 to be a little more difficult at base values.
- Elusive Talent's retaliation has a better arc and even faster response with a 1s CD period. Careful.
- King of Terra's Physical conversion perk is no longer reduced by Earth resistance but still increased by negative resistances.
- Added a Database flush to Opportunist V2 when combat ends to potentially remove owner handle mismatch.
- Dragon's Talon no longer has Shotgun damage. Each claw deals 80% Weapon Damage instead of side claws dealing 65%.
- Mobile Bulwark now intercepts and reflects all skill projectiles aimed at the barrier while redirecting full damage from auto attacks. It also intercepts all statuses. Grants 25% Glancing Blows and the user takes 20% reduced damage from intercepted projectiles & statuses.
- Removed the Innate Infusion visuals from summon Incarnate.
- NPC Magic and Corrosive damage skills reduced by 20%.
- Challenge now costs 1AP. Now taunts the marked target and all enemies within 4m of the mark. Mark duration increased to 3 turns from 2.
- Deep Freeze damage increased to 170% from 160%.
- Base Trap damage increased to Average Lvl 140% from 135%.
- Manual detonation of traps increased to 75% of base damage from 66%.
- Extravasare damage increased to 40% Avg Level from 33%. It also uses a scaling curve ie 5 turns is 180%.
- Windblade Dance damage increased to 95% from 75%.

-Fixes-

- Utmost Fury retaliation now has a distance check.
- Fixed unintended interaction between Utmost Fury and Elusive retaliations.
- Fixed Talent Injector bug when a character rolls elusive and had Evading skill they could get it again.
- Fixed new Grenadier non-timer based hit detection so it will apply to traps and DoTs as it did before.
- Fixed Vacuum Aura visual rotation.
- Fixed Almira dying due to an HP refresh script being a little too fast.
- Fixed a few missed vanilla undead entries that had Immunity to Poison.


- New Dual Weilding translation keystrings can be found in XORN_DWDAMAGESTRING.lsb

更新于:2023 年 3 月 7 日 上午 6:35

QuickFix:

- Fire King's Prowess should have less status shuffling and Necrofire will no longer result in Burning instead.

更新于:2023 年 3 月 6 日 上午 11:33

HotFix: 1.09.23

- Changes-

- Opportunist V2 secondary effect damage increased to 105%, 100%, 120% from 90%, 85%, 100%
- Updated Forced Exchange steal buff list.
- Added secondary status ping to refresh HP sync using Boost Injector.
- Dragon's Talon has been given a more distinct target overlay.
- Reduced AI weight action against Shield Block to 0.

-Fixes-

- Fixed some Boost Injector random buffs from not having an owner.
- Fixed typo preventing Oxidizing Spores from reducing resistances.
- Fixed the 6th? Vanilla scroll AP cost inconsistency.
- Fixed Vindication of Gaia tooltip not showing it's dual school nature.
- Fixed a Lua incompatibility with high ground distance and improved hotbar mod.
- Fixed AI weight action conflict with Retribution/Reflect damage.

更新于:2023 年 2 月 26 日 下午 12:54

HotFix: 1.09.22

-Changes-

- Some Immunity have been removed from Sursia. These specific ones were to prevent script mechanic issues.
- Knight Regent Acheron is allow to have his custom model bow back.
- Elusive Retaliation now uses cleaner CD checks allowing it to proc smoother against multi-hit attacks.

-Fixes-

- Fixed Sursia's DB from being added each time the game is loaded.
- Fixed NPC hover Invisibility from lingering.

更新于:2023 年 2 月 25 日 下午 12:02

HotFix: 1.09.21

- Changes -

- Changed all Active Defense statuses to Auras and remade their visuals to avoid odd interactions with AOO status.
- Blacklisted Nullify from EUO random skill generation.
- Dumped old save file DB so Sursia V2 will work with current Act3 sessions.

- Fixes -

- Fixed a missing new Sursia voice line.
- Fixed new mechanic for Sursia happening more often than intended.
- Fixed Poison Potions from being able to Crit due to some HitLayer changes.
- Fixed NPC Ruination Arrow from displaying as Knockout Arrow.
- Fixed a very rare chance persistent combat would spawn voidlings forever with Boost Injector.

更新于:2023 年 2 月 21 日 下午 1:36

Patch: 1.09.2

-Global Damage Hitlayer Changes-

Currently there's nearly no source of "Increased Damage" outside Grenadier so I wanted to streamline the concept a bit more. "Bonus Damage" is a term reserved for skills to make their additive nature more prominent. Some Sneaking/Stealth Bonus Damage will be changed to "Increased Damage" to prevent diminishing the value of using AP to sneak. Some stealth skills already say "Increased". Other special scaling skills like Wake of Phantasms, Ice Breaker and Extravasate will be "More Damage". The reason for keeping specific scaling skills separate from Bonus Damage (which they already were) is to prevent skills like Death Wish from diminishing their unique interactions. Talents will now use the key word "More" as well. In most cases this works the same as it has. It's just to avoid confusion with Stealth damage and skills that said "Bonus Damage" which were in fact cherry picked "More Damage" interactions.

Mathematically this looks like: Damage * (Increased Damage) * (Bonus Damage + Bonus Damage) * More Damage * More Damage = Result.

-New-

- Opportunist V2 - Gain the ability to take advantage of combat conditions allowing attacks of opportunity. These attacks deal 20% more damage. In addition when an opponent is rendered helpless by loss of control statuses take advantage by landing an opposing armor type control status. The resulting effect will free them but deal savage damage and hinder based on the control type. Attacks from this talent are not subject to reflected damage.

Frozen = 120 degree 6m Cone dealing Avg lvl 90% Water/Physical. Applies Blind.
Petrified = 4m AoE explosion dealing Avg Lvl 100% Earth/Physical. Applies Silence.
Stunned = Projectile that forks 2 times dealing Avg Lvl 85% Air/Physical. Applies Dazed.

- Sursia V2 - Probably most "Cool on paper" encounter designs has been reworked. New visuals, tweaked/new mechanics, new voice lines and improved production quality. This is pretty much a new encounter with a few familiar interactions.
- Sleeping Arms Rework - If performed while sneaking and the target is silenced deal 50% increased damage applying atrophy through armor.


-Changes-

- Removed aggro reduction function from Elusive Talent.
- Elusive Dodge animation now has a 500ms check so it doesn't spam. Overhead text will still display live.
- Grenadier script has been updated to maintain it's status bonus until 1s after impact. In case of missing, the status is removed when preparing a skill.
- Elemental Ranger talent deals 20% more damage from 15%.
- Remade Entangle status due to hard coded engine interactions. The status prevents movement despite a character having movement.
- Vitrify, Thick of the Fight, Mark of the Fang, Fated Whisper and Death Wish are now properly additive with their respective damage layer.
- Reduced Damage bonus of Deathwish and Thick of the Fight to 40% max from 50%.
- Vitrify status extra damage bonus to 10% from 5%.
- Reduced Meteor Shower's micro meteor damage to 5% from 15%.
- King of Terra's Oxidizing Spores now reduced physical and earth resistance by -10% from physical only -5%.
- Silencing Stare is now a level 13 skill from 16.
- Scripted combat text now uses keystring for translation purposes. These can be found in Xorn_Overhead_Text.lsb
- Lord of Endless Night's Veil Fracture now costs 2SP from 3SP.
- Adaptive Skin now reduces opposing element by 15% from 10%.
- Soulmate can no longer be cast on enemies.
- Petrifying Touch can no longer target terrain since there's no benefit.
- Enemy AI is now more aware of their stealth bonuses of a few rogues skills.
- Improved description, format and target key colors of 30 skills.
- Character who are charmed will no longer use potions.

-Fixes-

- Fixed Nether Dominance from not teleporting due to a script QRY that never actually worked right.
- Fixed Mask of the Shapeshifter preventing Lizards from getting back their breath attack.
- Fixed missing SP cost on Elemental Swarm from previous rework testing.
- Band of Turmoil will no longer proc Madness due to damage sharing.
- Mask of the Shapeshifter will no longer grant undead racial perks.
- Fixed a poor description for Poison Elixir.
- Fixed Venom Coating not checking for "HitWithWeapon".

更新于:2023 年 1 月 19 日 下午 5:54

HotFix: 1.09.197

-Changes-

- Added a new script for non-player controlled summons to prevent a turn stall bug that can occur from updating stat entries too often. After 30 seconds if the summon does not end it's turn then it will be pinged to reset it's AI grid location and halt an engine loop. A potential fix was also added.
- Charm AP cost reduced to 2 from 3.
- Inner Demon Active Defense damage reduced to 80% multiplier from 100%.
- Characters can no longer swap weapons during a Discipline skill.
- Remade Guardian Angel visual to better fit it's larger size.
- Two Kings United Flame + Ice no longer explodes but causes Piercing DoTs to Crit. This can be further intensified with Fire King's Wrath.

New Elemental Swarm Skill Roster:
Fire: Immolation Aura: Fireball, Super Nova, Flame Breath, Spontaneous Combustion.
Ice: Healing Tears: Restoration, Ice Shard, Frost Breath.
Earth: Cripple on Hit: Fossil Strike, Earth Shard, Whirlwind.
Air: Favorable Winds: Electric Discharge, Dazing Bolt, Vaporize, Thunder Breath
Poison: Venom Coating: Venom Breath, Whirlwind, Blitz Attack.
Blood: Bloodify Surfaces: Decaying Touch, Whirlwind, Mosquito Swarm, Battering Ram.

-Fixes-

- Updated Lua script for Abyssal Gaze. At some point the old script was no longer valid.
- Fixed Geise of the Stalker's mark visual and an inconsistency in tooltip info.
- Fixed a bug that would cause Silence to be removed on turn start from recent Vacuum aura changes.
- Maelstrom Aura no longer damages items.
- "Potentially" fixed the cause of potential AI summons stalling.

更新于:2023 年 1 月 13 日 上午 11:13

HotFix: 1.09.195

-Changes-

- Active Defense Rework: There is a bug with the Vanilla game which causes the owner of an Active Defense to end their turn if they themselves trigger the effect. As a result all such effects have been fully scripted to overcome this flaw. This includes Flaming Tongues, Reactive Shot, Healing Tears, Captain's Set Aura and Inner Demon. These scripted versions emulate the originals but with slight differences. All effect will proc if a character starts their turn in the area. Only one proc can occur on a character per round. Unlike normal Active Defense, moving into an enemy can proc the effect.

- Two Kings United Ice + Fire no longer lingers chill after creating Proliferate status.
- Blacklisted Inner Demon reactive aura from toggling Equilibrium.
- Introduced a lua script to refresh the hotbar and swapped out 6 scripts using an older method.
- Added Crippled, Disarmed and Taunted to Brigand Maneuver's avoidance.
- Phoenix Dive's landing damage is now flagged as a "Melee Hit".
- Conflux Bosses have been blacklisted from EUO duplication even if the player has it enabled.

-Fixes-

- Fixed missing Staff of Magus bolts. No one playing staff out there?
- Fixed a magister in Act 1 from having a nasty skill they were not intended to have.
- Forced new Nullify DB blacklist entries into current saves since it will break otherwise.
- Fixed LoEN Death Coil skill preview path and projectile visual.

更新于:2023 年 1 月 11 日 下午 1:09

QuickFix:1.09.194

Removed an XML handle localization conflict with another mod.

更新于:2023 年 1 月 10 日 上午 6:19

HotFix: 1.09.193

-Changes-

- Divine Vigor - Added an OnTurn restore effect to emulate the previous version without movement spoofing. Reverted the previous increase in healing. Removed status shuffling.
- Shield's Up restore value increased to 125% from 100%. This was not synced to other shield skills in an earlier patch when Shield armor values were decreased.
- Haunting Wraith is renamed Wraith Form since the "Haunting" is less prominent. Lifesteal bonus increased to 20% from 15%.
- Death Wish now removes the character's ability to lifesteal from magic attacks instead of reflecting damage.
- NPC Runic Arsenal have three new rolls added. Affliction (Applies random statuses on hit at 50%), Osmosis (Reduces Reflect damage by 20/30/40%) and Potency (Adds % damage as a random elemental on hit). Retribution roll has been swapped out for Vampiric. NPCs also have a chance to roll an extra effect.
- Buffed Gwydian in the oil pits fight a bit more.
- Twin Lords - AI Summons and similar are less interested in attacking an Invulnerable twin.
- Updated LoEN with faster Flag checks for healing/damage sharing. Removed display of less than 1 heal values. Added Global Skill toggle status to Lua table in order to prevent various story events from removing it. Added a DB flush for Owner and Knight's lifesteal values when one dies. It's recommended you re-summon.

-Fixes-

- Fixed Evasive Aura from applying incorrectly on Act2 Executioner.
- Fixed a comparability issue with EUO and Voidwoken Eggs in Act2.
- Fixed Armor potions from potentially procing twice.
- Fixed a math calculation problem with manually detonated traps.
- Fixed new Vacuum aura from applying Silence through armor.
- Fixed new Vacuum aura visual size and made it more transparent.
- Fixed LoEN's Knave summon using low damage daggers.