Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
กำลังแสดง 11-20 จาก 215 รายการ
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อัปเดต: 23 พ.ย. 2024 @ 9: 03pm

Hotfix: 1.09.62

- UI Skill colors for Elementalist got screwed up by a missing comma.
- Reverted Venom Coating only working for melee however it will only apply poison for melee.
- Removed Dual Wield console prints.

อัปเดต: 23 พ.ย. 2024 @ 3: 12pm

You are now permitted to Jump again. =D

อัปเดต: 23 พ.ย. 2024 @ 9: 36am

Patch: 1.09.6

-New-

Talent -


- NPC Living Armor restores 30% of both Physical and Magic Armor. This should make enemies with Lifesteal / Necromancy notably more durable given they would only heal much by hitting squishy characters. Unlike the vanilla version this custom script will not display overhead text unless one of the armor types is actually restored.

- Heavy Enemies Add-on v1.1 : Now upgrades to full power for either base Tactician or Strategist. The mod now also has an additional scaling curve lowering enemy stats based on level where as the base difficulties are isolated to Fort Joy. This curve ends at level 5.

-Changes-

- NPCs now gain 7% instead of 5% recovery per rank in Perseverance same as players.
- Two Kings Storm + Terra Poison AoE will now only hit enemies.
- Rune status effects now only apply when attacking with the weapon.
- Venom Coating and Venom Aura interactions have been simplified to work better with King of Terra and Torturer.
- Venom Coating, Black Shroud and Elemental Arrowheads can now be cast while stealth.
- Dummy Status Effects used for proper skill displays are now blocked to reduce character overhead text.
- Unstable Talent 'Unstable Alteration' perk now uses a toggle skill. The effect still only functions in combat.
- Projectile daggers or knives using WeaponDamage such as Fan of Knives, Daggers Drawn, Throwing Knife and Elusive Retaliation now proc spark effects when the character is not sneaking. Daggers Drawn like most multi-hit skills has a small internal CD.
- Undead Lizard Dracolich Blaze has served as a strong breath attack but an elemental trail isn't quite thematic. Instead of creating Cursed Steam it will now create Cursed Smoke.
- Did a small sweep change for the role of Food. It now heals for less adds more stats, lasts longer and not removed at the start of combat.
- Improved the roles of Arcane Stitch and Vitalize. Stitch is intended to save one target or ideally heal a tank. Vitalize is intended for wide spread healing and status cures. Heal value for Vitalize reduced to 150% from 170%, 10% Maximum Health removed, added health regeneration after casting. Radius increased to 5m from 4m. No longer targets enemies. Arcane Stitch now also has 10% maximum health value heal while adding magic armor restoration after casting.
- Mobile Bulwark Armor Bonus reduced to 35% from 40%. DR from redirected hits increased to 30% from 20%. Movement penalty reduced to -30% from -50%. Cannot be teleported. Cannot use Jump Skills.
- Fan of Knives AP cost reduced to 2 from 3, CD increased to 3 from 2, Damage increased to 165% from 125%. Max targets set to 6.
- Silencing Stare level requirement reduced to 4 from 13. Range reduced to 10m from 13m. CD increased to 4 from 3.
- Added Config option to retain Blood Rose Elixir on death.
- Vindication of Gaia total damage output reduced to 135% from 145%.
- Last Rites required level reduced to 13 from 16. Now costs 2AP from 3. Necromancy requirement increase to 4 from 3.
- Brigand Maneuvers required level reduced to 10 from 13.
- Challenge win armor increase reduced to Qualifier 25 from 40. Loss damage doubled.
- Apotheosis now costs 2AP from 1.
- Bless will now ignore silence.
- Added a few more gold and item sources to Act1 in the Fort.

-Fixes-

- Fixed missing NPC Picture of Health status icon.
- Fixed a typo for some Warfare skills crippling conditions and a custom slow status not interacting.
- Fixed order of operations issue with armor potion manual restore values.
- Fixed Elemental Swarm stall fallback script to try multiple un-stick attempts before killing the object.
- Fixed Guerrilla not properly resetting the Cooldown for missing entry Shrapnel Trap.

อัปเดต: 14 ก.ค. 2024 @ 11: 40pm

HotFx: 1.09.51

- Fixed Death Wish Necromancy bonus being added without the status being active.
- Fixed Equilibrium which broke after using a shared helper function from the new Bonus damage script.
- Disabled Elementalist script since it's not quite ready.

อัปเดต: 13 ก.ค. 2024 @ 3: 41pm

อัปเดต: 13 ก.ค. 2024 @ 3: 37pm

อัปเดต: 11 ก.ค. 2024 @ 2: 20pm

Patch: 1.09.5

- This patch contains a notable amount of calculation and damage / hitlayer changes. Scripts were redesigned from the ground up. Many of the SE console prints have been left on in case something was missed during testing. This allows users with this enabled to easily screen shot any odd outputs for fast fixes during this transition.

-Changes-

- Equilibrium talent math has been corrected. With very high attribute investment it was scaling much higher than intended. Now at 30 in an attribute it will produce 8% less damage compared to 60 in an attribute where it will produce 20% less damage. Toggle bonus has also been reduced to 25% from 30%. The toggle bonus is additive with the total damage the talent can output thus this example will produce between 13% to 25% less damage.

- Teleport skill's No-High Ground limitation has been re-scripted and now works with Improved Hotbar, ePip and items.
- Consolidated all "Bonus Damage" sources into one script pipeline. A lot less code and database info but likely not noticeable on performance.
- Invisibility Potions now use the proper Invisible status. They have been greatly reduced in duration.
- Warfare Disciplines will now end if the character leaves combat.
- Extravasate now recognizes up to 8 status turn. The UI will not reflect this since it's only possible through grenades and Torturer.
- Increased sources of conditional Piercing damage for Wake of Phantasms, Fated Whisper, Gouge, Ice Breaker, Ice Lance, Lasting Cruelty, Crystalline Barrage by 5-20%
- Redesigned the Dual Wielding Crit Bonus lua script. It will no longer produces a benign console error.
- Picture of Health Rally and Demoralize stage 1 now write over each other removing the opposite status. When Stage 2 is applied they will write over each other ignoring the 2 turn CD normally in place for either status. This maintains stage 2 as the primary drive of the talent.
- Bryagh has been given back his sustain power which was lost after the Arcane Stitch changes.
- Reallocated Picture of Health through the talent Injector. It will remain rather rare from 5% to 8% on normal and 8% to 12% on high. The NPC version will heal them for 5% HP per turn giving 5 rounds before it procs without external healing aid. Much like the player version they must actually heal vitality.
- Enemy to Enemy healing has been increased by 25%. In case of First Aid where Hydro is hardly present by 40%. This has not effect on Undead. It's simply to give more AP value to NPC healing which had diminished due to vitality increases.
- Silver Arrow bonus damage to Undead or Voidwoken reduced to 30% from 50%.
- Jaw Breaker damage reduced to 100% from 110%.
- Increased Cromdor's Leap CD to 3 turns from 2.

-Fixes-

- Fixed Wake of Phantasms Atrophy effect being attached to it's Magic instead of Piercing conditional damage.
- Fixed Tooltip inconsistency for Wake of Phantasms. Previously it showed values near max distance. Now it's mid range.
- Fixed Terrifying Cruelty Bleed status from not having an owner.
- Fixed Fire King's Wrath status not having an owner.
- Fixed Caustic Chasm to allow targeting of characters directly.
- Fixed Invisibility Potions not being iterated properly for scripts intended to ignore Invisible targets.
- Fixed Icebreaker not calculating it's conditional Piercing damage correctly. It should hit about twice as hard.
- Fixed Equilibrium from double dipping into Intercept and Mobile Bulwark status.
- Fixed Equilibrium working with Unstable Talent.

อัปเดต: 25 พ.ค. 2024 @ 10: 27am

HotFix: 1.09.41

-Changes-

- Deathwish now uses full Necromancy lifesteal and 50% lifesteal from other sources as bonus damage. You can no longer heal during the status.
- Grasp of the Starved damage increase to 235% from 150%(woops).
- Withering Ray damage reduced to 140% from 150%.
- Exanguinating Lash will now consider Torturer for Bleed/Proliferate duration and creates slightly more blood.
- Increase the School and Resistance values an NPC can roll for Thurg Warlord with the talent injector.
- Enemies will now be interested in using Flaming Tongues again since it was re-scripted.
- Trimmed down calculations for the 2nd largest global script involving rune status procs. Improved randomization pool.
- Improved Elusive Dodge randomization pool. Meaning less trending results.
- Circle of Protection now last 4 turns from 5. Armor restore reduced to 70% from 80% Qualifier, because I'm mean.

-Fixes-

- Fixed incorrect Hitlayer calculation for Deathwish multiplying the wrong value.
- Fixed Extravasate, Icebreaker and Throwing Knife from clearing damage on the Hitlayer thus preventing gains from other sources of damage boosts.
- Fixed Lohse gaining two set of Arcanist skills after fighting Sahiela.
- Fixed King of Storms and Terra skills vanishing if a party member re-joins.

อัปเดต: 14 พ.ค. 2024 @ 12: 32am

- Fixed a bug for one specific Conflux status order of operations introduce when Static Discharge was added for Electrified surfaces.

อัปเดต: 13 พ.ค. 2024 @ 5: 59pm

Patch: 1.09.4

-New-

- Blood Sucker vitality restore increased to 300% qualifier from 200%. Removes Bleeding and Proliferate. Infuse the character for 2 turns restoring 25% of damage taken from the next attack or spell. If Bleeding or Proliferate were removed add additional charges for each.
- Conflux-Line Skill -

-Changes-

- VFX Improvements - Fated Whisper - Guise of the Stalker - Vitrify - Wake of Phantasms - Primal Strike - Perseverance Icons.

- Red Prince Demonic Gaze v2. Deals 200% Avg Level Magic damage to a character with magic armor. If their armor is depleted in this way, drain excess damage as life force gaining either to yourself. AP cost reduced to 1 from 2.
- Lohse's Maddening Song v2. Now causes affected enemies to only attack others who have also heard the song. It is not typical FFA Madness. AP cost reduced to 1 from 2.
- Guerrilla Talent now grants 15% more damage to targets you have not yet damaged. In addition Sabotage and Mass Sabotage now reset all trap cooldowns. The goal of this change is a better mix of huntsman, grenadier and rogue guerilla antics.
- Enemy Nullify has been refined and updated. Most reactive offensive script use of the skill has been removed. In general it will be used more offensively by the AI or to aid allies instead of being used on the caster.
- Flay Skin scaling resistance reduction cap increased to -40% from -30%. Scaling to 40 strength.
- Rally effect from Picture of Health talent will now show it's Perseverance 5+ Perk Shield icons when triggered long as each target is still eligible.
- Fated Whisper's Racked Spirit status now lasts 3 turns from 2. Explosion damage increased to 120% from 100%. Given better randomization to choose targets if two enemies die at once.
- Corrupted Blade now applies Cursed for 2 turns instead of Madness. Detection of depleted Magic Armor improved.
- Sleeping Arms conditions changed. Now always applies +50% damage while sneaking. In addition will Disarm through armor if the target is Silenced.

-Fixes-

- Fixed a Flay Skin lua bug causing the ability to not work properly.
- Fixed Perseverance Rank 5+ perk icons from persisting out of combat.
- Fixed a bug with Dragon's Talon preventing it from damaging the same target if used again.
- Fixed Origin characters not in your party gaining talent icons in the tutorial and Act1.
- Fixed crafting combine results for Smoke and Blessed Smoke.
- Fixed Fire Blood (older Immolation) from showing up in the game.