Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
177 Comments
[TTV] ViperNic 23 Jan @ 3:56pm 
@Odinblade Are you still creating a class mod for warfare and polymorph?
Stin 17 Jul, 2024 @ 1:21pm 
hello i encountered bug in scoundrell and necro skills descriptions instead of actual description it says something like Target_KCE_OdinNECRO_Description anyone encountered this? know any solution
greenking13 14 Mar, 2024 @ 7:53pm 
Hey, is there an issue with the Misdirection skill in that the decoy doesn't join the fight and pretty much instantly deletes itself prior to ending ones turn cause of it?
Yohsuu 4 Feb, 2024 @ 11:54am 
Does this mod allow Mortal Blow to be used more than once per combat? That's really the only thing I want from one of these Rogue/Scoundrel mods.
Matchet 9 Jan, 2024 @ 1:34pm 
Hello Odin, first of all many thanks for your work.
I've been playing with LaughingLeader's Weapon Expansion and find the requirement for most scoundrel skills "require an scoundrel weapon" does not include his dual shields weapon (and probably runic blades plus others as well).

May I ask you, which weapons are considered to be an "SCOUNDREL WEAPON"?
lucky_dutch 10 Aug, 2023 @ 2:56am 
Great mod with lots of effort put into it. Needs some balancing changes, though. Some combos are game-breakingly OP. Some abilities aren't even worth putting on your bars.
Voodoo 22 Jul, 2023 @ 9:59pm 
In my latest Session i noticed some of my scoundrel abilities are being cast twice without spending more AP. makes it pretty OP. Has anybody had a bug like this?
Cold 8 May, 2023 @ 6:54am 
I read your mod and I see an ability named Play_Of_The_Game, it seems to be a way to give player instant Combo Points (2 CP). I never see its skillbook in game, could it be because it is overpowered?
Med 18 Apr, 2023 @ 11:33am 
would love to have that Lina The Deft armor set. looks so cool
shaebuttah 14 Apr, 2023 @ 7:45pm 
Do all players need to have this installed for one to use it?
Jägermeister 12 Mar, 2023 @ 4:26am 
if you're still looking to balance your mods, I would strongly suggest to nerf the "Misdirection" skill to expire at the start of the second turn, instead at the end. Also, the clone should only use basic attacks, no skills. In this state, you can summon it at the start of combat and literaly have 2 rounds without any enemy attacking you, while the clone does insane amounts of damage
Sir Silius of Snoozerville 9 Feb, 2023 @ 6:17pm 
Hey Odin! The mod works great though I've got a single, probs not terribly important, question:

Is there a way to get armor which Lina, The Deft, uses? I've looked thru all of the relevant things you'e posted in regards to this particular mod but couldn't find a thing.

Either way, amazing work on all of your mods! :toriel:
Nipple Of The North 4 Dec, 2022 @ 11:44pm 
My game makes absolutely no references to the combo portion of this mod, the effects never get applied and none of the skills say they create a combo multiplier
Psyclops 19 Aug, 2022 @ 12:10pm 
How many ranged attacks are included in this overhaul? One of the worst things about this game, from a melee character's point of view, is that your environment is usually on fire, or filled with poisonous gas, and it's not immersive to go into a situation like that because a clever scoundrel would never do it! :D
RoyalCommander 9 Aug, 2022 @ 7:59am 
First of all, great mod i really like it.
2nd i think "outmaneuver" isnt working as intended, at least not for me.

I play a rough with 2 Knifes and once i use outmaneuver and the enemy acutally attacks me with a dodgeable attack of anykind i simply dodge but do not counter attack.
Never have i seen one counter attack to be precise, is there a condition that im not seeing like not having my own dodge of is it only working onehanded? :(
Нюхачь Бебры 1 May, 2022 @ 3:54am 
does not display descriptions of additional effects in other languages ​​than English, the effects work but they are not visible, how to fix this?
Freckled Banana 2 Mar, 2022 @ 10:41am 
Does Odin still mod for this game? I would love to see his take on Polymorph :)
DreXav 23 Feb, 2022 @ 9:44am 
@Harold Smith @Star-X: how does warfare need an overhaul? More cool classes would be good, but warfare is pretty damn strong, isn't it.
Stan 4 Feb, 2022 @ 5:39pm 
Sadly nerobyte extender is crashing my game =/
just me? dont know why
Pohtaitoh 4 Jan, 2022 @ 6:48am 
I can't find the Scoundrel class in the character creator menu, is it still named Rogue? I have the script extender and it shows the combo text on Rogue abilities, but I'm unsure if i need to see the Scoundrel class in the creator.
347dowdell 11 Nov, 2021 @ 1:46pm 
qestion is there any way u can make class that not like preist class but just power of light?
Harold Smith 21 Sep, 2021 @ 11:01am 
Warfare overhaul? The community needs a formal update instead of blatant silence.
BagelGoose 14 Sep, 2021 @ 1:57pm 
Little question : I play in french, and all your other mods puts skills description in english when there are changes on them (which is good), but in this mod the base game have no changes in their text so I cant see the new effect / combo effect, is there a way to put only spells in english so it uses their english description (that shows the changes), or is it a problem with the mod itself ? Aside from that, really good mod, hope you will do warfare or poly in the future :steamthumbsup:
Star-X 3 Sep, 2021 @ 5:24pm 
Warfare overhaul when?

Also Polymorph, but frankly I'd rather see Warfare first since it's the most in need of significant buffs.
epic meow 14 Aug, 2021 @ 2:30pm 
oh wow thanks for the fast answer. appreciate it
Odinblade  [author] 14 Aug, 2021 @ 9:51am 
@sad pee This mod absolutely does not work without the Script Extender. It's well worth setting it up for the reduced loading times alone :steamthumbsup:
epic meow 14 Aug, 2021 @ 8:19am 
hey so it says you need the script extender but how vital is it really? would it just make the game smoother if you had it or is it literally impossible without it? anyone know?
yaoyaolloo 9 Aug, 2021 @ 4:54am 
Failed to create story mode
FeintFall 7 Aug, 2021 @ 6:46am 
Misdirection keeps attacking our warrior its funny
Mantricore 5 Aug, 2021 @ 6:00pm 
We seem to be having an issue where my friend crashes each few times he uses the "Whirlwind" skill. Is that a known issue ?
T with the Dot 11 Jul, 2021 @ 4:08am 
so i have a question. is it possible to use this mod in multiplayer since you need the script extender? like does everyone youre playing with have to install the extender or just the host? (kinda new to the whole pc thing with mods)
GGPoohBah 25 Jun, 2021 @ 9:55am 
Hmm still no Warfare Overhaul I see...
Harold Smith 12 Jun, 2021 @ 3:07am 
Warfare Overhaul is long overdue, you literally can't help but feel Warfare and Polymorph severely lack in depth compared to every other class. No one can play through the game with mods comfortably as a warrior.
彷徨阶梯亭 6 May, 2021 @ 5:31am 
创造故事模式失败
meow 16 Apr, 2021 @ 9:56pm 
No warfare overhaul though?
Milk'n'Nuts 4 ALL 5 Mar, 2021 @ 4:24pm 
This mod is amazing and works fine! Ty odinblade, your mods are like V+
Poker Penguin 1 Mar, 2021 @ 7:50pm 
This is great do you plan on doing a Warfare overhaul as well?
Darsen-91 23 Feb, 2021 @ 1:46pm 
missing the combo text in all the vanilla skills. They works fine, but i can't read everytime the google-form pdf. Any way to fix it? It I set the game in english the text are written fine, but not appear in all others languages
Clyro 22 Jan, 2021 @ 4:24pm 
The only problem I am encountering is that the Combo text isn't displaying for Backlash.
I am Zako Sorry 1 Jan, 2021 @ 8:51am 
Seems that Enemy Overhaul mod kinda breaks this mod. It makes the mirror self generated by Misdirection not join the fight+vanish before end of the turn. This side effect will persist even if u turn off Enemy mod. Only solution is to load a save u made before applying enemy mod.
Zyro.Yumagaru 23 Dec, 2020 @ 6:45pm 
@denorien I actually suggest both at the same time and all of Odinblade's overhauls for that matter. They are all great additions to the game. I was specifically speaking on the combo system of this overhaul somewhat leaves the Umbra system behind. Umbra is still a very excellent choice but plays differently. I am merely hoping that there will be an Umbra update to allow those skills to make use of the combo system.
denorien 17 Dec, 2020 @ 9:22pm 
I see a remark by Zyro that that the Scoundrel rework 'almost' leaves Umbra behind. I have limited gaming time. Should I play Umbra or Scoundrel rework? I've managed to complete one play-through with two lone wolves leveraging a recommended fighter build with Odinblade's Geomancer. Took me 2+ years including one restart after a lengthy delay. Now want to try Umbra or this Scoundrel rework as a solo lone wolf. I can't expect to find the time to do both. Which will be a better experience? I'll probably use Fane either way.
Nyles 3 Dec, 2020 @ 1:52pm 
Hey odinblade, I downloaded your mod but when I go check in game this is the only one mod I can't see(so can't activate). I tried to unsub and resub, deleting mods in steamfolder and reinstalled the whole but still doesnt work. Dunno what to do next. Any tips?
Aedrion 29 Nov, 2020 @ 9:13am 
This is spectacular. Veeeery satisfying to use. Will you be doing Warfare too? Something with Tactics and Endurance maybe? :D We're all eager to see!
Sephyros 18 Nov, 2020 @ 4:36pm 
Norbyte's Script Extender doesn't exists for MAC users. Any ideas how to enable and use this mode without this requirement ?
Zyro.Yumagaru 28 Oct, 2020 @ 4:21pm 
Excellent. So much so that it almost leaves Umbra behind. I am looking forward to seeing what you work on next.
Mavroz BlackCat 21 Oct, 2020 @ 8:13am 
Would it be possible to make the skills work using a spear?
Danvonwolfen 19 Oct, 2020 @ 12:11am 
does this work with your umbra mod?
Flynn Stone 15 Oct, 2020 @ 8:31am 
Hey there Odin, huge fan of the mods you've made so far!

Quick question: How do you make it where there are changes to the skill if certain criteria are met (e.g. if stealthed, deal bonus damage)? I'm trying to make a Warfare overhaul where holding a 2H weapon acts differently than if dual wielding and this would help a lot.
Star-X 9 Oct, 2020 @ 9:42pm 
BTW I'm a fan of these mods, just would like to see Warfare added to "complete" the set.