RimWorld

RimWorld

Cherry Picker
Visar 71–80 av 105 poster
< 1 ... 6  7  8  9  10  11 >
Uppdatering: 23 nov, 2021 @ 17:58

...but wait there's more!

New
- You can now remove AbilityDefs. These include abilities granted by royalty titles, or ideology roles, as well as random psycast grants. However it does not include non-random psycast grants like the ones given through items (just remove the item instead).

Uppdatering: 23 nov, 2021 @ 16:58

New
- You can now remove MainButtonDefs (the buttons along the button bar).

Uppdatering: 23 nov, 2021 @ 4:11

New
- You can now remove HairDefs, BeardDefs and RaidStrategyDefs.
- Removed races now better respect raids (for example removing a mech type).
- Simplified the code in how it renders the list.

Note that if you remove too many races that a raid is impossible - for example a breach raid which needs a a breaching mech like a termite - the raid will error and not happen. You could instead just disable the raid strategy instead.

Uppdatering: 21 nov, 2021 @ 22:07

Removed stone types respected by map generation now.

Uppdatering: 21 nov, 2021 @ 16:14

New
- You can now remove MemeDefs, PreceptDefs, and RitualPatternDefs, the makings of an ideoligion.
- Removed buildings defs that belong to a precept (like the christmas tree) are now respected by the UI.
- Fixes a bug with null labels.

Uppdatering: 20 nov, 2021 @ 3:42

Fixes some types of defs glitching when trying to select them from the list.

Uppdatering: 19 nov, 2021 @ 23:00

New
- You can now remove WorkTypeDefs, specifically if a mod adds a new type of work that you don't plan on ever using (it just hides it from the UI).
- Fixes NRE that may happen to new users of the mod.

Uppdatering: 19 nov, 2021 @ 22:05

- Some rather heavy refactoring simplifying the code yet again. Special thanks to Taranchuk and Wiri for giving me a hand.
- Continued improvement regarding removed recipe defs not showing. That one keeps finding ways to slip through, eh?

Uppdatering: 17 nov, 2021 @ 20:39

New
- You can now remove GatheringDefs, like for example the Feast from VFE: Vikings.

Uppdatering: 15 nov, 2021 @ 23:23

New
- You can now remove TraderKindDefs. For example of a mod adds a new type of caravan trader / orbital trader you don't want, you can remove it and it will increase the chances of one of the other traders being selected instead.