RimWorld
Cherry Picker
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Update: 15 nov 2022 om 20:02

New
- You can now remove RulePackDefs. These defs are responsible for naming things. For instance if you don't like how a faction is naming their pawns, remove their namer rule and the game will revert to generic names.

Update: 12 nov 2022 om 19:26

- Improvements to removal of buildings.

Update: 9 nov 2022 om 18:40

- Buildings that spawn pawns, such as mech assemblers, now respect removed defs.
- Some optimizations to processing on game startup.
- Japanese localization, credit to C-ljur

Update: 8 nov 2022 om 3:58

- Improvements to quest removal. It should now work better with mods that fire off quests via custom code, such as some VE quests.

Update: 6 nov 2022 om 14:32

- Improvements to raids respecting removed pawn kinds

Update: 5 nov 2022 om 18:31

New
- You can now remove ScatterableDefs. ScatterableDefs are the things you see that look like larger versions of filth scattered around the terrain, except that you can't clean it up like filth or interact with it any way. They are otherwise known as Debris, such as seen in the mod No Debris.

Update: 5 nov 2022 om 1:32

- Factions better respect memeDef removals.

Update: 5 nov 2022 om 1:03

New
- You can now remove WeatherDefs. Don't like the rain?

Update: 4 nov 2022 om 2:06

- Improvements to traders respecting removing items.

Update: 2 nov 2022 om 17:43

New
- You can now remove XenotypeDefs. Now, this type of def in particular was tangled up in a whole mess of other def types, so the removal of this one took some doing. In other words, odds of bugs are a bit higher than normal, so let me know if you find any issues.
- There is now post-processing on the ThingSetMakerDef database, meaning quest rewards should better respect def removals.
- If you remove a PawnKindDef, and that def acted as the default kind for a faction, the faction changes its default to the global default.