RimWorld
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Update: 2 jan 2022 om 0:36

New
- You can now remove PawnsArrivalModeDefs. Raid incidents tend to have a list of allowed arrival modes, like for example the meteorite crash from VE insectoids mod.

Update: 28 dec 2021 om 13:47

Map generation should now respect removed terrain defs

Update: 27 dec 2021 om 22:49

Part II of the FactionDef removal update from earlier. Wasn't quite working right, should be good now though.

Update: 27 dec 2021 om 18:30

NRE fix

Update: 27 dec 2021 om 14:36

New
- You can now remove FactionDefs (UI only, this essentially just removes them from the UI of the new world setup)

Update: 27 dec 2021 om 12:44

New
- You can now remove StoryTellerDefs like for example any storytellers added by a mod you don't care to use.
- You can now remove ScenarioDefs for much the same reason.
- You can now remove DesignationDefs. Designations are things that show up in the build menu but are not tangible buildings, but instead orders, like for example hunt, slaughter, or to give a modded example the trap rearm button from VE security.

Update: 21 dec 2021 om 12:05

New
- You can now remove InspirationDefs, like for example Inspired Recruitment.

Update: 20 dec 2021 om 15:43

New
- Core functionality of this mod has been changed to allow for modded defs to be processed now. The first of which is allowing for the removal of PowerDefs which come from Vanilla Factions Expanded: Ancients.

Update: 20 dec 2021 om 12:14

Fixes another error being misthrown during def restoration.

Update: 20 dec 2021 om 12:08

Fixes errors being thrown when trying to remove a hediff (there wasn't an error, the error was mistaken).