Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Update: 15 Jul, 2020 @ 10:06am

Version 1.0.5
Cleaned-up some of the core code in the hopes that it rectifies scenarios where some players aren't seeing incrementing Combo points.

Update: 7 Jul, 2020 @ 10:30am

Version 1.0.4
More bugfixes. Changed the random element damage skills to instead deal damage of the type the target is most vulnerable to.

Bug Fixes:

  • Fixed an issue whereby Outmaneuver's status effect was expiring after dodging two attacks when the Combo effect is active.
  • Fixed an issue whereby Outmaneuver's Combo effect was increasing the damage the skill dealt by 20%.
  • Fixed an issue whereby Firecracker was cleansing enemies of Incapacitated statuses, e.g. Knocked-Down and Stunned.
  • Fixed an issue whereby Misdirection's Combo effect was not swapping the player's location with the Decoy when my Necromancer Class Overhaul mod was not active (don't ask lol).

Balance Improvements:
  • Sinister Strike:
    • Reduced damage multiplier from 100 to 95.
    • No longer deals random element damage.
    • Now deals elemental damage according to the type the target is most vulnerable to.
  • Gag Order:
    • Reduced damage multiplier from 100 to 95.
    • No longer deals random element damage.
    • Now deals elemental damage according to the type the target is most vulnerable to.
  • Terrifying Cruelty:
    • No longer deals random element damage.
    • Now deals elemental damage according to the type the target is most vulnerable to.

Other Improvements:
  • Updated minimum required version of Norbyte's Script Extender from v43 to v49 (you won't need to manually update as the extender does this automatically).
  • Improved the AI's perception of Sinister Strike, Gag Order, and Terrifying Cruelty's effectiveness.

Update: 1 Jul, 2020 @ 10:42am

Version 1.0.3
Some more bugs were squashed.

Bug Fixes:

  • Fixed an issue whereby Cloak and Dagger's Combo effect was incorrectly reducing the cooldown of the skill by 2 turns.
  • Fixed an issue whereby Misfire's Combo effect was not correctly consuming Combo points.
  • Fixed an issue whereby Slip Into Shadows was incorrectly incrementing Combo by 1 stack on use.

Update: 30 Jun, 2020 @ 5:14am

Version 1.0.2
Lots of small bugfixes and, based on some user feedback, I've made changes to some Combo effects to make them more engaging.

Bug Fixes:

  • Fixed an issue whereby Whirling Slash was not correctly applying the damage boost when used from Invisibility or Sneaking.
  • Fixed an issue whereby Whirling Slash's Combo effect was only boosting the damage dealt to the first target it hit.
  • Fixed an issue whereby Firecracker would not draw enemies' attention when used at a very close range.
  • Fixed an issue whereby Adrenaline's Combo effect was not correctly taking away 1AP the following turn.

Balance Improvements:
  • Throwing Knife:
    • Increased non-Combo damage multiplier from 85 to 92.
  • Outmaneuver:
    • Changed Combo effect to be "The status no longer expires after your first dodge"
  • Rupture Tendons:
    • Reduced the tick rate improvement on the Combo effect from twice as often to 30% frequency.
  • Finders Keepers:
    • Reduced cooldown from 8 turns to 5 turns.
    • The Combo effect now reduces the skill cooldown by 3 turns instead of 5.
  • Crawling Infestation:
    • Increased range from 4m to 8m.
  • Wind-Up Toy:
    • The Combo effect now takes the skill off cooldown completely, rather than reducing the cooldown by 3 turns.
  • Misfire:
    • Increased AP cost from 1 to 2 AP.
    • No longer requires the target to have no Magic Armour.

Update: 27 Jun, 2020 @ 2:29am

Version 1.0.1
Minor bug fixes and removal of debug skills in GM mode.

Bug Fixes:

  • Fixed an issue where Firecracker's Combo effect would sporadically fail.
  • Fixed an issue where some debugging skills (used for testing) were visible in the GM mode skills menu.

Other Improvements:
  • Tweaked the animation on Throwing Knife to be less flashy for an early-game skill.

Update: 26 Jun, 2020 @ 2:28pm

Version 1.0.0
Mod released! Have fun, Sourcerors!