Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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更新:2022 年 8 月 18 日 @ 上午 11:00

HotFix: 1.09.41

-Changes-

- NPCs will no longer be interested in using King of Terra's active. It's more detrimental if used wrong.
- NPCs with King of Storms no longer cast the skill and instead the effects are applied when combat starts.
- Elusive Talent's 20% Magic Projectile dodge will no longer respond to Traps.
- Unique item Phoenix Quiver will no longer respond to Traps.
- Unstable explosion damage increased to Avg Lvl 55% >= 80% Vitality, 75% and 90% <= 50% Vitality from 45%, 65%, 80%.
- Story Mode aka Game Journalist Mode has been given the original Classic modifiers with +65% Vitality putting it in line with others.
- Tweaked Empress of Anguish's mechanic descriptions to be more direct.
- AI Smoke Cover Projectile Reaction Script updated for new skills.
- Poison Wave now has the Contaminate surface change effect.
- Engine coded events like the Arena and Horror Sleep will no longer be able to remove: Flowing Recollection Vitality/Armor bonus, The Pawn Initiative, Undead Lizard Resistance, King of Flames Resistance, Ice King Resistance and all Chromatic Lizard Resistances.

更新:2022 年 8 月 14 日 @ 下午 12:46

Patch: 1.09.14

Difficulty revamp 2 of 2:

- Act3 NPCs have been updated and revamped with new skills.
- Act4 NPC have been buffed up in a few weak points with an overall slight increase.
- Advanced stealth has been added. This feature removes Invisible or Sneaking characters from the grid making it impossible to "fish" them using the mouse or by holding CTRL with projectiles. If you guess right, projectiles will hit however there is no display information to aid in guessing.

* Difficulty option for Elite enemies will likely be next update. There's a bit more layers than the original concept.

-Changes-

- Added text to King of Terra Talent explaining Physical damage is scaled by Geomancy.
- Crystalline Barrage's Physical damage projectiles now scale with Geomancy.
- Removed AI interest in using Source Phylactery from Arcanist Talent. It's taking up too much turn time.
- Removed RangeBoost from the Boosts & Buffs Injector. Requires more testing but might be causing projectile issues.
- Resilience Auras have been reduced to +50% Resistance from +75%. These may just get removed all together in the future.
- Notable NPCs and Boss fights are now iterated by either Talent Injector. Conflux bosses are still excluded.
- Majority of NPCs from Act2 onward have 3 starting source points to improve combat diversity.
- A new mechanic has been added to the Horror Sleep Quest to make it more difficulty to zoom though.

-Fixes-

- Fixed Call of Blades return function having issues determining "Enemy" due to faction conflicts.
- Fixed Captain Set Aura from... PURPLE! It was intended to be lighter in visuals but Active_Defense scaling is wonky.
- Boosted Vetermin's Meteor Shower to insure the LV event goes properly.

更新:2022 年 8 月 9 日 @ 下午 3:58

HotFix: 1.09.137

- Fixed the new two Difficulty options Boosts & Buffs and Talents from sticking if not done in a specific order.

更新:2022 年 8 月 9 日 @ 下午 1:09

HotFix: 1.09.136

- Difficulty Tier tweaks.

-Changes-

- Base Strategist Vitality Multiplier reduced to 200% from 220% and base damage/damage growth reduced to 40/40 from 45/40.
- Talent Injector (Extreme) has been removed while the extra Boosts/Buffs granted by this are now their own difficulty option.
- Added new Boosts & Buffs Injector with more specific archetype boosts like Two-Handed, Dual Wielding and Perseverance. This difficulty option can be used with any other options.

* Note: If you have Talent Injector (Extreme) on when loading a save it will unload itself and you can manually enable (High) + Boosts & Buffs. You may need to disable and Enable Boosts & Buffs before Talents. It seems to stick on the first go due to using different flag methods.

- Fixes -

- Added some missing newer statuses like Two Kings Flame + Air to be removed if the Talent Injector is turned off.
- Fixed Act3 transition re-init for Talent Injector.
- Runic Hammer set to 0 value 0 weight.

更新:2022 年 8 月 7 日 @ 上午 6:00

Patch: 1.09.135

Difficulty Revamp Part 1 of 2:

- Strategist + Heavy Enemies add-on is now the new base-line for Strategist difficulty. Tactician is the previous Strategist and Classic is Tactician. There is no longer a need for the Heavy Enemies add-on. Instead a "Light Enemies" add-on has been added as a similar github download fashion in case the difficulty is too much for current saves.
- Act 1 NPCs have been revamped with new and changed skills. Mostly after the Fort.
- Act 2 NPCs have been revamped notably due to a large influx of skills around this level range.
- NPCs can better determine multi-hit skill damage so are more likely to use them and less likely to hit allies.
- Vanilla Elemental Skins have been reduced to +40%/-15% for the Enemy Randomizer mod.
- Reduced scaling Dodge for non _Strong templates, added Perseverance to _Strong templates and reduced Dodge of FJ Rangers.

- Giftbag 5 Armor sets have been reworked.
Each piece of armor is now decent on it's own, even when it's first attained. Free Talents have been removed from these armors for obvious reasons. Set bonuses have been toned down so it's not critical to use a full set. Rune Slots have been distributed among different pieces allowing more customization for different builds.
- Devourer - Skin Graft effect has been removed. Damage and healing of the set has been reduced. While This set is still very much a Warfare set it can now fit different types.
- Contamination - Poison Resistance reduced to 100% from 150%. This set now has a dual Geo nature able to mix with Hydro or Aero. Two new skills have been added.
- Vulture - Now has a dual Rogue / Huntsman feel. One new skill has been added.
- Captain - Now has a more Rogue feel. Charm aura has been replaced with an 8m Intimidation aura. The aura bypasses armor with a 15% chance to proc on apply and each turn. One new skill has been added.

* Note non-humanoid characters cast certain skills slowly when the animation isn't in their kit. This will be a work in progress for part 2 of 2.
* Part 2 is less drastic on revamps since Act4 enemies are already big. It will consist of AI improvements like true stealth making it impossible for players "fish" invisible NPCs.
* Extreme Injector "Elites" which are semi-rare NPC mechanics that will drastically change the way players approach an encounter. This will mostly replace the current buff system and blend much better with other ranomizer mods since these effects have their own unique mechanics involved.
* Hopefully AI turn action replacement which makes scripted AI actions smoother.

- New -

- Thick of the Fight V2 - Removed SP cost. This skill is now a proper conflux damage bonus adding 10% per nearby character (including yourself) up to +50%. While this status is active the character cannot stealth.
- Poison Wave V2 - Unleash a 5m wide surging tide of poison dealing 120% poison damage applying poison to all characters in its path, contaminating water and leaving behind poisonous clouds. If targets are Crippled the force of the wave will knock them down, ignoring defenses.

-Changes-

- Runic Arsenal - Rune of Osmosis now reduces Reflected and Deflected damage by 40/60/80%
- Wake of Phantoms can now apply Disarm to enemies with Desecrated Blood.
- Withering Ray damage increased to 150% from 140%.
- Further improved skill description elements. Potentially the last improvement needed besides standardizing "Healing" key words.

-Fixes-

- Slowed Knight Regents new spawn time as it could cause him to skip his jump intro.
- Fixed a redundancy "LeftCombat" event which caused Possession to fail when Mad Immune for certain events.
- Fixed a database clear on one of Bryagh's soul orbs.

更新:2022 年 7 月 30 日 @ 下午 10:58

HotFix: 1.09.134

- Fixed a stats entry for the engine level status Flowing Recollection now uses. The stat bonuses are not saved anytime I change any stats in the mod so will need to be manually added each time the mod is compiled from his point on. FUN!

更新:2022 年 7 月 30 日 @ 下午 7:24

HotFix: 1.09.133

- Fixed Call of Blades return function. This Skill came out a little under cooked. Returning blades now hit their origin target in addition to targets on their path. Status Duration increased to 4 turns from 3.
- Slowed Flowing Recollection Vitality refresh ping to make it more reliable.
- Tweaked Knight Regent Archeron to no longer cower for a moment under one of his spawn conditions. He can no longer use other skills if he has extra AP during Phoenix Strike and Phoenix Strike damage increased by 30%. Improved his dialog for story on his purpose and for future voice acting.

更新:2022 年 7 月 25 日 @ 上午 7:40

Patch: 1.09.132

-New-

- New Skill - Call of Blades - Req. Scoundrel 3, Any Melee Weapon - 3AP 1SP, Lv 5 - Manifest five ethereal blades around you. The blades will launch at characters you successfully backstab dealing 65% Weapon Damage which can also backstab. At any point during this effect you may use the skill again for 1AP to return blades from characters and corpses back to you, hitting enemies in their path. Does not break stealth.

- New Skill - Vindication of Gaia - Req. 4 Geo, 4 Hydro - 2AP, Lv 13 - Furiously slam the ground in a 6m radius around you clearing surfaces dealing 45% Multiplier Earth Damage. Cracking ground creates fissures of steam which quickly rise to the air. Slam again with greater intensity erupting oil from the earth dealing 60% Multiplier Earth Damage. Condense the humidified air into rain and hail pummeling the area dealing 45% Multiplier Water Damage leaving behind water surface.

- Talent Injector (High) has been added. This is Talent Injector Extreme without NPC Boosts or Buffs. This version will overlap less with enemy Randomizer mods while more features are soon being added to Extreme which some might find unfair.

-Changes-

- Flowing Recollection - Re-scripted (again). The effects of this talent will no longer fall off regardless of death, engine scripts or me jumping off a roof. Don't worry, if I survive I will fix however it could possibly break at this point.
- Flowing Recollection - Added a Vitality ping when the game starts to fix client/server de-sync with restoring to max.
- Talent Injector Normal will now be a bit more aggressive in earlier Acts at 2 avg in Act 1 and 2.7 in Act2.
- Talent Injector uses a much larger random seed to further prevent any talent trends.
- Talent Injector increased talent diversity slightly.
- Talent Injector Thurg Warlords are more dangerous. Adding 8 more randomized skills to each element and higher elemental skill boosts.
- Talent Injector Extreme Lowered CON Boost by about 30%. The numbers with Heavy Enemies is a bit silly.
- All-In and Dual Wield Flurry can now target allies again if needed. Lets hope the AI isn't stupid after some tweaks.
- Added an AI tweak to make enemies with King of Flames more inclined to use its active effect. This might hurt a lil.
- Elemental Swarm's Elementals now all have innate effects to improve their usefulness after being reduced to 3 from 4 in number. Fire has Immolation Aura, Water has Healing Tears, Earth Cripples enemies hit by them. Lightning has Favorable Winds Aura and Venom Coating was already previously added to Poison. Lightning now also has Dazing Bolt.
- Throwing Knife, Daggers Drawn and Elusive Retaliation have been given a slight projectile arc.
- Earthquake damage multiplier increased to 120% from 100%. Oil surface size increased to 75 cells from 50. Total number of surfaces increased to 10 from 8.
- Conflux-Line Books have custom descriptions explaining their dual elemental affinity nature.

-Fixes-

- Fixed left over Script extender V56 issues with the Talent Injector causing problems in Act 1.
- Fixed a timer issue with "Remove Annoying NPCs" config option that didn't always teleport bodies into the ocean.

更新:2022 年 7 月 18 日 @ 下午 9:50

HotFix: 1.09.131

- Fixed a vendor table de-sync with starter skills that were made lower level from a previous patch. They could drop but vendors did not sell them at the appropriate level.
- Reinitialized a one-time fire script to remove Equilibrium status flags from Beast when recruited. Added persistent "Joined Party" check.
- Added a hotbar ping to Staff of Magus skills if the character is below 2AP when attempting to use it for free.

更新:2022 年 7 月 14 日 @ 下午 4:34

Patch: 1.09.13

-New-

Script Extender V56 is out and required re-scripting some Lua code.
- Forced Exchange
- Sabatons of Living Flame
- Talent Injector
- Talent Injector Extreme
- Equilibrium
- Affliction Overload
- Various AP reduction conditions

-Changes-

- Virulent Status can no longer Crit. This was a byproduct of using status owner's stat scaling.
- Odinblade Vendors have been blacklisted from both Talent Injectors due to a small chance of loading issues.
- Player controlled Summons conjured during combat will now suffer Summoning Sickness which reduces their AP for that round.
- Ifan's Soul Wolf can now use Leap when Silenced.

-Fixes-

- Found a bug preventing Forced Exchange from stealing Evading status.
- Fixed an elusive bug preventing enemy HP from refreshing properly with Extreme Talent Injector.
- Fixed Staff of Magus V2 not properly toggling off it's AP reduction after use.
- Fixed Perseverance 5 Rank perk icons persisting after combat.